
Where to get any effect
Pick an effect — domain limit, legitimacy, development, stress — and see every source the game has for it: traits, lifestyle perks, focuses, cultural traditions, pillars and innovations, tenets, doctrines, holy sites, buildings, laws, dynasty legacies and governments. 543 effects, 7,662 sources, read from the game files of patch 1.20.0.3.
Your realm
- Increase Domain Limit27 raise it · 6 lower itBiggest: Capital Temple Complex +4
- Increase Vassal Limit17 raise it · 0 lower itBiggest: Golden Lineage +200
- Increase Development Growth291 raise it · 2 lower itBiggest: The Prophetic Mosque +75%
- Increase Monthly county control growth48 raise it · 0 lower itBiggest: Alhambra +1/month
- Increase Control Growth70 raise it · 4 lower itBiggest: Leisure Palaces +60%
- Increase Holding Taxes245 raise it · 3 lower itBiggest: Hosios Loukas +40%
- Increase Levy Size67 raise it · 7 lower itBiggest: City +100%
- Increase Tax231 raise it · 0 lower itBiggest: The Rammelsberg Mines +14/month
- Increase Monthly Income6 raise it · 5 lower itBiggest: Wealth Focus +10%
- Reduce Building Construction Time2 raise it · 29 lower itBiggest: Professional Recruitment -30%
- Reduce Building Construction Cost1 raise it · 29 lower itBiggest: Watermills -30%
Your character
- Increase Diplomacy99 raise it · 54 lower itBiggest: Virtuoso Arbitrator +10
- Increase Martial108 raise it · 30 lower itBiggest: Exalted Warlord +10
- Increase Stewardship87 raise it · 33 lower itBiggest: Golden Sovereign +10
- Increase Intrigue58 raise it · 32 lower itBiggest: Conniving Puppetmaster +10
- Increase Learning156 raise it · 19 lower itBiggest: Erudite Oracle +10
- Increase Prowess98 raise it · 33 lower itBiggest: Herculean +8
- Increase Health38 raise it · 47 lower itBiggest: Herculean +1
- Increase Fertility31 raise it · 26 lower itBiggest: Fecund +50%
- Reduce Stress Gain15 raise it · 19 lower itBiggest: Arbitrary -50%
- Increase Stress Loss67 raise it · 6 lower itBiggest: Lazy +50%
- Increase Monthly Lifestyle Experience45 raise it · 8 lower itBiggest: Genius +30%
- Increase Attraction Opinion32 raise it · 50 lower itBiggest: Seductress +40
Prestige, piety & legitimacy
- Increase Prestige51 raise it · 2 lower itBiggest: Living Legend +2/month
- Increase Monthly Prestige49 raise it · 3 lower itBiggest: Gallant +20%
- Increase Piety117 raise it · 2 lower itBiggest: Venerated Ancestor +2/month
- Increase Monthly Piety91 raise it · 11 lower itBiggest: Prolific Pilgrim +35%
- Increase Legitimacy Gain38 raise it · 4 lower itBiggest: Hideous +30%
- Increase Monthly legitimacy3 raise it · 5 lower itBiggest: Greatest of Khans +10/month
- Increase Natural Dread30 raise it · 31 lower itBiggest: Greatest of Khans +50
- Increase Monthly Renown99 raise it · 0 lower itBiggest: Despots' Palace +10%
Opinion
- Increase General Opinion4 raise it · 30 lower itBiggest: Albino +10
- Increase Vassal Opinion7 raise it · 18 lower itBiggest: Diplomat +10
- Increase Popular Opinion105 raise it · 3 lower itBiggest: Herder +100
- Increase Same Faith Opinion60 raise it · 5 lower itBiggest: Albino +20
- Increase Same Culture Opinion41 raise it · 13 lower itBiggest: Greatest of Khans +25
- Increase Clergy Opinion70 raise it · 3 lower itBiggest: Defender of the Faith +20
- Increase Opinion of Liege4 raise it · 6 lower itBiggest: Content +20
War
- Increase Number of Knights34 raise it · 10 lower itBiggest: Swords-for-Hire +8
- Increase Knight Effectiveness42 raise it · 2 lower itBiggest: Only the Strong +100%
- Increase Size of Men-at-Arms Regiments11 raise it · 9 lower itBiggest: Standing Armies +5
- Reduce Men-at-Arms Maintenance4 raise it · 34 lower itBiggest: Conqueror -75%
- Increase Max Men-at-Arms Regiments8 raise it · 11 lower itBiggest: Autonomous Command +2
- Reduce Army Gold Maintenance1 raise it · 16 lower itBiggest: Folk Hero -50%
- Increase Supply Limit24 raise it · 0 lower itBiggest: Marches +100%
- Increase Army Movement Speed21 raise it · 0 lower itBiggest: Exalted Warlord +20%
- Increase Advantage42 raise it · 5 lower itBiggest: Valor +10
- Increase Enemy Fatal Casualties6 raise it · 0 lower itBiggest: Strategist +25%
Schemes
- Increase Hostile scheme success chance8 raise it · 0 lower itBiggest: A Job Done Right +25%
- Increase Personal scheme success chance11 raise it · 0 lower itBiggest: Leisure Palaces +25%
- Reduce Enemy hostile scheme success chance4 raise it · 5 lower itBiggest: Greatest of Khans -100%
- Increase Scheme Secrecy11 raise it · 3 lower itBiggest: Run Away With Me +25%
All effects A–Z
Every effect with two or more sources in the game. The name is the game's own.
- … Opinion 2
- Accolade Glory Gain 22
- Accolades 8
- Additional fort level 9
- Administrative Vassal Opinion 2
- Advantage 47
- Advantage against coreligionists 9
- Advantage in Desert Mountains 14
- Advantage in Farmlands 4
- Advantage in Forest 8
- Advantage in Hills 9
- Advantage in Mountains 14
- Advantage in Oasis 4
- Advantage in Plains 4
- Advantage in Provinces affected by Winter 11
- Advantage in Steppe 4
- Advantage in Taiga 8
- Advantage in Wetlands 8
- Archer Cavalry Damage 4
- Archer Cavalry Maintenance 3
- Archer Cavalry Pursuit 3
- Archer Cavalry Recruitment Cost 2
- Archer Cavalry Siege Progress 2
- Archer Cavalry Toughness 3
- Archer Damage 5
- Archer Maintenance 4
- Archer Recruitment Cost 3
- Archer Toughness 3
- Army Damage 4
- Army Gold Maintenance 17
- Army Loot Capacity 3
- Army Movement Speed 21
- Army Toughness 5
- Artifact Decay Reduction 5
- Attraction Opinion 82
- Attrition Taken in Desert 4
- Attrition Taken in Desert Mountains 11
- Attrition Taken in Drylands 4
- Attrition Taken in Forest 2
- Attrition Taken in Hills 2
- Attrition Taken in Jungle 9
- Attrition Taken in Mountains 9
- Attrition Taken in Taiga 2
- Attrition Taken in Wetlands 3
- Available Tax Jurisdictions 3
- Barons And Minor Landholders Vassal Opinion 33
- Barter Goods 6
- Befriend Phase Length 3
- Belligerent Vassal Opinion 37
- Bow (Tourney Participant) Trait Experience Gain 2
- Buddhist Opinion 6
- Building Construction Cost 30
- Building Construction Cost 5
- Building Construction Cost in Desert 3
- Building Construction Cost in Desert Mountains 5
- Building Construction Cost in Drylands 2
- Building Construction Cost in Forest 5
- Building Construction Cost in Hills 3
- Building Construction Cost in Jungle 7
- Building Construction Cost in Mountains 6
- Building Construction Cost in Taiga 4
- Building Construction Cost in Terraced Hills 3
- Building Construction Cost in Wetlands 3
- Building Construction Time 31
- Building slot 6
- Camel Cavalry Maintenance 2
- Camel Cavalry Recruitment Cost 2
- Castle Holding Construction Cost 3
- Celestial Ruler Opinion 2
- Celestial Vassal Opinion 3
- Celestial Vassal Tax Base Contribution 6
- Chance of inheriting bad Congenital Traits 2
- Chance of inheriting good Congenital Traits 2
- Chance of new bad Congenital Traits 2
- Chance of new good Congenital Traits 2
- Chance of reinforcing Congenital Traits 2
- Character capital county monthly development growth 4
- Character max merit level 3
- Character spiritual fulfillment gain 21
- Character spiritual fulfillment loss 7
- Child Health 4
- City Buildings Construction Cost 5
- City Buildings Construction Time 3
- City Holding Construction Cost 3
- City Holding Construction Time 2
- Clan Ruler of Same Faith Opinion 3
- Clan Vassal Levy Contribution 4
- Clan Vassal Tax Contribution 4
- Clergy Opinion 73
- Close Family Opinion 13
- Coastal Advantage 6
- Confucian Education Trait Experience Gain 5
- Confucian Opinion 5
- Control Growth 74
- Controlled Territory Defender Advantage 11
- Councillor Opinion 15
- Counter efficiency 7
- County Fertility Growth 9
- County Fertility Growth 3
- Court grandeur baseline 13
- Courtier and Guest Opinion 34
- Courting Phase Length 2
- Courtly Vassal Opinion 74
- Cultural Acceptance Gain 5
- Cultural Acceptance Gain 6
- Cultural head fascination 47
- Danger 78
- Defender Advantage 7
- Defender Holding Advantage 75
- Desert Advantage 9
- Development Growth 165
- Development Growth 293
- Development Growth in Desert 4
- Development Growth in Desert Mountains 2
- Development Growth in Drylands 4
- Development Growth in Farmlands 3
- Development Growth in Floodplains 2
- Development Growth in Forest 3
- Development Growth in Hills 7
- Development Growth in Jungle 3
- Development Growth in Mountains 7
- Development Growth in Taiga 3
- Development Growth in Terraced Hills 3
- Development Growth in the World Innovation Elephants Region 4
- Development Growth in Wetlands 4
- Different Culture Opinion 22
- Different faith county opinion 16
- Different Faith Liege Opinion 2
- Different Faith Opinion 34
- Diplomacy 153
- Diplomacy 6
- Diplomacy per Level of Devotion 16
- Diplomacy per Level of Fame 10
- Diplomacy per Level of Influence 3
- Diplomatic Range 13
- Direct Vassal Opinion 11
- Domain Limit 33
- Domain Taxes 7
- Domain Taxes (Different Faith) 7
- Domain Taxes (Same Faith) 5
- Domicile Building Construction Cost 5
- Domicile Building Construction Time 6
- Domicile Income 3
- Domicile Income 3
- Domicile Piety 2
- Dread Decay 8
- Dread Gain 16
- Dread Gain per Tyranny 2
- Dread Loss 20
- Drylands Advantage 9
- Dynasty Opinion 12
- Eastern Opinion 2
- Elderly Health 8
- Elephant Cavalry Damage 6
- Elephant Cavalry Maintenance 8
- Elephant Cavalry Pursuit 2
- Elephant Cavalry Recruitment Cost 5
- Elephant Cavalry Screen 2
- Elephant Cavalry Toughness 9
- Eligible Child Opinion 2
- Eligible Child Opinion 14
- Elope Phase Length 2
- Embarkation Cost 21
- Enemy Defensive Advantage 8
- Enemy Fatal Casualties 6
- Enemy hostile scheme success chance 9
- Enemy hostile scheme success chance growth 3
- Enemy hostile scheme success chance max 8
- Enemy Scheme Secrecy 3
- Faith Conversion Cost 13
- Fellow Confederation Member Opinion 2
- Fellow Vassal Opinion 3
- Fertility 57
- Feudal government levy contribution 4
- Feudal Ruler Opinion 5
- Feudal Vassal Tax Contribution 5
- Foot (Tourney Participant) Trait Experience Gain 2
- Fort Level 64
- Friendly Fatal Casualties 14
- Garrison Size 35
- General Opinion 34
- GetLocalPlayerPietyTextIconLevel of Devotion Impact 10
- Glory Hound Vassal Opinion 74
- Governor Trait Experience Gain 2
- Head of Faith Opinion 2
- Health 85
- Heavy Cavalry Damage 4
- Heavy Cavalry Maintenance 8
- Heavy Cavalry Pursuit 2
- Heavy Cavalry Recruitment Cost 2
- Heavy Cavalry Toughness 9
- Heavy Infantry Damage 2
- Heavy Infantry Maintenance 3
- Heavy Infantry Toughness 9
- Herd Capacity 8
- Herd Conversion into Horde Riders 10
- Herd Gain 4
- Hindu Opinion 2
- Holding Construction Cost 6
- Holding Construction Cost in Desert 2
- Holding Construction Cost in Desert Mountains 3
- Holding Construction Cost in Drylands 2
- Holding Construction Cost in Forest 3
- Holding Construction Cost in Hills 2
- Holding Construction Cost in Jungle 2
- Holding Construction Cost in Mountains 4
- Holding Construction Cost in Taiga 2
- Holding Construction Time 3
- Holding Taxes 248
- Holding Taxes in Desert 4
- Holding Taxes in Desert Mountains 6
- Holding Taxes in Drylands 3
- Holding Taxes in Farmlands 3
- Holding Taxes in Floodplains 2
- Holding Taxes in Hills 3
- Holding Taxes in Jungle 7
- Holding Taxes in Mountains 5
- Horse (Tourney Participant) Trait Experience Gain 2
- Hostile County Attrition 4
- Hostile County Attrition while Raiding 4
- Hostile Raid Time 49
- Hostile scheme success chance 8
- Hostile scheme success chance max 2
- House Opinion 18
- Independent Ruler Opinion 5
- Influence 34
- Innovation progress chance from Fascination 2
- Intimidated Vassal Tax Contribution 3
- Intrigue 90
- Intrigue 5
- Intrigue per Level of Devotion 5
- Intrigue per Level of Fame 4
- Jungle Advantage 13
- Knight Effectiveness 44
- Knight Effectiveness per Dread 3
- Learn Language Phase Length 5
- Learning 175
- Learning 8
- Learning per Level of Devotion 20
- Learning per Level of Fame 12
- Learning per Merit Rank 3
- Learning per Stress Level 3
- Learning Scheme Phase Length 2
- Legend Spread Chance 13
- Legitimacy Gain 42
- Legitimacy Loss 3
- Level of Fame Impact 5
- Levy Maintenance 5
- Levy Reinforcement Rate 19
- Levy Reinforcement Rate (Different Faith) 2
- Levy Reinforcement Rate (Same Faith) 13
- Levy Size 74
- Levy Size in Desert 2
- Levy Size in Desert Mountains 4
- Levy Size in Drylands 2
- Levy Size in Farmlands 2
- Levy Size in Floodplains 2
- Levy Size in Forest 2
- Levy Size in Hills 3
- Levy Size in Mountains 5
- Levy Size in Terraced Hills 2
- Levy Size in Wetlands 2
- Levy Toughness 3
- Liege Opinion 10
- Life Expectancy (years) 13
- Lifestyle Hunter Trait Experience Gain 3
- Lifestyle Mystic Trait Experience Gain 2
- Lifestyle Reveler Trait Experience Gain 2
- Lifestyle Scholar Trait Experience Gain 2
- Light Cavalry Damage 7
- Light Cavalry Maintenance 7
- Light Cavalry Recruitment Cost 3
- Light Cavalry Screen 3
- Light Cavalry Siege Progress 2
- Light Cavalry Toughness 5
- Long Reign Bonus 5
- Martial 138
- Martial 6
- Martial per Level of Devotion 13
- Martial per Level of Fame 6
- Max Hostile Schemes 3
- Max Learn Language Schemes 4
- Max Men-at-Arms Regiments 19
- Max Migration Distance 5
- Max Political Schemes 2
- Max Size of Archer Regiments 2
- Max Size of Heavy Cavalry Regiments 5
- Max Size of Heavy Infantry Regiments 3
- Max Title Men-at-Arms Regiments 6
- Maximum Battle Roll 10
- Maximum Battle Roll in Desert 5
- Maximum Battle Roll in Desert Mountains 6
- Maximum Battle Roll in Drylands 5
- Maximum Battle Roll in Forest 5
- Maximum Battle Roll in Hills 3
- Maximum Battle Roll in Jungle 5
- Maximum Battle Roll in Mountains 6
- Maximum Battle Roll in Taiga 6
- Maximum Domain Limit 19
- Maximum Vassal Limit 11
- Men-at-Arms Damage 4
- Men-at-Arms Maintenance 38
- Men-at-Arms Recruitment Cost 17
- Men-at-Arms Toughness 19
- Mercenary count 4
- Mercenary Hire Cost 13
- Merit 4
- Meritocratic Khanate Vassal Tax Base Contribution 3
- Meritocratic Vassal Tax Base Contribution 3
- Military Budget Allocation 20
- Military Order Hire Cost 10
- Minimum Battle Roll 7
- Minimum Battle Roll in Desert 3
- Minimum Battle Roll in Desert Mountains 6
- Minimum Battle Roll in Drylands 3
- Minimum Battle Roll in Forest 5
- Minimum Battle Roll in Hills 4
- Minimum Battle Roll in Jungle 7
- Minimum Battle Roll in Mountains 6
- Minimum Battle Roll in Taiga 5
- Minimum Domain Limit 5
- Minimum Vassal Limit 5
- Ministry Budget Allocation 20
- Minority Vassal Opinion 32
- Minority Vassal Opinion (Different Culture) 6
- Minority Vassal Opinion (Different Faith) 2
- Minority Vassal Tax Contribution 2
- Monthly Barter Goods 3
- Monthly county control growth 48
- Monthly Court Grandeur Change 4
- Monthly Diplomacy Lifestyle Experience 15
- Monthly Domicile Influence 3
- Monthly Domicile Prestige 2
- Monthly Gold Income while at War 2
- Monthly Income 11
- Monthly Income from Herd 6
- Monthly Income per Stress Level 2
- Monthly Influence 17
- Monthly Intrigue Lifestyle Experience 11
- Monthly Learning Lifestyle Experience 26
- Monthly legitimacy 8
- Monthly Lifestyle Experience 53
- Monthly Martial Lifestyle Experience 10
- Monthly Merit 12
- Monthly Piety 102
- Monthly Piety from Buildings 11
- Monthly Piety per Court Position 4
- Monthly Piety per Knight 14
- Monthly Piety per Legitimacy Level 3
- Monthly Piety per Powerful Vassal on the Council 5
- Monthly Prestige 52
- Monthly Prestige per Court Position 4
- Monthly Prestige per Dread 2
- Monthly Prestige per Knight 8
- Monthly Prestige per Legitimacy Level 2
- Monthly Prestige per Powerful Vassal on the Council 2
- Monthly Renown 99
- Monthly Stewardship Lifestyle Experience 11
- Monthly Treasury 4
- Monthly Wandering Lifestyle Experience 2
- Mountains Danger 3
- Move Domicile Travel Speed 3
- Movement Speed in Provinces affected by Winter 11
- Movement Speed over land while Raiding 10
- Murder Phase Length 2
- Muslim Opinion 2
- Natural Dread 61
- Naval Speed 19
- Negate fertility penalty 2
- Negate learning penalty 4
- Negate prowess penalty 5
- Nomadic Horde Damage 5
- Nomadic Horde Pursuit 2
- Nomadic Horde Screen 2
- Nomadic Horde Toughness 5
- Norman Opinion 4
- Number of Knights 44
- Opinion of Different Cultures 2
- Opinion of Different Faith Liege 2
- Opinion of Different Faiths 3
- Opinion of Female Rulers 3
- Opinion of Liege 10
- Opinion of Male Rulers 3
- Opinion of Vassals 5
- Parochial Vassal Levy Contribution 2
- Parochial Vassal Opinion 61
- Parochial Vassal Tax Contribution 2
- Personal scheme success chance 11
- Personal Tenets 4
- Piety 119
- Piety per Knight 6
- Piety per Legitimacy Level 2
- Piety per Powerful Vassal on the Council 4
- Piety Rewards 13
- Pilgrim Trait Experience Gain 2
- Plague Resistance 31
- Player Heir Opinion 17
- Political scheme success chance 3
- Popular Opinion 108
- Popular Opinion 3
- Powerful Vassal Councillor Levy Contribution 2
- Powerful Vassal Councillor Tax Contribution 2
- Powerful Vassal Opinion 9
- Prestige 53
- Prestige per Dread 4
- Prestige per Legitimacy Level 2
- Prestige per Powerful Vassal on the Council 4
- Prestige Rewards 3
- Provisions Capacity 3
- Provisions Gain 5
- Provisions Loss 2
- Provisions Use 3
- Prowess 131
- Prowess 21
- Prowess 2
- Prowess per Level of Devotion 21
- Prowess per Level of Fame 10
- Prowess per Stress Level 3
- Pursue efficiency 2
- Raid Speed 11
- Realm Priest Opinion 3
- Religious Vassal Opinion 12
- Renown 12
- Republic Vassal Opinion 2
- Republican Vassal Tax Base Contribution 10
- Republican Vassal Tax Contribution 3
- Retreat Losses 10
- Rite Creation and Reformation Cost 20
- Ritsuryō Vassal Opinion 2
- Salary Budget Allocation 20
- Same Culture Mercenary Hire Cost 4
- Same Culture Opinion 54
- Same Faith Opinion 65
- Same heritage county advantage 5
- Scheme Secrecy 14
- Seduce Phase Length 3
- Short Reign Duration 12
- Siege Phase Time 8
- Siege Progress against Revolts 2
- Siege Weapon Effectiveness 2
- Size of Men-at-Arms Regiments 20
- Size of Title Men-at-Arms Regiments 4
- Skirmisher Damage 5
- Skirmisher Maintenance 4
- Skirmisher Screen 4
- Skirmisher Toughness 4
- Spearmen Maintenance 2
- Spearmen Toughness 6
- Spouse Opinion 4
- Stationed Archer Cavalry Damage 4
- Stationed Archer Cavalry Pursuit 2
- Stationed Archer Cavalry Screen 2
- Stationed Archer Cavalry Toughness 4
- Stationed Archers Damage 11
- Stationed Archers Toughness 9
- Stationed Camel Cavalry Damage 2
- Stationed Camel Cavalry Pursuit 2
- Stationed Camel Cavalry Screen 2
- Stationed Camel Cavalry Toughness 2
- Stationed Elephant Cavalry Damage 2
- Stationed Elephant Cavalry Toughness 2
- Stationed Heavy Cavalry Damage 4
- Stationed Heavy Cavalry Pursuit 2
- Stationed Heavy Cavalry Screen 2
- Stationed Heavy Cavalry Toughness 5
- Stationed Heavy Infantry Damage 8
- Stationed Heavy Infantry Toughness 9
- Stationed Light Cavalry Damage 6
- Stationed Light Cavalry Pursuit 3
- Stationed Light Cavalry Screen 3
- Stationed Light Cavalry Toughness 7
- Stationed Men-at-Arms Damage 43
- Stationed Men-at-Arms Damage 2
- Stationed Men-at-Arms Damage per Level of Devotion 3
- Stationed Men-at-Arms Siege Progress 3
- Stationed Men-at-Arms Toughness 52
- Stationed Men-at-Arms Toughness per Level of Devotion 2
- Stationed Siege Weapon Effectiveness 67
- Stationed Skirmishers Damage 13
- Stationed Skirmishers Pursuit 2
- Stationed Skirmishers Screen 3
- Stationed Skirmishers Toughness 11
- Stationed Spearmen Damage 9
- Stationed Spearmen Toughness 11
- Stewardship 120
- Stewardship 5
- Stewardship per Level of Devotion 15
- Stewardship per Level of Fame 3
- Stewardship per Level of Influence 2
- Stress Gain 34
- Stress Loss 73
- Stress Loss per Level of Devotion 7
- Stress Loss per Level of Fame 4
- Study Confucian Classics Phase Length 2
- Study Scripture Phase Length 2
- Supply Capacity 3
- Supply Duration 18
- Supply Limit 24
- Supply Limit 18
- Supply Limit in Desert 3
- Supply Limit in Desert Mountains 4
- Supply Limit in Drylands 2
- Supply Limit in Hills 2
- Supply Limit in Jungle 3
- Supply Limit in Mountains 3
- Supply Limit in Wetlands 5
- Sway Phase Length 2
- Tax 231
- Tax per Level of Devotion 4
- Tax slot 3
- Temple Buildings Construction Cost 21
- Temple Buildings Construction Time 10
- Temple Citadel Holding Construction Cost 3
- Temple Citadel Holding Construction Time 2
- Temple Holding Construction Cost 9
- Temple Holding Construction Time 10
- Terrified Vassal Herd Contribution 2
- Terrified Vassal Levy Contribution 2
- Terrified Vassal Tax Contribution 3
- Title Creation Cost 19
- Title Creation Piety Cost 2
- Tolerance advantage mod 8
- Tourney Participant Trait Experience Gain 2
- Travel Safety 24
- Travel Safety 10
- Travel Speed 16
- Travel Speed 30
- Treasury from Vassals 5
- Tributary Opinion 21
- Tributary Piety contributions 3
- Tributary Taxes 6
- Tyranny Gain 13
- Vassal Herd Contribution 2
- Vassal Levy Contribution 9
- Vassal Limit 17
- Vassal Opinion 25
- Vassal Tax Contribution 8
- Vassal Taxes 11
- Wit (Tourney Participant) Trait Experience Gain 2
- Zealot Vassal Levy Contribution 4
- Zealot Vassal Opinion 53
- Zealot Vassal Tax Contribution 4
- Zoroastrian Opinion 3
Sources: the modifier blocks of game/common/traits, lifestyle_perks, focuses, culture (traditions, pillars, innovations), religion (tenets, doctrines, holy sites), buildings, laws, dynasty_perks and governments; names from the English localisation; Crusader Kings III 1.20.0.3. Effects that scale with a script value (travel danger by terrain…) or only appear through events are not listed.