
Regular building
War Camps
war_camps_01Fierce tribal warriors gather in the war camps when the horn bellows them to war. Even in times of peace, they can be found sparring, preparing for the inevitability of conflict.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Sparring Grounds | 75 gold + 200 prestige | 1825 d | 150 | — |
| 2. Warrior Lodges | 100 gold + 350 prestige | 1825 d | 275 | — |
Level 1: Sparring Grounds
Holder
- Number of Knights+1
- Knight Effectiveness+10%
Province
- Stationed Skirmishers Damage+20%
- Stationed Skirmishers Toughness+15%
- Stationed Heavy Infantry Damage+20%
- Stationed Heavy Infantry Toughness+15%
- Stationed Archer Cavalry Damage+20%
- Stationed Archer Cavalry Toughness+15%
County — only if: culture with Strength in Numbers
- Levy Size+1%
Province — only if: culture with Maritime Way of Life, coastal
- Stationed Men-at-Arms Toughness+15%
- Key
war_camps_01- Cost
- 75 gold + 200 prestige
- Construction
- 1,825 days (5 yrs)
- Levies
- 150
Level 2: Warrior Lodges
Holder
- Number of Knights+2
- Knight Effectiveness+20%
Province
- Stationed Skirmishers Damage+30%
- Stationed Skirmishers Toughness+20%
- Stationed Heavy Infantry Damage+30%
- Stationed Heavy Infantry Toughness+20%
- Stationed Archer Cavalry Damage+30%
- Stationed Archer Cavalry Toughness+20%
Province — only if: culture with Maritime Way of Life, coastal
- Stationed Men-at-Arms Toughness+20%
County — only if: culture with Strength in Numbers
- Levy Size+2%
- Key
war_camps_02- Cost
- 100 gold + 350 prestige
- Construction
- 1,825 days (5 yrs)
- Levies
- 275
- Innovation
- Barracks
Source: game/common/buildings/00_tribal_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.