CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effects: R

246 scripted effects of Crusader Kings III 1.20.1.2 whose ID starts with R, from common/scripted_effects.

IDFileParametersCalled in
raid_estate_opinion_effect00_scheme_scripted_effects.txtOWNER, TARGET3
raid_estate_scheme_prep_effect00_scheme_scripted_effects.txt2
raise_diarch_opinion_with_loyalty_update_effect00_diarchy_scripted_effects.txtOPINION_AMOUNT, OPINION_TYPE9
rakish_brothel_night_effect00_stress_effects.txt12
random_dummy_gender_assassin_effect00_dummy_gender_effects.txt5
random_dummy_gender_chancellor_effect00_dummy_gender_effects.txt0
random_dummy_gender_clergy_effect00_dummy_gender_effects.txt4
random_dummy_gender_effect00_dummy_gender_effects.txt53
random_dummy_gender_landholder_effect00_dummy_gender_effects.txt1
random_dummy_gender_marshal_effect00_dummy_gender_effects.txt0
random_dummy_gender_musician_effect00_dummy_gender_effects.txt1
random_dummy_gender_mystic_effect00_dummy_gender_effects.txt1
random_dummy_gender_non_combatant_effect00_dummy_gender_effects.txtSCOPE_NAME1
random_dummy_gender_peasant_effect00_dummy_gender_effects.txt1
random_dummy_gender_physician_effect00_dummy_gender_effects.txt4
random_dummy_gender_scholar_effect00_dummy_gender_effects.txt2
random_dummy_gender_servant_effect00_dummy_gender_effects.txt13
random_dummy_gender_soldier_effect00_dummy_gender_effects.txtSCOPE_NAME35
random_dummy_gender_spy_effect00_dummy_gender_effects.txt0
random_dummy_gender_spymaster_effect00_dummy_gender_effects.txt0
random_dummy_gender_steward_effect00_dummy_gender_effects.txt0
random_rain_snow_chance_effect07_dlc_ep3_scripted_effects.txt10
randomize_available_ai_value_compliment_effect00_compliment_effects.txtCOMPLIMENT_RECEIVER0
randomize_available_compliment_effect00_compliment_effects.txtCOMPLIMENT_RECEIVER9
randomize_commander_trait_to_be_taught_effect00_martial_lifestyle_effects.txt2
randomize_good_available_compliment_effect00_compliment_effects.txtCOMPLIMENT_RECEIVER7
rank_up_education_effect00_education_effects.txt3
ransom_interaction_effect00_prison_effects.txt5
read_name_in_friday_prayer_guts_apply_house_unity_changes_effect03_dlc_fp3_scripted_effects.txt2
read_name_in_friday_prayer_guts_apply_sundry_changes_effect03_dlc_fp3_scripted_effects.txt2
read_name_in_friday_prayer_guts_become_detractor_effect03_dlc_fp3_scripted_effects.txt2
read_name_in_friday_prayer_guts_become_supporter_effect03_dlc_fp3_scripted_effects.txt2
read_name_in_friday_prayer_scripted_effect03_dlc_fp3_scripted_effects.txt2
reclaim_britannia_decision_effect00_decisions_effects.txt2
reclusive_damage_relationships_effect00_stress_effects.txt1
reclusive_get_relationships_effect00_stress_effects.txt1
record_dynamic_holy_site_kingdom_effect00_religion_effects.txtBARONY3
recover_from_disease_effect20_health_effects.txtDISEASE16
recover_from_disease_notify_effect20_health_effects.txtDISEASE0
recreate_ere_decision_effect00_major_decisions_scripted_effects_3.txt2
recruit_terrain_specialist_effect00_commander_effects.txtSPECIALIST_TEMPLATE_CHARACTER, SPECIALIST_TRAIT2
recruit_three_nomadic_capital_characters_effect00_commander_effects.txtNOMAD_TEMPLATE_CHARACTER2
recruit_to_entourage_court_and_activity_effect00_activity_effects.txtCHAR_TO_ADD, NEW_COURT_OWNER3
reduce_partition_succession_law_effect00_title_effects.txt1
refill_maa_with_gold_effect07_dlc_ep3_scripted_effects.txt2
refill_maa_with_herd_effect09_dlc_mpo_scripted_effects.txt1
refill_maa_with_provisions_effect07_dlc_ep3_scripted_effects.txt1
refund_noble_family_domicile_buildings_effect10_dlc_tgp_scripted_effects.txt1
refund_vassal_noble_families_and_make_them_nomads_effect10_dlc_tgp_scripted_effects.txt1
refuse_call_to_arms_add_clan_unity_effect00_unity_effects.txt4
refuse_faith_conversion_add_clan_unity_effect00_unity_effects.txt5
refuse_movement_petition_effect10_dlc_tgp_scripted_effects.txt3
regalia_improvement_effect00_antiquarian_artifact_improvement_effects.txt1
rehome_noble_families_to_compatible_liege_effect10_dlc_tgp_scripted_effects.txt1
reincarnation_piety_courage_gain_effectpam_effects.txt2
reinforce_soldiers_regiment_effect07_dlc_ep3_scripted_effects.txt2
reinstitute_grain_dole_decision_effect00_major_decisions_scripted_effects_3.txt3
relation_increase_harrying_stats_effect00_laamp_effects.txtSTAT5
release_as_executioner_effect00_holy_order_effects.txt2
release_dynamic_holy_site_kingdom_effect00_religion_effects.txtBARONY1
release_prisoners_of_war_effect00_war_effects.txt5
reminiscing_event_effect00_wanderer_lifestyle_effects.txt4
remove_a_criminal_trait_in_rite_effect07_dlc_ep3_scripted_effects.txtCHARACTER, RITE0
remove_all_bastard_traits00_bastard_effects.txt2
remove_all_landless_inspector_modifiers08_bp3_effects.txt2
remove_all_perk_lifestyle_traits_effect00_lifestyle_focus_effects.txt6
remove_any_education_traits_effect05_dlc_fp3_scripted_effects.txt4
remove_bandits_rampant_modifier_effect00_county_corruption_effects.txt3
remove_board_game_info_effect00_board_game_effects.txt1
remove_board_game_variables_effect00_board_game_effects.txt2
remove_camp_purpose_flavourisation_variables_effect00_laamp_effects.txt6
remove_cannibal_secret_or_trait_effect00_secret_effects.txt1
remove_cat_name_effect00_animal_effects.txt2
remove_cat_story_modifiers_effect00_animal_effects.txt20
remove_childhood_traits_effect00_education_effects.txt1
remove_dead_charioteer_from_race07_dlc_ep3_scripted_effects.txt2
remove_deserting_levies_modifier_effect00_county_corruption_effects.txt3
remove_disease_treatment_effect20_health_effects.txt12
remove_dog_name_effect00_animal_effects.txt2
remove_dog_story_modifiers_effect00_animal_effects.txt16
remove_eagle_personality_modifier_effect00_animal_effects.txt3
remove_eagle_personality_trait_effect00_animal_effects.txt5
remove_eagle_story_modifiers_effect00_animal_effects.txt7
remove_engaged_in_board_game_variables_effect00_board_game_effects.txt2
remove_every_best_friend_synergy_bonus_modifier_effect03_dlc_fp2_scripted_effects.txt4
remove_every_county_corruption_modifier_effect00_county_corruption_effects.txt3
remove_friend_or_downgrade_friendship_effect00_relation_effects.txtSCOPE5
remove_generated_diarch_consequences_effect00_diarchy_scripted_effects.txtLIEGE, NEW_DIARCH1
remove_guardian_effect00_education_effects.txtGUARDIAN, HIDE_OPINION, RETURN_WARD, WARD20
remove_high_investment_in_revolt_modifier_effect00_county_corruption_effects.txt2
remove_horse_story_modifiers_effect00_animal_effects.txt9
remove_inefficient_census_modifier_effect00_county_corruption_effects.txt3
remove_inefficient_tax_collection_modifier_effect00_county_corruption_effects.txt3
remove_inherited_descendent_traits_effect00_bastard_effects.txt5
remove_isolated_capital_modifiers_effect06_dlc_ce1_epidemics_effects.txt7
remove_laamp_from_exiled_county_automatically_effect00_laamp_effects.txtLAAMP, PROVINCE4
remove_lack_of_courts_modifier_effect00_county_corruption_effects.txt3
remove_lack_of_sheriffs_modifier_effect00_county_corruption_effects.txt3
remove_lackluster_administration_modifier_effect00_county_corruption_effects.txt3
remove_law_related_modifiers_effect00_realm_effects.txt39
remove_legend_notification_variables_effect06_dlc_ce1_legend_effects.txt3
remove_lover_or_downgrade_relationship_effect00_relation_effects.txtSCOPE2
remove_lover_or_soulmate_relation_effect00_lover_effects.txtCHARACTER5
remove_medium_investment_in_revolt_modifier_effect00_county_corruption_effects.txt2
remove_other_eparch_modifiers_effect07_dlc_ep3_scripted_effects.txt4
remove_other_grand_guardian_modifiers_effect10_dlc_tgp_scripted_effects.txt1
remove_parent_meddling_value_effect00_parent_effects.txt3
remove_personal_tenet_if_haspam_effects.txtTENET1
remove_piety_level_for_shunned_or_criminal_trait_effect00_secret_effects.txtTRAIT3
remove_puppet_modifiers_effectpam_effects.txt6
remove_random_county_corruption_modifier_effect00_county_corruption_effects.txt1
remove_roaming_bandits_modifier_effect00_county_corruption_effects.txt3
remove_rock_name_effect03_bp2_scripted_effects.txt1
remove_rock_story_modifiers_effect03_bp2_scripted_effects.txt1
remove_rogue_warriors_modifier_effect00_county_corruption_effects.txt3
remove_sinful_trait_effect00_religion_effects.txt1
remove_single_combat_character_local_variables_effect00_single_combat_effects.txt2
remove_single_combat_info_effect00_single_combat_effects.txt3
remove_single_combat_variables_effect00_single_combat_effects.txt1
remove_small_investment_in_revolt_modifier_effect00_county_corruption_effects.txt2
remove_smuggling_ring_modifier_effect00_county_corruption_effects.txt3
remove_stress_threshold_option_flags_effect00_stress_effects.txt1
remove_strife_per_invited_powerful_vassal_effect00_diarchy_scripted_effects.txt2
remove_sword_flags_effect02_ep2_artifact_effects.txt1
remove_temporary_combat_move_special_modifiers_effect00_single_combat_effects.txt1
remove_temporary_duel_edge_buff_modifiers_effect00_single_combat_effects.txt2
remove_temporary_duel_edge_debuff_modifiers_effect00_single_combat_effects.txt2
remove_temporary_modifiers_combat_effect00_single_combat_effects.txt1
remove_thieves_guild_modifier_effect00_county_corruption_effects.txt3
remove_trait_only_force_tooltip_if_not_root_effect00_secret_effects.txtTRAIT1
remove_travel_option_added_character_effect00_courtier_guest_management_effects.txt2
remove_uncooperative_guilds_modifier_effect00_county_corruption_effects.txt3
remove_unruly_nomads_modifier_effect00_county_corruption_effects.txt3
remove_unsafe_highways_modifier_effect00_county_corruption_effects.txt3
remove_upset_shepherds_modifier_effect00_county_corruption_effects.txt3
remove_variables_and_trait_coming_of_age_effect00_education_effects.txt1
remove_vassal_directives00_realm_effects.txt1
remove_while_counter_variable_effect00_while_loop_effects.txt4
remove_wild_beast_attacks_modifier_effect00_county_corruption_effects.txt3
remove_witch_secret_or_trait_effect00_secret_effects.txt3
replace_bastard_trait_based_on_faith_effect00_bastard_effects.txt0
replace_existing_position_with_character_in_current_scope_court_effect00_ep1_hold_court_effects.txtCHARACTER, POSITION0
replace_sinful_trait_effect00_religion_effects.txt1
replace_with_learning_trait_effect01_dlc_fp1_scripted_effects.txt1
request_legitimacy_interaction_effectpam_effects.txt2
request_unformed_title_effectpam_effects.txt2
request_victory_interaction_effectpam_effects.txt1
request_white_peace_interaction_effectpam_effects.txt1
requested_tribute_mission_clean_up_variables_effecttgp_tribute_mission_scripted_effects.txt2
requested_tribute_mission_penalty_effecttgp_tribute_mission_scripted_effects.txt2
reset_failed_scheme_effect00_scheme_scripted_effects.txt11
resolve_adult_education_success_reward_effect05_dlc_bp2_effects.txt1
resolve_danelaw_partition_effect00_decisions_effects.txt4
resolve_pilgrimage_type_reward_effect00_pilgrimage_effects.txt1
restart_murder_scheme_effect00_scheme_scripted_effects.txt35
restore_badd_fortress_scripted_effect01_dlc_fp3_scripted_effects.txt2
restore_carthage_scripted_effect00_decisions_effects.txt2
restore_ceremonial_liege_faction_combined_effect10_dlc_tgp_japan_scripted_effects.txt3
restore_ceremonial_liege_faction_reward_effect10_dlc_tgp_japan_scripted_effects.txt5
restore_ceremonial_liege_faction_titles_effect10_dlc_tgp_japan_scripted_effects.txt0
restore_dumnonia_decision_scripted_effect00_major_decisions_scripted_effects.txt2
restore_holy_roman_empire_decision_scripted_effect00_major_decisions_scripted_effects.txt2
restore_inheritance_effect00_interaction_effects.txt1
restore_old_vasconia_decision_scripted_effect00_major_decisions_scripted_effects.txt2
restore_old_vasconia_decision_tooltip_scripted_effect00_major_decisions_scripted_effects.txt2
restore_papacy_scripted_effect00_major_decisions_scripted_effects.txt2
restore_sunni_caliphate_scripted_effect00_major_decisions_scripted_effects.txt2
restore_the_danelaw_effect00_decisions_effects.txt1
results_of_confucian_education_effect00_education_effects.txt5
results_of_patronage_spouse_education_points_effect00_councillor_effects.txt5
results_of_university_education_points_effect00_education_effects.txt5
retake_eastern_provinces_decision_effect00_major_decisions_scripted_effects_3.txt2
retract_vassal_interaction_effect00_interaction_effects.txt5
return_guardian_travel_effect00_education_effects.txtGUARDIAN, WARD1
return_ward_travel_effect00_education_effects.txt2
reveal_to_without_events_effect00_secret_effects.txtCHARACTER32
revel_in_pain_effect00_religious_interaction_effects.txt2
revel_in_pain_opinion_effect00_religious_interaction_effects.txt2
reveler_lifestyle_rank_up_check_effect00_lifestyle_focus_effects.txt5
reveler_points_gain_effect00_lifestyle_focus_effects.txtCHANGE, RANDOM_CHANGE2
revive_armenian_empire_decision_scripted_effect00_major_decisions_scripted_effects.txt2
revive_magyar_paganism_decision_scripted_effect00_major_decisions_scripted_effects.txt2
revocation_tyranny_effect00_interaction_effects.txtVASSAL3
revoke_holy_order_duel_victor_apply_effects_effect00_interaction_effects.txt0
revoke_holy_order_lease_effect00_interaction_effects.txtBARONY, CHARACTER, TARGET2
revoke_specific_court_position_effect00_court_position_effects.txtLIEGE, POS, REVOKED_CHARACTER1
revoke_title_interaction_effect00_interaction_effects.txt6
rightfully_imprison_character_effect00_prison_effects.txtIMPRISONER, TARGET103
rightfully_imprison_character_less_verbose_effect00_prison_effects.txtIMPRISONER, TARGET51
risk_of_std_from_effect20_health_effects.txtPARTNER1
risky_disease_treatment_effect20_health_effects.txtPATIENT, TREATMENT_PICKER17
risky_wound_treatment_effect20_health_effects.txt7
rite_growth_convert_court_to_new_rite_effect00_religion_effects.txt4
rite_growth_convert_ruler_to_new_rite_effect00_religion_effects.txt2
rite_growth_create_rite_effect00_religion_effects.txtDIVERGENCE, INCLUDE_UNKNOWN, OVERRIDE_TENETS_FIRST2
rite_growth_pick_founder_effect00_religion_effects.txt1
rite_growth_resolve_differences_effect00_religion_effects.txt3
rite_growth_resolve_source_rite_effect00_religion_effects.txt1
rite_growth_spawn_doctrine_divergence_effect00_religion_effects.txt1
rite_yearly_hor_divergence_drift_apply_effectpam_effects.txt1
rite_yearly_hor_divergence_drift_backward_pick_effectpam_effects.txt1
rite_yearly_hor_divergence_drift_commit_effectpam_effects.txt2
rite_yearly_hor_divergence_drift_effectpam_effects.txt1
rite_yearly_hor_divergence_drift_forward_pick_effectpam_effects.txt1
rite_yearly_hor_divergence_drift_notify_effectpam_effects.txt1
rite_yearly_hor_passive_learning_effectpassive_rite_learning_effects.txt1
rite_yearly_hor_pick_and_apply_doctrine_effectpassive_rite_learning_effects.txt1
rite_yearly_hor_pick_and_apply_tenet_effectpassive_rite_learning_effects.txt1
rite_yearly_hor_send_doctrine_message_effectpassive_rite_learning_effects.txtDOCTRINE1
rite_yearly_hor_send_tenet_message_effectpassive_rite_learning_effects.txtTENET1
ritual_cannibalism_personal_tenet_reward_effect00_religion_effects.txtVICTIM4
roaming_fame_reward_APA_effect00_roaming_effects.txtREWARD0
roaming_fame_reward_event_effect00_roaming_effects.txtVALUE27
roaming_gold_reward_APA_effect00_roaming_effects.txtREWARD4
roaming_mystic_xp_APA_effect00_roaming_effects.txtREWARD4
roaming_pondering_stone_effect00_roaming_effects.txtTYPE1
roaming_progress_events_reward_effect00_roaming_effects.txtLOG_KEY7
roaming_stress_reward_APA_effect00_roaming_effects.txtREWARD10
roaming_tally_stress_impact_effect00_roaming_effects.txtTRAIT, VALUE13
roaming_tally_variable_effect00_roaming_effects.txtTYPE, VALUE21
roll_critical_moment_options_02_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, OUTPUT_EVENT0
roll_critical_moment_options_03_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, AGENT_TYPE_03, AGENT_TYPE_03_WEIGHT, OUTPUT_EVENT3
roll_critical_moment_options_04_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, AGENT_TYPE_03, AGENT_TYPE_03_WEIGHT, AGENT_TYPE_04, AGENT_TYPE_04_WEIGHT, OUTPUT_EVENT2
roll_critical_moment_options_05_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, AGENT_TYPE_03, AGENT_TYPE_03_WEIGHT, AGENT_TYPE_04, AGENT_TYPE_04_WEIGHT, AGENT_TYPE_05, AGENT_TYPE_05_WEIGHT, OUTPUT_EVENT0
roll_critical_moment_options_06_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, AGENT_TYPE_03, AGENT_TYPE_03_WEIGHT, AGENT_TYPE_04, AGENT_TYPE_04_WEIGHT, AGENT_TYPE_05, AGENT_TYPE_05_WEIGHT, AGENT_TYPE_06, AGENT_TYPE_06_WEIGHT, OUTPUT_EVENT1
roll_critical_moment_options_07_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, AGENT_TYPE_03, AGENT_TYPE_03_WEIGHT, AGENT_TYPE_04, AGENT_TYPE_04_WEIGHT, AGENT_TYPE_05, AGENT_TYPE_05_WEIGHT, AGENT_TYPE_06, AGENT_TYPE_06_WEIGHT, AGENT_TYPE_07, AGENT_TYPE_07_WEIGHT, OUTPUT_EVENT5
roll_critical_moment_options_08_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, AGENT_TYPE_03, AGENT_TYPE_03_WEIGHT, AGENT_TYPE_04, AGENT_TYPE_04_WEIGHT, AGENT_TYPE_05, AGENT_TYPE_05_WEIGHT, AGENT_TYPE_06, AGENT_TYPE_06_WEIGHT, AGENT_TYPE_07, AGENT_TYPE_07_WEIGHT, AGENT_TYPE_08, AGENT_TYPE_08_WEIGHT, OUTPUT_EVENT0
roll_critical_moment_options_09_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, AGENT_TYPE_03, AGENT_TYPE_03_WEIGHT, AGENT_TYPE_04, AGENT_TYPE_04_WEIGHT, AGENT_TYPE_05, AGENT_TYPE_05_WEIGHT, AGENT_TYPE_06, AGENT_TYPE_06_WEIGHT, AGENT_TYPE_07, AGENT_TYPE_07_WEIGHT, AGENT_TYPE_08, AGENT_TYPE_08_WEIGHT, AGENT_TYPE_09, AGENT_TYPE_09_WEIGHT, OUTPUT_EVENT0
roll_critical_moment_options_10_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, AGENT_TYPE_03, AGENT_TYPE_03_WEIGHT, AGENT_TYPE_04, AGENT_TYPE_04_WEIGHT, AGENT_TYPE_05, AGENT_TYPE_05_WEIGHT, AGENT_TYPE_06, AGENT_TYPE_06_WEIGHT, AGENT_TYPE_07, AGENT_TYPE_07_WEIGHT, AGENT_TYPE_08, AGENT_TYPE_08_WEIGHT, AGENT_TYPE_09, AGENT_TYPE_09_WEIGHT, AGENT_TYPE_10, AGENT_TYPE_10_WEIGHT, OUTPUT_EVENT0
roll_critical_moment_options_11_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, AGENT_TYPE_03, AGENT_TYPE_03_WEIGHT, AGENT_TYPE_04, AGENT_TYPE_04_WEIGHT, AGENT_TYPE_05, AGENT_TYPE_05_WEIGHT, AGENT_TYPE_06, AGENT_TYPE_06_WEIGHT, AGENT_TYPE_07, AGENT_TYPE_07_WEIGHT, AGENT_TYPE_08, AGENT_TYPE_08_WEIGHT, AGENT_TYPE_09, AGENT_TYPE_09_WEIGHT, AGENT_TYPE_10, AGENT_TYPE_10_WEIGHT, AGENT_TYPE_11, AGENT_TYPE_11_WEIGHT, OUTPUT_EVENT0
roll_critical_moment_options_12_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, AGENT_TYPE_03, AGENT_TYPE_03_WEIGHT, AGENT_TYPE_04, AGENT_TYPE_04_WEIGHT, AGENT_TYPE_05, AGENT_TYPE_05_WEIGHT, AGENT_TYPE_06, AGENT_TYPE_06_WEIGHT, AGENT_TYPE_07, AGENT_TYPE_07_WEIGHT, AGENT_TYPE_08, AGENT_TYPE_08_WEIGHT, AGENT_TYPE_09, AGENT_TYPE_09_WEIGHT, AGENT_TYPE_10, AGENT_TYPE_10_WEIGHT, AGENT_TYPE_11, AGENT_TYPE_11_WEIGHT, AGENT_TYPE_12, AGENT_TYPE_12_WEIGHT, OUTPUT_EVENT0
roll_critical_moment_options_13_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, AGENT_TYPE_03, AGENT_TYPE_03_WEIGHT, AGENT_TYPE_04, AGENT_TYPE_04_WEIGHT, AGENT_TYPE_05, AGENT_TYPE_05_WEIGHT, AGENT_TYPE_06, AGENT_TYPE_06_WEIGHT, AGENT_TYPE_07, AGENT_TYPE_07_WEIGHT, AGENT_TYPE_08, AGENT_TYPE_08_WEIGHT, AGENT_TYPE_09, AGENT_TYPE_09_WEIGHT, AGENT_TYPE_10, AGENT_TYPE_10_WEIGHT, AGENT_TYPE_11, AGENT_TYPE_11_WEIGHT, AGENT_TYPE_12, AGENT_TYPE_12_WEIGHT, AGENT_TYPE_13, AGENT_TYPE_13_WEIGHT, OUTPUT_EVENT0
roll_critical_moment_options_14_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, AGENT_TYPE_03, AGENT_TYPE_03_WEIGHT, AGENT_TYPE_04, AGENT_TYPE_04_WEIGHT, AGENT_TYPE_05, AGENT_TYPE_05_WEIGHT, AGENT_TYPE_06, AGENT_TYPE_06_WEIGHT, AGENT_TYPE_07, AGENT_TYPE_07_WEIGHT, AGENT_TYPE_08, AGENT_TYPE_08_WEIGHT, AGENT_TYPE_09, AGENT_TYPE_09_WEIGHT, AGENT_TYPE_10, AGENT_TYPE_10_WEIGHT, AGENT_TYPE_11, AGENT_TYPE_11_WEIGHT, AGENT_TYPE_12, AGENT_TYPE_12_WEIGHT, AGENT_TYPE_13, AGENT_TYPE_13_WEIGHT, AGENT_TYPE_14, AGENT_TYPE_14_WEIGHT, OUTPUT_EVENT0
roll_critical_moment_options_15_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, AGENT_TYPE_03, AGENT_TYPE_03_WEIGHT, AGENT_TYPE_04, AGENT_TYPE_04_WEIGHT, AGENT_TYPE_05, AGENT_TYPE_05_WEIGHT, AGENT_TYPE_06, AGENT_TYPE_06_WEIGHT, AGENT_TYPE_07, AGENT_TYPE_07_WEIGHT, AGENT_TYPE_08, AGENT_TYPE_08_WEIGHT, AGENT_TYPE_09, AGENT_TYPE_09_WEIGHT, AGENT_TYPE_10, AGENT_TYPE_10_WEIGHT, AGENT_TYPE_11, AGENT_TYPE_11_WEIGHT, AGENT_TYPE_12, AGENT_TYPE_12_WEIGHT, AGENT_TYPE_13, AGENT_TYPE_13_WEIGHT, AGENT_TYPE_14, AGENT_TYPE_14_WEIGHT, AGENT_TYPE_15, AGENT_TYPE_15_WEIGHT, OUTPUT_EVENT0
roll_critical_moment_options_16_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, AGENT_TYPE_03, AGENT_TYPE_03_WEIGHT, AGENT_TYPE_04, AGENT_TYPE_04_WEIGHT, AGENT_TYPE_05, AGENT_TYPE_05_WEIGHT, AGENT_TYPE_06, AGENT_TYPE_06_WEIGHT, AGENT_TYPE_07, AGENT_TYPE_07_WEIGHT, AGENT_TYPE_08, AGENT_TYPE_08_WEIGHT, AGENT_TYPE_09, AGENT_TYPE_09_WEIGHT, AGENT_TYPE_10, AGENT_TYPE_10_WEIGHT, AGENT_TYPE_11, AGENT_TYPE_11_WEIGHT, AGENT_TYPE_12, AGENT_TYPE_12_WEIGHT, AGENT_TYPE_13, AGENT_TYPE_13_WEIGHT, AGENT_TYPE_14, AGENT_TYPE_14_WEIGHT, AGENT_TYPE_15, AGENT_TYPE_15_WEIGHT, AGENT_TYPE_16, AGENT_TYPE_16_WEIGHT, OUTPUT_EVENT0
roll_critical_moment_options_17_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, AGENT_TYPE_03, AGENT_TYPE_03_WEIGHT, AGENT_TYPE_04, AGENT_TYPE_04_WEIGHT, AGENT_TYPE_05, AGENT_TYPE_05_WEIGHT, AGENT_TYPE_06, AGENT_TYPE_06_WEIGHT, AGENT_TYPE_07, AGENT_TYPE_07_WEIGHT, AGENT_TYPE_08, AGENT_TYPE_08_WEIGHT, AGENT_TYPE_09, AGENT_TYPE_09_WEIGHT, AGENT_TYPE_10, AGENT_TYPE_10_WEIGHT, AGENT_TYPE_11, AGENT_TYPE_11_WEIGHT, AGENT_TYPE_12, AGENT_TYPE_12_WEIGHT, AGENT_TYPE_13, AGENT_TYPE_13_WEIGHT, AGENT_TYPE_14, AGENT_TYPE_14_WEIGHT, AGENT_TYPE_15, AGENT_TYPE_15_WEIGHT, AGENT_TYPE_16, AGENT_TYPE_16_WEIGHT, AGENT_TYPE_17, AGENT_TYPE_17_WEIGHT, OUTPUT_EVENT0
roll_critical_moment_options_18_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, AGENT_TYPE_03, AGENT_TYPE_03_WEIGHT, AGENT_TYPE_04, AGENT_TYPE_04_WEIGHT, AGENT_TYPE_05, AGENT_TYPE_05_WEIGHT, AGENT_TYPE_06, AGENT_TYPE_06_WEIGHT, AGENT_TYPE_07, AGENT_TYPE_07_WEIGHT, AGENT_TYPE_08, AGENT_TYPE_08_WEIGHT, AGENT_TYPE_09, AGENT_TYPE_09_WEIGHT, AGENT_TYPE_10, AGENT_TYPE_10_WEIGHT, AGENT_TYPE_11, AGENT_TYPE_11_WEIGHT, AGENT_TYPE_12, AGENT_TYPE_12_WEIGHT, AGENT_TYPE_13, AGENT_TYPE_13_WEIGHT, AGENT_TYPE_14, AGENT_TYPE_14_WEIGHT, AGENT_TYPE_15, AGENT_TYPE_15_WEIGHT, AGENT_TYPE_16, AGENT_TYPE_16_WEIGHT, AGENT_TYPE_17, AGENT_TYPE_17_WEIGHT, AGENT_TYPE_18, AGENT_TYPE_18_WEIGHT, OUTPUT_EVENT0
roll_critical_moment_options_19_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, AGENT_TYPE_03, AGENT_TYPE_03_WEIGHT, AGENT_TYPE_04, AGENT_TYPE_04_WEIGHT, AGENT_TYPE_05, AGENT_TYPE_05_WEIGHT, AGENT_TYPE_06, AGENT_TYPE_06_WEIGHT, AGENT_TYPE_07, AGENT_TYPE_07_WEIGHT, AGENT_TYPE_08, AGENT_TYPE_08_WEIGHT, AGENT_TYPE_09, AGENT_TYPE_09_WEIGHT, AGENT_TYPE_10, AGENT_TYPE_10_WEIGHT, AGENT_TYPE_11, AGENT_TYPE_11_WEIGHT, AGENT_TYPE_12, AGENT_TYPE_12_WEIGHT, AGENT_TYPE_13, AGENT_TYPE_13_WEIGHT, AGENT_TYPE_14, AGENT_TYPE_14_WEIGHT, AGENT_TYPE_15, AGENT_TYPE_15_WEIGHT, AGENT_TYPE_16, AGENT_TYPE_16_WEIGHT, AGENT_TYPE_17, AGENT_TYPE_17_WEIGHT, AGENT_TYPE_18, AGENT_TYPE_18_WEIGHT, AGENT_TYPE_19, AGENT_TYPE_19_WEIGHT, OUTPUT_EVENT0
roll_critical_moment_options_20_agent_types_effect00_scheme_scripted_effects.txtAGENT_TYPE_01, AGENT_TYPE_01_WEIGHT, AGENT_TYPE_02, AGENT_TYPE_02_WEIGHT, AGENT_TYPE_03, AGENT_TYPE_03_WEIGHT, AGENT_TYPE_04, AGENT_TYPE_04_WEIGHT, AGENT_TYPE_05, AGENT_TYPE_05_WEIGHT, AGENT_TYPE_06, AGENT_TYPE_06_WEIGHT, AGENT_TYPE_07, AGENT_TYPE_07_WEIGHT, AGENT_TYPE_08, AGENT_TYPE_08_WEIGHT, AGENT_TYPE_09, AGENT_TYPE_09_WEIGHT, AGENT_TYPE_10, AGENT_TYPE_10_WEIGHT, AGENT_TYPE_11, AGENT_TYPE_11_WEIGHT, AGENT_TYPE_12, AGENT_TYPE_12_WEIGHT, AGENT_TYPE_13, AGENT_TYPE_13_WEIGHT, AGENT_TYPE_14, AGENT_TYPE_14_WEIGHT, AGENT_TYPE_15, AGENT_TYPE_15_WEIGHT, AGENT_TYPE_16, AGENT_TYPE_16_WEIGHT, AGENT_TYPE_17, AGENT_TYPE_17_WEIGHT, AGENT_TYPE_18, AGENT_TYPE_18_WEIGHT, AGENT_TYPE_19, AGENT_TYPE_19_WEIGHT, AGENT_TYPE_20, AGENT_TYPE_20_WEIGHT, OUTPUT_EVENT0
roll_scientific_apparatus_effect00_ep1_artifact_creation_effects.txtCHARACTER1
romance_target_gender_effect00_dummy_gender_effects.txtSCOPE_NAME7
rooftop_murder_lure_for_child_effect00_scheme_scripted_effects.txt3
royal_architect_title_accepted_effect00_court_position_effects.txt1
royal_architect_title_invalidated_effect00_court_position_effects.txt1
royal_architect_title_revoked_effect00_court_position_effects.txt1
run_setup_tests_effect00_setup_tests_effect.txt1

Spotted a mistake on this page?