CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Computed · Crusader Kings III 1.20.0.3

Best buildings

Crusader Kings III holding buildings ranked by computed payback time (gold for all levels ÷ yearly tax at the top level) and by levies, development, defence and men-at-arms bonuses.

Tax buildings by payback time

Markets21750.7020.80
Religious Monuments47200.7085.70
Stilted Granaries44250.4088.50
Subak Water-Temples44500.4093.70
Manor Houses86,9403.85150.20
Forestry83,6701.75174.80
Wetland Farms83,6701.75174.80
Hill Farms83,6701.75174.80
Caravanserai810,2103.85221
Watermills810,2103.85221
Windmills810,2103.85221
Paddy Fields86,9402.60222.40
Farms & Fields86,9402.60222.40
Wind Furnaces86,9402.60222.40
Hunting Grounds83,6701.30235.30
Desert Agriculture83,6701.30235.30
Quarries83,6701.30235.30
Walls & Towers83,6701.30235.30
Guilds86,9401.75330.50
Murex Fisheries86,9401.75330.50
Spice Plantations86,9401.75330.50
Tradeport86,9401.75330.50
Cattle Pastures86,9401.75330.50
Orchards86,9401.75330.50
Elephantry86,9401.75330.50
Hospices86,9401.30444.90
Qanats86,9401.30444.90
Monasteries86,9401.30444.90
Breweries86,9401.30444.90
Hillside Grazing Lands83,6700.65470.50
Outposts83,6700.65470.50
Capital Magistracy86,9401.20481.90
Workshops810,2101.75486.20
Camelry86,9400.65889.70

Best buildings for development

24 buildings with at least one positive development effect, the ones with the most such effects first.

buildingEffectsWhat it gives
Caravanserai8 levels, 10,210 gold in all2
  • Development Growth +32% (County)
  • Development Growth +0.16/month (County)
Megalith8 levels, 4,240 gold in all2
  • Development Growth +35% (County)
  • Development Growth +0.07/month (County)
Murex Fisheries8 levels, 6,940 gold in all2
  • Development Growth +32% (County)
  • Development Growth +0.16/month (County)
Official Almshouses4 levels, 720 gold in all2
  • Development Growth +20% (County)
  • Development Growth +0.3/month (County)
Qanats8 levels, 6,940 gold in all2
  • Development Growth +34% (County)
  • Development Growth +0.18/month (County)
Watermills8 levels, 10,210 gold in all2
  • Development Growth +24% (County)
  • Development Growth +0.18/month (County)
Windmills8 levels, 10,210 gold in all2
  • Development Growth +34% (County)
  • Development Growth +0.18/month (County)
Breweries8 levels, 6,940 gold in all1
  • Development Growth +16% (County)
Cattle Pastures8 levels, 6,940 gold in all1
  • Development Growth +2% (County)
Desert Agriculture8 levels, 3,670 gold in all1
  • Development Growth +5% (County)
Elephantry8 levels, 6,940 gold in all1
  • Development Growth +5% (County)
Farms & Fields8 levels, 6,940 gold in all1
  • Development Growth +5% (County)
Forestry8 levels, 3,670 gold in all1
  • Development Growth +2% (County)
Guilds8 levels, 6,940 gold in all1
  • Development Growth +40% (County)
Hill Farms8 levels, 3,670 gold in all1
  • Development Growth +10% (County)
Hunting Grounds8 levels, 3,670 gold in all1
  • Development Growth +2% (County)
Manor Houses8 levels, 6,940 gold in all1
  • Development Growth +5% (County)
Orchards8 levels, 6,940 gold in all1
  • Development Growth +40% (County)
Paddy Fields8 levels, 6,940 gold in all1
  • Development Growth +5% (County)
Quarries8 levels, 3,670 gold in all1
  • Development Growth +2% (County)
Tradeport8 levels, 6,940 gold in all1
  • Development Growth +40% (County)
Vihara Halls8 levels, 6,940 gold in all1
  • Development Growth +0.08/month (County)
Water Management8 levels, 6,940 gold in all1
  • Development Growth +32% (County)
Wetland Farms8 levels, 3,670 gold in all1
  • Development Growth +5% (County)

Largest Development Growth

  1. 1.Guilds · County+40%
  2. 2.Orchards · County+40%
  3. 3.Tradeport · County+40%
  4. 4.Megalith · County+35%
  5. 5.Qanats · County+34%
  6. 6.Windmills · County+34%
  7. 7.Caravanserai · County+32%
  8. 8.Murex Fisheries · County+32%
  9. 9.Water Management · County+32%
  10. 10.Watermills · County+24%
  11. 11.Official Almshouses · County+20%
  12. 12.Breweries · County+16%

Largest Development Growth

  1. 1.Official Almshouses · County+0.3/month
  2. 2.Qanats · County+0.18/month
  3. 3.Watermills · County+0.18/month
  4. 4.Windmills · County+0.18/month
  5. 5.Caravanserai · County+0.16/month
  6. 6.Murex Fisheries · County+0.16/month
  7. 7.Vihara Halls · County+0.08/month
  8. 8.Megalith · County+0.07/month

Best buildings for tax, income & construction

38 buildings with at least one positive tax, income & construction effect, the ones with the most such effects first.

buildingEffectsWhat it gives
Forestry8 levels, 3,670 gold in all4
  • Tax +1.75/month (Province)
  • Building Construction Time -20% (Province)
  • Temple Buildings Construction Cost -5% (County)
  • Holding Taxes +2% (County)
Watermills8 levels, 10,210 gold in all4
  • Tax +3.85/month (Province)
  • Holding Construction Cost -30% (Province)
  • Building Construction Cost -30% (Province)
  • Holding Taxes +24% (County)
Elephantry8 levels, 6,940 gold in all3
  • Tax +1.75/month (Province)
  • Building Construction Time -20% (Province)
  • Building Construction Cost -2% (County)
Farms & Fields8 levels, 6,940 gold in all3
  • Tax +2.6/month (Province)
  • Holding Taxes +2% (County)
  • Temple Buildings Construction Cost -5% (County)
Quarries8 levels, 3,670 gold in all3
  • Tax +1.3/month (Province)
  • Building Construction Time -20% (Province)
  • Building Construction Cost -5% (County)
Wetland Farms8 levels, 3,670 gold in all3
  • Tax +1.75/month (Province)
  • Building Construction Time -8% (Province)
  • Building Construction Cost -10% (County)
Capital Magistracy8 levels, 6,940 gold in all2
  • Tax +1.2/month (Province)
  • Holding Taxes +10% (County)
Desert Agriculture8 levels, 3,670 gold in all2
  • Tax +1.3/month (Province)
  • Holding Taxes +2% (Province)
Manor Houses8 levels, 6,940 gold in all2
  • Tax +3.85/month (Province)
  • Holding Taxes +2% (County)
Paddy Fields8 levels, 6,940 gold in all2
  • Tax +2.6/month (Province)
  • City Buildings Construction Cost -5% (County)
Qanats8 levels, 6,940 gold in all2
  • Tax +1.3/month (Province)
  • Building Construction Time -8% (Province)
Windmills8 levels, 10,210 gold in all2
  • Tax +3.85/month (Province)
  • Holding Taxes +34% (Province)
Blacksmiths8 levels, 6,940 gold in all1
  • Holding Taxes +32% (Province)
Breweries8 levels, 6,940 gold in all1
  • Tax +1.3/month (Province)
Camelry8 levels, 6,940 gold in all1
  • Tax +0.65/month (Province)
Caravanserai8 levels, 10,210 gold in all1
  • Tax +3.85/month (Province)
Cattle Pastures8 levels, 6,940 gold in all1
  • Tax +1.75/month (Province)
Forest Forts8 levels, 3,670 gold in all1
  • Holding Taxes +2% (Province)
Guilds8 levels, 6,940 gold in all1
  • Tax +1.75/month (Province)
Hill Farms8 levels, 3,670 gold in all1
  • Tax +1.75/month (Province)
Hillside Grazing Lands8 levels, 3,670 gold in all1
  • Tax +0.65/month (Province)
Hospices8 levels, 6,940 gold in all1
  • Tax +1.3/month (Province)
Hunting Grounds8 levels, 3,670 gold in all1
  • Tax +1.3/month (Province)
Markets2 levels, 175 gold in all1
  • Tax +0.7/month (Province)
Monasteries8 levels, 6,940 gold in all1
  • Tax +1.3/month (Province)
Murex Fisheries8 levels, 6,940 gold in all1
  • Tax +1.75/month (Province)
Orchards8 levels, 6,940 gold in all1
  • Tax +1.75/month (Province)
Outposts8 levels, 3,670 gold in all1
  • Tax +0.65/month (Province)
Religious Monuments4 levels, 720 gold in all1
  • Tax +0.7/month (Province)
Sacred Pool8 levels, 6,940 gold in all1
  • Tax per Level of Devotion +0.65/month (Province)
Spice Plantations8 levels, 6,940 gold in all1
  • Tax +1.75/month (Province)
Stilted Granaries4 levels, 425 gold in all1
  • Tax +0.4/month (Province)
Subak Water-Temples4 levels, 450 gold in all1
  • Tax +0.4/month (Province)
Tradeport8 levels, 6,940 gold in all1
  • Tax +1.75/month (Province)
Walls & Towers8 levels, 3,670 gold in all1
  • Tax +1.3/month (Province)
Water Management8 levels, 6,940 gold in all1
  • Holding Taxes +32% (Province)
Wind Furnaces8 levels, 6,940 gold in all1
  • Tax +2.6/month (Province)
Workshops8 levels, 10,210 gold in all1
  • Tax +1.75/month (Province)

Largest Tax

  1. 1.Caravanserai · Province+3.85/month
  2. 2.Manor Houses · Province+3.85/month
  3. 3.Watermills · Province+3.85/month
  4. 4.Windmills · Province+3.85/month
  5. 5.Farms & Fields · Province+2.6/month
  6. 6.Paddy Fields · Province+2.6/month
  7. 7.Wind Furnaces · Province+2.6/month
  8. 8.Cattle Pastures · Province+1.75/month
  9. 9.Elephantry · Province+1.75/month
  10. 10.Forestry · Province+1.75/month
  11. 11.Guilds · Province+1.75/month
  12. 12.Hill Farms · Province+1.75/month

Largest Holding Taxes

  1. 1.Windmills · Province+34%
  2. 2.Blacksmiths · Province+32%
  3. 3.Water Management · Province+32%
  4. 4.Watermills · County+24%
  5. 5.Capital Magistracy · County+10%
  6. 6.Desert Agriculture · Province+2%
  7. 7.Farms & Fields · County+2%
  8. 8.Forest Forts · Province+2%
  9. 9.Forestry · County+2%
  10. 10.Manor Houses · County+2%

Largest Building Construction Time

  1. 1.Elephantry · Province-20%
  2. 2.Forestry · Province-20%
  3. 3.Quarries · Province-20%
  4. 4.Qanats · Province-8%
  5. 5.Wetland Farms · Province-8%

Largest Building Construction Cost

  1. 1.Watermills · Province-30%
  2. 2.Wetland Farms · County-10%
  3. 3.Quarries · County-5%
  4. 4.Elephantry · County-2%

Best buildings for levies & garrison

13 buildings with at least one positive levies & garrison effect, the ones with the most such effects first.

buildingEffectsWhat it gives
Barracks8 levels, 6,940 gold in all3
  • Levy Reinforcement Rate +30% (County)
  • Levy Size +4% (County)
  • Garrison Size +4% (County)
Cattle Pastures8 levels, 6,940 gold in all2
  • Levy Reinforcement Rate +15% (Province)
  • Garrison Size +5% (Province)
Orchards8 levels, 6,940 gold in all2
  • Levy Reinforcement Rate +10% (Province)
  • Levy Size +2% (County)
Regimental Grounds8 levels, 10,210 gold in all2
  • Levy Reinforcement Rate +90% (County)
  • Levy Size +2% (County)
Blacksmiths8 levels, 6,940 gold in all1
  • Levy Reinforcement Rate +45% (County)
Farms & Fields8 levels, 6,940 gold in all1
  • Levy Reinforcement Rate +5% (County)
Hill Forts8 levels, 3,670 gold in all1
  • Levy Size +2% (County)
Manor Houses8 levels, 6,940 gold in all1
  • Levy Size +5% (Province)
Outposts8 levels, 3,670 gold in all1
  • Garrison Size +5% (County)
Paddy Fields8 levels, 6,940 gold in all1
  • Levy Reinforcement Rate +5% (County)
Quarries8 levels, 3,670 gold in all1
  • Garrison Size +10% (County)
Stilted Granaries4 levels, 425 gold in all1
  • Levy Size +40% (Province)
Water Management8 levels, 6,940 gold in all1
  • Levy Size +16% (Province)

Largest Levy Reinforcement Rate

  1. 1.Regimental Grounds · County+90%
  2. 2.Blacksmiths · County+45%
  3. 3.Barracks · County+30%
  4. 4.Cattle Pastures · Province+15%
  5. 5.Orchards · Province+10%
  6. 6.Farms & Fields · County+5%
  7. 7.Paddy Fields · County+5%

Largest Levy Size

  1. 1.Stilted Granaries · Province+40%
  2. 2.Water Management · Province+16%
  3. 3.Manor Houses · Province+5%
  4. 4.Barracks · County+4%
  5. 5.Hill Forts · County+2%
  6. 6.Orchards · County+2%
  7. 7.Regimental Grounds · County+2%

Largest Garrison Size

  1. 1.Quarries · County+10%
  2. 2.Cattle Pastures · Province+5%
  3. 3.Outposts · County+5%
  4. 4.Barracks · County+4%

Best buildings for men-at-arms & knights

34 buildings with at least one positive men-at-arms & knights effect, the ones with the most such effects first.

buildingEffectsWhat it gives
Camelry8 levels, 6,940 gold in all9
  • Knight Effectiveness +16% (Holder)
  • Stationed Camel Cavalry Damage +90% (Province)
  • Stationed Camel Cavalry Pursuit +50% (Province)
  • Stationed Camel Cavalry Toughness +70% (Province)
  • Stationed Camel Cavalry Screen +40% (Province)
  • Stationed Light Cavalry Damage +50% (Province)
  • Stationed Light Cavalry Pursuit +28% (Province)
  • Stationed Light Cavalry Toughness +23% (Province)
  • Stationed Light Cavalry Screen +23% (Province)
Stables8 levels, 6,940 gold in all8
  • Stationed Light Cavalry Toughness +70% (Province)
  • Stationed Light Cavalry Damage +90% (Province)
  • Stationed Light Cavalry Screen +30% (Province)
  • Stationed Light Cavalry Pursuit +50% (Province)
  • Stationed Heavy Cavalry Toughness +70% (Province)
  • Stationed Heavy Cavalry Damage +90% (Province)
  • Stationed Heavy Cavalry Screen +30% (Province)
  • Stationed Heavy Cavalry Pursuit +30% (Province)
War Camps2 levels, 175 gold in all8
  • Number of Knights +2 (Holder)
  • Knight Effectiveness +20% (Holder)
  • Stationed Skirmishers Damage +30% (Province)
  • Stationed Skirmishers Toughness +20% (Province)
  • Stationed Heavy Infantry Damage +30% (Province)
  • Stationed Heavy Infantry Toughness +20% (Province)
  • Stationed Archer Cavalry Damage +30% (Province)
  • Stationed Archer Cavalry Toughness +20% (Province)
Hillside Grazing Lands8 levels, 3,670 gold in all7
  • Stationed Light Cavalry Toughness +25% (Province)
  • Stationed Light Cavalry Damage +50% (Province)
  • Stationed Heavy Cavalry Toughness +25% (Province)
  • Stationed Heavy Cavalry Damage +50% (Province)
  • Stationed Archer Cavalry Toughness +25% (Province)
  • Stationed Archer Cavalry Damage +50% (Province)
  • Stationed Men-at-Arms Screen +20 (Province)
Militia Camps8 levels, 3,670 gold in all7
  • Men-at-Arms Maintenance -6.4% (Holder)
  • Stationed Archers Damage +90% (Province)
  • Stationed Skirmishers Damage +90% (Province)
  • Stationed Skirmishers Pursuit +90% (Province)
  • Stationed Skirmishers Screen +40% (Province)
  • Stationed Archers Toughness +40% (Province)
  • Stationed Skirmishers Toughness +40% (Province)
Warrior Lodges8 levels, 3,670 gold in all7
  • Stationed Skirmishers Toughness +25% (Province)
  • Stationed Skirmishers Damage +50% (Province)
  • Stationed Spearmen Toughness +25% (Province)
  • Stationed Spearmen Damage +50% (Province)
  • Stationed Heavy Infantry Toughness +25% (Province)
  • Stationed Heavy Infantry Damage +50% (Province)
  • Stationed Men-at-Arms Pursuit +20 (Province)
Horse Herds8 levels, 3,670 gold in all6
  • Stationed Light Cavalry Toughness +50% (Province)
  • Stationed Light Cavalry Damage +50% (Province)
  • Stationed Archer Cavalry Toughness +28% (Province)
  • Stationed Archer Cavalry Damage +50% (Province)
  • Stationed Archer Cavalry Screen +50% (Province)
  • Stationed Archer Cavalry Pursuit +50% (Province)
Martial Grants4 levels, 720 gold in all6
  • Stationed Men-at-Arms Damage +30% (Province)
  • Stationed Men-at-Arms Toughness +20% (Province)
  • Stationed Men-at-Arms Siege Progress +0.2 (Province)
  • Men-at-Arms Maintenance -5% (Holder)
  • Number of Knights +1 (Holder)
  • Knight Effectiveness +15% (Holder)
Workshops8 levels, 10,210 gold in all6
  • Stationed Siege Weapon Effectiveness +45% (Province)
  • Stationed Archers Damage +70% (Province)
  • Stationed Skirmishers Damage +70% (Province)
  • Stationed Men-at-Arms Siege Progress +0.4 (Province)
  • Skirmisher Maintenance -7.2% (Holder)
  • Archer Maintenance -7.2% (Holder)
Outposts8 levels, 3,670 gold in all5
  • Stationed Skirmishers Damage +28% (Province)
  • Stationed Skirmishers Toughness +50% (Province)
  • Stationed Skirmishers Screen +50% (Province)
  • Stationed Archers Damage +28% (Province)
  • Stationed Archers Toughness +50% (Province)
Regimental Grounds8 levels, 10,210 gold in all5
  • Men-at-Arms Maintenance -7.2% (Holder)
  • Number of Knights +1 (Holder)
  • Army Gold Maintenance -1% (Holder)
  • Stationed Men-at-Arms Damage +50% (Province)
  • Stationed Men-at-Arms Toughness +50% (Province)
Barracks8 levels, 6,940 gold in all4
  • Stationed Heavy Infantry Damage +90% (Province)
  • Stationed Spearmen Damage +90% (Province)
  • Stationed Heavy Infantry Toughness +70% (Province)
  • Stationed Spearmen Toughness +70% (Province)
Gunpowder Manufacturer8 levels, 6,940 gold in all4
  • Stationed Handgunner Damage +90% (Province)
  • Stationed Handgunner Toughness +90% (Province)
  • Stationed Siege Weapon Effectiveness +45% (Province)
  • Stationed Men-at-Arms Siege Progress +0.16 (Province)
Hill Forts8 levels, 3,670 gold in all4
  • Stationed Skirmishers Damage +28% (Province)
  • Stationed Skirmishers Toughness +28% (Province)
  • Stationed Spearmen Damage +28% (Province)
  • Stationed Spearmen Toughness +28% (Province)
Kora-Kora Yards4 levels, 450 gold in all4
  • Stationed Skirmishers Damage +50% (Province)
  • Stationed Skirmishers Toughness +50% (Province)
  • Stationed Archers Damage +18% (Province)
  • Stationed Archers Toughness +18% (Province)
Palisades2 levels, 175 gold in all4
  • Stationed Archers Damage +30% (Province)
  • Stationed Archers Toughness +20% (Province)
  • Stationed Spearmen Damage +30% (Province)
  • Stationed Spearmen Toughness +20% (Province)
Quarries8 levels, 3,670 gold in all4
  • Stationed Heavy Infantry Toughness +4% (Province)
  • Stationed Spearmen Toughness +4% (Province)
  • Stationed Heavy Cavalry Toughness +8% (Province)
  • Men-at-Arms Maintenance -2% (Holder)
Subak Water-Temples4 levels, 450 gold in all4
  • Stationed Spearmen Damage +30% (Province)
  • Stationed Spearmen Toughness +30% (Province)
  • Stationed Skirmishers Damage +30% (Province)
  • Stationed Skirmishers Toughness +30% (Province)
Watchtowers8 levels, 3,670 gold in all4
  • Stationed Heavy Infantry Damage +28% (Province)
  • Stationed Heavy Infantry Toughness +28% (Province)
  • Stationed Light Cavalry Damage +28% (Province)
  • Stationed Light Cavalry Toughness +28% (Province)
Blacksmiths8 levels, 6,940 gold in all3
  • Stationed Men-at-Arms Damage +50% (Province)
  • Stationed Men-at-Arms Toughness +40% (Province)
  • Knight Effectiveness +8% (Holder)
Elephantry8 levels, 6,940 gold in all3
  • Stationed Elephant Cavalry Damage +90% (Province)
  • Stationed Elephant Cavalry Toughness +90% (Province)
  • Knight Effectiveness +16% (Holder)
Forest Forts8 levels, 3,670 gold in all3
  • Stationed Archers Damage +28% (Province)
  • Stationed Skirmishers Damage +28% (Province)
  • Stationed Skirmishers Toughness +50% (Province)
Wantilan4 levels, 450 gold in all3
  • Knight Effectiveness +20% (Holder)
  • Stationed Archers Damage +30% (Province)
  • Stationed Archers Toughness +30% (Province)
Wind Furnaces8 levels, 6,940 gold in all3
  • Stationed Men-at-Arms Damage +90% (Province)
  • Stationed Men-at-Arms Toughness +90% (Province)
  • Knight Effectiveness +8% (Holder)
Citadel Shrine8 levels, 6,940 gold in all2
  • Stationed Men-at-Arms Damage per Level of Devotion +10% (Province)
  • Stationed Men-at-Arms Toughness per Level of Devotion +10% (Province)
Idjang Forts4 levels, 450 gold in all2
  • Stationed Archers Toughness +30% (Province)
  • Stationed Spearmen Toughness +30% (Province)
Stilted Granaries4 levels, 425 gold in all2
  • Stationed Skirmishers Damage +18% (Province)
  • Stationed Skirmishers Toughness +18% (Province)
Walls & Towers8 levels, 3,670 gold in all2
  • Stationed Heavy Cavalry Damage +28% (Province)
  • Stationed Heavy Cavalry Toughness +28% (Province)
Caravanserai8 levels, 10,210 gold in all1
  • Men-at-Arms Maintenance -6.4% (Holder)
Desert Agriculture8 levels, 3,670 gold in all1
  • Stationed Light Cavalry Toughness +2% (Province)
Forestry8 levels, 3,670 gold in all1
  • Army Gold Maintenance -1% (Holder)
Hill Farms8 levels, 3,670 gold in all1
  • Stationed Skirmishers Toughness +4% (Province)
Hospices8 levels, 6,940 gold in all1
  • Stationed Men-at-Arms Toughness +6% (Province)
Hunting Grounds8 levels, 3,670 gold in all1
  • Men-at-Arms Maintenance -1% (Holder)

Largest Stationed Skirmishers Damage

  1. 1.Militia Camps · Province+90%
  2. 2.Workshops · Province+70%
  3. 3.Kora-Kora Yards · Province+50%
  4. 4.Warrior Lodges · Province+50%
  5. 5.Subak Water-Temples · Province+30%
  6. 6.War Camps · Province+30%
  7. 7.Forest Forts · Province+28%
  8. 8.Hill Forts · Province+28%
  9. 9.Outposts · Province+28%
  10. 10.Stilted Granaries · Province+18%

Largest Stationed Skirmishers Toughness

  1. 1.Forest Forts · Province+50%
  2. 2.Kora-Kora Yards · Province+50%
  3. 3.Outposts · Province+50%
  4. 4.Militia Camps · Province+40%
  5. 5.Subak Water-Temples · Province+30%
  6. 6.Hill Forts · Province+28%
  7. 7.Warrior Lodges · Province+25%
  8. 8.War Camps · Province+20%
  9. 9.Stilted Granaries · Province+18%
  10. 10.Hill Farms · Province+4%

Largest Knight Effectiveness

  1. 1.Wantilan · Holder+20%
  2. 2.War Camps · Holder+20%
  3. 3.Camelry · Holder+16%
  4. 4.Elephantry · Holder+16%
  5. 5.Martial Grants · Holder+15%
  6. 6.Blacksmiths · Holder+8%
  7. 7.Wind Furnaces · Holder+8%

Largest Stationed Archers Damage

  1. 1.Militia Camps · Province+90%
  2. 2.Workshops · Province+70%
  3. 3.Palisades · Province+30%
  4. 4.Wantilan · Province+30%
  5. 5.Forest Forts · Province+28%
  6. 6.Outposts · Province+28%
  7. 7.Kora-Kora Yards · Province+18%

Best buildings for warfare: advantage, supply & movement

36 buildings with at least one positive warfare: advantage, supply & movement effect, the ones with the most such effects first.

buildingEffectsWhat it gives
Watchtowers8 levels, 3,670 gold in all5
  • Defender Holding Advantage +16 (Province)
  • Fort Level +8 (Province)
  • Supply Limit +600 (Province)
  • Hostile Raid Time +20% (County)
  • Supply Limit +5% (County)
Walls & Towers8 levels, 3,670 gold in all4
  • Fort Level +8 (Province)
  • Defender Holding Advantage +4 (Province)
  • Supply Limit +300 (County)
  • Supply Limit +2% (County)
Forest Forts8 levels, 3,670 gold in all3
  • Fort Level +8 (Province)
  • Defender Holding Advantage +4 (Province)
  • Hostile Raid Time +10% (County)
Hill Farms8 levels, 3,670 gold in all3
  • Defender Holding Advantage +2 (Province)
  • Supply Limit +600 (County)
  • Supply Limit +2% (County)
Idjang Forts4 levels, 450 gold in all3
  • Defender Holding Advantage +8 (Province)
  • Fort Level +4 (Province)
  • Hostile Raid Time +100% (Province)
Kora-Kora Yards4 levels, 450 gold in all3
  • Naval Speed +40% (Holder)
  • Raid Speed +40% (Holder)
  • Defender Holding Advantage +4 (Province)
Wetland Farms8 levels, 3,670 gold in all3
  • Hostile Raid Time +10% (Province)
  • Supply Limit +600 (County)
  • Supply Limit +5% (County)
Camelry8 levels, 6,940 gold in all2
  • Hostile Raid Time +20% (Province)
  • Supply Limit +200 (County)
Caravanserai8 levels, 10,210 gold in all2
  • Defender Holding Advantage +16 (Province)
  • Hostile Raid Time +120% (Province)
Farms & Fields8 levels, 6,940 gold in all2
  • Supply Limit +1600 (County)
  • Supply Limit +5% (County)
Gunpowder Manufacturer8 levels, 6,940 gold in all2
  • Stationed Siege Weapon Effectiveness +45% (Province)
  • Stationed Men-at-Arms Siege Progress +0.16 (Province)
Hill Forts8 levels, 3,670 gold in all2
  • Defender Holding Advantage +16 (Province)
  • Fort Level +16 (Province)
Horse Herds8 levels, 3,670 gold in all2
  • Army Movement Speed +16% (Holder)
  • Movement Speed over land while Raiding +16% (Holder)
Hunting Grounds8 levels, 3,670 gold in all2
  • Defender Holding Advantage +16 (Province)
  • Hostile Raid Time +80% (Province)
Manor Houses8 levels, 6,940 gold in all2
  • Supply Limit +15% (Province)
  • Supply Limit +1000 (Province)
Orchards8 levels, 6,940 gold in all2
  • Supply Limit +1000 (Province)
  • Supply Limit +10% (Province)
Outposts8 levels, 3,670 gold in all2
  • Defender Holding Advantage +16 (Province)
  • Hostile Raid Time +80% (Province)
Paddy Fields8 levels, 6,940 gold in all2
  • Supply Limit +1600 (County)
  • Supply Limit +5% (County)
Palisades2 levels, 175 gold in all2
  • Defender Holding Advantage +4 (Province)
  • Fort Level +2 (Province)
Stilted Granaries4 levels, 425 gold in all2
  • Supply Capacity +40% (Holder)
  • Supply Limit +1000 (Province)
Workshops8 levels, 10,210 gold in all2
  • Stationed Siege Weapon Effectiveness +45% (Province)
  • Stationed Men-at-Arms Siege Progress +0.4 (Province)
Cattle Pastures8 levels, 6,940 gold in all1
  • Supply Limit +1600 (Province)
Citadel Shrine8 levels, 6,940 gold in all1
  • Fort Level +8 (Province)
Desert Agriculture8 levels, 3,670 gold in all1
  • Supply Limit +600 (Province)
Forestry8 levels, 3,670 gold in all1
  • Supply Limit +600 (County)
Markets2 levels, 175 gold in all1
  • Supply Limit +1000 (Province)
Martial Grants4 levels, 720 gold in all1
  • Stationed Men-at-Arms Siege Progress +0.2 (Province)
Militia Camps8 levels, 3,670 gold in all1
  • Supply Limit +1000 (County)
Qanats8 levels, 6,940 gold in all1
  • Supply Limit +1600 (Province)
Regimental Grounds8 levels, 10,210 gold in all1
  • Supply Limit +1000 (Province)
Sacred Pool8 levels, 6,940 gold in all1
  • Defender Holding Advantage +8 (Province)
Stables8 levels, 6,940 gold in all1
  • Army Movement Speed +8% (Holder)
Subak Water-Temples4 levels, 450 gold in all1
  • Supply Limit +80% (County)
Water Management8 levels, 6,940 gold in all1
  • Supply Limit +100% (Province)
Watermills8 levels, 10,210 gold in all1
  • Supply Limit +80% (Province)
Windmills8 levels, 10,210 gold in all1
  • Supply Limit +80% (Province)

Largest Supply Limit

  1. 1.Cattle Pastures · Province+1600
  2. 2.Farms & Fields · County+1600
  3. 3.Paddy Fields · County+1600
  4. 4.Qanats · Province+1600
  5. 5.Manor Houses · Province+1000
  6. 6.Markets · Province+1000
  7. 7.Militia Camps · County+1000
  8. 8.Orchards · Province+1000
  9. 9.Regimental Grounds · Province+1000
  10. 10.Stilted Granaries · Province+1000
  11. 11.Desert Agriculture · Province+600
  12. 12.Forestry · County+600

Largest Defender Holding Advantage

  1. 1.Caravanserai · Province+16
  2. 2.Hill Forts · Province+16
  3. 3.Hunting Grounds · Province+16
  4. 4.Outposts · Province+16
  5. 5.Watchtowers · Province+16
  6. 6.Idjang Forts · Province+8
  7. 7.Sacred Pool · Province+8
  8. 8.Forest Forts · Province+4
  9. 9.Kora-Kora Yards · Province+4
  10. 10.Palisades · Province+4
  11. 11.Walls & Towers · Province+4
  12. 12.Hill Farms · Province+2

Largest Supply Limit

  1. 1.Water Management · Province+100%
  2. 2.Subak Water-Temples · County+80%
  3. 3.Watermills · Province+80%
  4. 4.Windmills · Province+80%
  5. 5.Manor Houses · Province+15%
  6. 6.Orchards · Province+10%
  7. 7.Farms & Fields · County+5%
  8. 8.Paddy Fields · County+5%
  9. 9.Watchtowers · County+5%
  10. 10.Wetland Farms · County+5%
  11. 11.Hill Farms · County+2%
  12. 12.Walls & Towers · County+2%

Largest Hostile Raid Time

  1. 1.Caravanserai · Province+120%
  2. 2.Idjang Forts · Province+100%
  3. 3.Hunting Grounds · Province+80%
  4. 4.Outposts · Province+80%
  5. 5.Camelry · Province+20%
  6. 6.Watchtowers · County+20%
  7. 7.Forest Forts · County+10%
  8. 8.Wetland Farms · Province+10%

Best buildings for prestige & piety

14 buildings with at least one positive prestige & piety effect, the ones with the most such effects first.

buildingEffectsWhat it gives
Citadel Shrine8 levels, 6,940 gold in all4
  • Piety +0.4/month (Holder)
  • Prestige +0.4/month (Holder)
  • Stationed Men-at-Arms Damage per Level of Devotion +10% (Province)
  • Stationed Men-at-Arms Toughness per Level of Devotion +10% (Province)
Megalith8 levels, 4,240 gold in all2
  • Piety +1.3/month (Holder)
  • Prestige +0.7/month (Holder)
Religious Monuments4 levels, 720 gold in all2
  • Monthly Piety +10% (Holder)
  • Piety +0.1/month (Holder)
Sacred Pool8 levels, 6,940 gold in all2
  • Monthly Piety +8% (Holder)
  • Tax per Level of Devotion +0.65/month (Province)
Vihara Halls8 levels, 6,940 gold in all2
  • Piety +0.8/month (Holder)
  • Renown +0.08/month (Holder)
Capital Magistracy8 levels, 6,940 gold in all1
  • Monthly Prestige per Court Position +8% (Holder)
Gathering Halls2 levels, 175 gold in all1
  • Prestige +0.5/month (Holder)
Hospices8 levels, 6,940 gold in all1
  • Piety +0.8/month (Holder)
Monasteries8 levels, 6,940 gold in all1
  • Piety +0.8/month (Holder)
Orchards8 levels, 6,940 gold in all1
  • Prestige +0.1/month (Holder)
Scriptorium8 levels, 6,940 gold in all1
  • Piety +0.8/month (Holder)
Spice Plantations8 levels, 6,940 gold in all1
  • Prestige +0.24/month (Holder)
Subak Water-Temples4 levels, 450 gold in all1
  • Piety +0.6/month (Holder)
Wantilan4 levels, 450 gold in all1
  • Prestige +0.4/month (Holder)

Largest Piety

  1. 1.Megalith · Holder+1.3/month
  2. 2.Hospices · Holder+0.8/month
  3. 3.Monasteries · Holder+0.8/month
  4. 4.Scriptorium · Holder+0.8/month
  5. 5.Vihara Halls · Holder+0.8/month
  6. 6.Subak Water-Temples · Holder+0.6/month
  7. 7.Citadel Shrine · Holder+0.4/month
  8. 8.Religious Monuments · Holder+0.1/month

Largest Prestige

  1. 1.Megalith · Holder+0.7/month
  2. 2.Gathering Halls · Holder+0.5/month
  3. 3.Citadel Shrine · Holder+0.4/month
  4. 4.Wantilan · Holder+0.4/month
  5. 5.Spice Plantations · Holder+0.24/month
  6. 6.Orchards · Holder+0.1/month

Best buildings for opinion, control & legitimacy

18 buildings with at least one positive opinion, control & legitimacy effect, the ones with the most such effects first.

buildingEffectsWhat it gives
Breweries8 levels, 6,940 gold in all2
  • Popular Opinion +40 (County)
  • Monthly county control growth +0.4/month (County)
Hill Forts8 levels, 3,670 gold in all2
  • Control Growth +20% (County)
  • Control Decline -20% (County)
Outposts8 levels, 3,670 gold in all2
  • Control Growth +15% (County)
  • Monthly county control growth +0.1/month (County)
Scriptorium8 levels, 6,940 gold in all2
  • Legitimacy Gain +8% (County holder)
  • Monthly county control growth +0.8/month (County)
Vihara Halls8 levels, 6,940 gold in all2
  • Legitimacy Gain +8% (County holder)
  • Monthly county control growth +0.8/month (County)
Wantilan4 levels, 450 gold in all2
  • Monthly county control growth +0.4/month (County)
  • Popular Opinion +12 (County)
Cattle Pastures8 levels, 6,940 gold in all1
  • Popular Opinion +2 (County)
Gathering Halls2 levels, 175 gold in all1
  • Monthly county control growth +0.4/month (County)
Hospices8 levels, 6,940 gold in all1
  • Legitimacy Gain +4% (Holder)
Manor Houses8 levels, 6,940 gold in all1
  • Monthly county control growth +0.2/month (County)
Megalith8 levels, 4,240 gold in all1
  • Popular Opinion +8 (County)
Militia Camps8 levels, 3,670 gold in all1
  • Control Growth +25% (County)
Monasteries8 levels, 6,940 gold in all1
  • Monthly county control growth +0.8/month (County)
Official Almshouses4 levels, 720 gold in all1
  • Popular Opinion +30 (County)
Regimental Grounds8 levels, 10,210 gold in all1
  • Control Growth +5% (County)
Religious Monuments4 levels, 720 gold in all1
  • Clergy Opinion +4 (Holder)
Sacred Pool8 levels, 6,940 gold in all1
  • Popular Opinion +20 (County)
Spice Plantations8 levels, 6,940 gold in all1
  • Legitimacy Gain +5% (Holder)

Largest Monthly county control growth

  1. 1.Monasteries · County+0.8/month
  2. 2.Scriptorium · County+0.8/month
  3. 3.Vihara Halls · County+0.8/month
  4. 4.Breweries · County+0.4/month
  5. 5.Gathering Halls · County+0.4/month
  6. 6.Wantilan · County+0.4/month
  7. 7.Manor Houses · County+0.2/month
  8. 8.Outposts · County+0.1/month

Largest Popular Opinion

  1. 1.Breweries · County+40
  2. 2.Official Almshouses · County+30
  3. 3.Sacred Pool · County+20
  4. 4.Wantilan · County+12
  5. 5.Megalith · County+8
  6. 6.Cattle Pastures · County+2

Largest Control Growth

  1. 1.Militia Camps · County+25%
  2. 2.Hill Forts · County+20%
  3. 3.Outposts · County+15%
  4. 4.Regimental Grounds · County+5%

Largest Legitimacy Gain

  1. 1.Scriptorium · County holder+8%
  2. 2.Vihara Halls · County holder+8%
  3. 3.Spice Plantations · Holder+5%
  4. 4.Hospices · Holder+4%

Best buildings for skills & lifestyle experience

2 buildings with at least one positive skills & lifestyle experience effect, the ones with the most such effects first.

buildingEffectsWhat it gives
Citadel Shrine8 levels, 6,940 gold in all2
  • Stationed Men-at-Arms Damage per Level of Devotion +10% (Province)
  • Stationed Men-at-Arms Toughness per Level of Devotion +10% (Province)
Sacred Pool8 levels, 6,940 gold in all1
  • Tax per Level of Devotion +0.65/month (Province)

Best buildings for health, stress & bloodline

6 buildings with at least one positive health, stress & bloodline effect, the ones with the most such effects first.

buildingEffectsWhat it gives
Hospices8 levels, 6,940 gold in all1
  • Plague Resistance +25 (Province)
Monasteries8 levels, 6,940 gold in all1
  • Plague Resistance +18 (Province)
Religious Monuments4 levels, 720 gold in all1
  • Plague Resistance +12 (Province)
Stilted Granaries4 levels, 425 gold in all1
  • Plague Resistance +20 (County)
Watchtowers8 levels, 3,670 gold in all1
  • Plague Resistance +12 (Province)
Water Management8 levels, 6,940 gold in all1
  • Plague Resistance +16 (Province)

Largest Plague Resistance

  1. 1.Hospices · Province+25
  2. 2.Stilted Granaries · County+20
  3. 3.Monasteries · Province+18
  4. 4.Water Management · Province+16
  5. 5.Religious Monuments · Province+12
  6. 6.Watchtowers · Province+12