
Computed · Crusader Kings III 1.20.0.3
Best buildings
Crusader Kings III holding buildings ranked by computed payback time (gold for all levels ÷ yearly tax at the top level) and by levies, development, defence and men-at-arms bonuses.
Tax buildings by payback time
| 2 | 175 | 0.70 | 20.80 | |
| 4 | 720 | 0.70 | 85.70 | |
| 4 | 425 | 0.40 | 88.50 | |
| 4 | 450 | 0.40 | 93.70 | |
| 8 | 6,940 | 3.85 | 150.20 | |
| 8 | 3,670 | 1.75 | 174.80 | |
| 8 | 3,670 | 1.75 | 174.80 | |
| 8 | 3,670 | 1.75 | 174.80 | |
| 8 | 10,210 | 3.85 | 221 | |
| 8 | 10,210 | 3.85 | 221 | |
| 8 | 10,210 | 3.85 | 221 | |
| 8 | 6,940 | 2.60 | 222.40 | |
| 8 | 6,940 | 2.60 | 222.40 | |
| 8 | 6,940 | 2.60 | 222.40 | |
| 8 | 3,670 | 1.30 | 235.30 | |
| 8 | 3,670 | 1.30 | 235.30 | |
| 8 | 3,670 | 1.30 | 235.30 | |
| 8 | 3,670 | 1.30 | 235.30 | |
| 8 | 6,940 | 1.75 | 330.50 | |
| 8 | 6,940 | 1.75 | 330.50 | |
| 8 | 6,940 | 1.75 | 330.50 | |
| 8 | 6,940 | 1.75 | 330.50 | |
| 8 | 6,940 | 1.75 | 330.50 | |
| 8 | 6,940 | 1.75 | 330.50 | |
| 8 | 6,940 | 1.75 | 330.50 | |
| 8 | 6,940 | 1.30 | 444.90 | |
| 8 | 6,940 | 1.30 | 444.90 | |
| 8 | 6,940 | 1.30 | 444.90 | |
| 8 | 6,940 | 1.30 | 444.90 | |
| 8 | 3,670 | 0.65 | 470.50 | |
| 8 | 3,670 | 0.65 | 470.50 | |
| 8 | 6,940 | 1.20 | 481.90 | |
| 8 | 10,210 | 1.75 | 486.20 | |
| 8 | 6,940 | 0.65 | 889.70 |
Best buildings for development
24 buildings with at least one positive development effect, the ones with the most such effects first.
| building | Effects | What it gives |
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Largest Development Growth
- 1.Guilds · County+40%
- 2.Orchards · County+40%
- 3.Tradeport · County+40%
- 4.Megalith · County+35%
- 5.Qanats · County+34%
- 6.Windmills · County+34%
- 7.Caravanserai · County+32%
- 8.Murex Fisheries · County+32%
- 9.Water Management · County+32%
- 10.Watermills · County+24%
- 11.Official Almshouses · County+20%
- 12.Breweries · County+16%
Largest Development Growth
- 1.Official Almshouses · County+0.3/month
- 2.Qanats · County+0.18/month
- 3.Watermills · County+0.18/month
- 4.Windmills · County+0.18/month
- 5.Caravanserai · County+0.16/month
- 6.Murex Fisheries · County+0.16/month
- 7.Vihara Halls · County+0.08/month
- 8.Megalith · County+0.07/month
Best buildings for tax, income & construction
38 buildings with at least one positive tax, income & construction effect, the ones with the most such effects first.
| building | Effects | What it gives |
|---|---|---|
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Largest Tax
- 1.Caravanserai · Province+3.85/month
- 2.Manor Houses · Province+3.85/month
- 3.Watermills · Province+3.85/month
- 4.Windmills · Province+3.85/month
- 5.Farms & Fields · Province+2.6/month
- 6.Paddy Fields · Province+2.6/month
- 7.Wind Furnaces · Province+2.6/month
- 8.Cattle Pastures · Province+1.75/month
- 9.Elephantry · Province+1.75/month
- 10.Forestry · Province+1.75/month
- 11.Guilds · Province+1.75/month
- 12.Hill Farms · Province+1.75/month
Largest Holding Taxes
- 1.Windmills · Province+34%
- 2.Blacksmiths · Province+32%
- 3.Water Management · Province+32%
- 4.Watermills · County+24%
- 5.Capital Magistracy · County+10%
- 6.Desert Agriculture · Province+2%
- 7.Farms & Fields · County+2%
- 8.Forest Forts · Province+2%
- 9.Forestry · County+2%
- 10.Manor Houses · County+2%
Largest Building Construction Time
- 1.Elephantry · Province-20%
- 2.Forestry · Province-20%
- 3.Quarries · Province-20%
- 4.Qanats · Province-8%
- 5.Wetland Farms · Province-8%
Largest Building Construction Cost
- 1.Watermills · Province-30%
- 2.Wetland Farms · County-10%
- 3.Quarries · County-5%
- 4.Elephantry · County-2%
Best buildings for levies & garrison
13 buildings with at least one positive levies & garrison effect, the ones with the most such effects first.
| building | Effects | What it gives |
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| 3 |
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Largest Levy Reinforcement Rate
- 1.Regimental Grounds · County+90%
- 2.Blacksmiths · County+45%
- 3.Barracks · County+30%
- 4.Cattle Pastures · Province+15%
- 5.Orchards · Province+10%
- 6.Farms & Fields · County+5%
- 7.Paddy Fields · County+5%
Largest Levy Size
- 1.Stilted Granaries · Province+40%
- 2.Water Management · Province+16%
- 3.Manor Houses · Province+5%
- 4.Barracks · County+4%
- 5.Hill Forts · County+2%
- 6.Orchards · County+2%
- 7.Regimental Grounds · County+2%
Largest Garrison Size
- 1.Quarries · County+10%
- 2.Cattle Pastures · Province+5%
- 3.Outposts · County+5%
- 4.Barracks · County+4%
Best buildings for men-at-arms & knights
34 buildings with at least one positive men-at-arms & knights effect, the ones with the most such effects first.
| building | Effects | What it gives |
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| 9 |
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Largest Stationed Skirmishers Damage
- 1.Militia Camps · Province+90%
- 2.Workshops · Province+70%
- 3.Kora-Kora Yards · Province+50%
- 4.Warrior Lodges · Province+50%
- 5.Subak Water-Temples · Province+30%
- 6.War Camps · Province+30%
- 7.Forest Forts · Province+28%
- 8.Hill Forts · Province+28%
- 9.Outposts · Province+28%
- 10.Stilted Granaries · Province+18%
Largest Stationed Skirmishers Toughness
- 1.Forest Forts · Province+50%
- 2.Kora-Kora Yards · Province+50%
- 3.Outposts · Province+50%
- 4.Militia Camps · Province+40%
- 5.Subak Water-Temples · Province+30%
- 6.Hill Forts · Province+28%
- 7.Warrior Lodges · Province+25%
- 8.War Camps · Province+20%
- 9.Stilted Granaries · Province+18%
- 10.Hill Farms · Province+4%
Largest Knight Effectiveness
- 1.Wantilan · Holder+20%
- 2.War Camps · Holder+20%
- 3.Camelry · Holder+16%
- 4.Elephantry · Holder+16%
- 5.Martial Grants · Holder+15%
- 6.Blacksmiths · Holder+8%
- 7.Wind Furnaces · Holder+8%
Largest Stationed Archers Damage
- 1.Militia Camps · Province+90%
- 2.Workshops · Province+70%
- 3.Palisades · Province+30%
- 4.Wantilan · Province+30%
- 5.Forest Forts · Province+28%
- 6.Outposts · Province+28%
- 7.Kora-Kora Yards · Province+18%
Best buildings for warfare: advantage, supply & movement
36 buildings with at least one positive warfare: advantage, supply & movement effect, the ones with the most such effects first.
| building | Effects | What it gives |
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Largest Supply Limit
- 1.Cattle Pastures · Province+1600
- 2.Farms & Fields · County+1600
- 3.Paddy Fields · County+1600
- 4.Qanats · Province+1600
- 5.Manor Houses · Province+1000
- 6.Markets · Province+1000
- 7.Militia Camps · County+1000
- 8.Orchards · Province+1000
- 9.Regimental Grounds · Province+1000
- 10.Stilted Granaries · Province+1000
- 11.Desert Agriculture · Province+600
- 12.Forestry · County+600
Largest Defender Holding Advantage
- 1.Caravanserai · Province+16
- 2.Hill Forts · Province+16
- 3.Hunting Grounds · Province+16
- 4.Outposts · Province+16
- 5.Watchtowers · Province+16
- 6.Idjang Forts · Province+8
- 7.Sacred Pool · Province+8
- 8.Forest Forts · Province+4
- 9.Kora-Kora Yards · Province+4
- 10.Palisades · Province+4
- 11.Walls & Towers · Province+4
- 12.Hill Farms · Province+2
Largest Supply Limit
- 1.Water Management · Province+100%
- 2.Subak Water-Temples · County+80%
- 3.Watermills · Province+80%
- 4.Windmills · Province+80%
- 5.Manor Houses · Province+15%
- 6.Orchards · Province+10%
- 7.Farms & Fields · County+5%
- 8.Paddy Fields · County+5%
- 9.Watchtowers · County+5%
- 10.Wetland Farms · County+5%
- 11.Hill Farms · County+2%
- 12.Walls & Towers · County+2%
Largest Hostile Raid Time
- 1.Caravanserai · Province+120%
- 2.Idjang Forts · Province+100%
- 3.Hunting Grounds · Province+80%
- 4.Outposts · Province+80%
- 5.Camelry · Province+20%
- 6.Watchtowers · County+20%
- 7.Forest Forts · County+10%
- 8.Wetland Farms · Province+10%
Best buildings for prestige & piety
14 buildings with at least one positive prestige & piety effect, the ones with the most such effects first.
| building | Effects | What it gives |
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Largest Piety
- 1.Megalith · Holder+1.3/month
- 2.Hospices · Holder+0.8/month
- 3.Monasteries · Holder+0.8/month
- 4.Scriptorium · Holder+0.8/month
- 5.Vihara Halls · Holder+0.8/month
- 6.Subak Water-Temples · Holder+0.6/month
- 7.Citadel Shrine · Holder+0.4/month
- 8.Religious Monuments · Holder+0.1/month
Largest Prestige
- 1.Megalith · Holder+0.7/month
- 2.Gathering Halls · Holder+0.5/month
- 3.Citadel Shrine · Holder+0.4/month
- 4.Wantilan · Holder+0.4/month
- 5.Spice Plantations · Holder+0.24/month
- 6.Orchards · Holder+0.1/month
Best buildings for opinion, control & legitimacy
18 buildings with at least one positive opinion, control & legitimacy effect, the ones with the most such effects first.
| building | Effects | What it gives |
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Largest Monthly county control growth
- 1.Monasteries · County+0.8/month
- 2.Scriptorium · County+0.8/month
- 3.Vihara Halls · County+0.8/month
- 4.Breweries · County+0.4/month
- 5.Gathering Halls · County+0.4/month
- 6.Wantilan · County+0.4/month
- 7.Manor Houses · County+0.2/month
- 8.Outposts · County+0.1/month
Largest Popular Opinion
- 1.Breweries · County+40
- 2.Official Almshouses · County+30
- 3.Sacred Pool · County+20
- 4.Wantilan · County+12
- 5.Megalith · County+8
- 6.Cattle Pastures · County+2
Largest Control Growth
- 1.Militia Camps · County+25%
- 2.Hill Forts · County+20%
- 3.Outposts · County+15%
- 4.Regimental Grounds · County+5%
Largest Legitimacy Gain
- 1.Scriptorium · County holder+8%
- 2.Vihara Halls · County holder+8%
- 3.Spice Plantations · Holder+5%
- 4.Hospices · Holder+4%
Best buildings for skills & lifestyle experience
2 buildings with at least one positive skills & lifestyle experience effect, the ones with the most such effects first.
| building | Effects | What it gives |
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| 2 |
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| 1 |
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Best buildings for health, stress & bloodline
6 buildings with at least one positive health, stress & bloodline effect, the ones with the most such effects first.
| building | Effects | What it gives |
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| 1 |
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| 1 |
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| 1 |
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| 1 |
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Largest Plague Resistance
- 1.Hospices · Province+25
- 2.Stilted Granaries · County+20
- 3.Monasteries · Province+18
- 4.Water Management · Province+16
- 5.Religious Monuments · Province+12
- 6.Watchtowers · Province+12