Crusader Kings III lifestyles and perk trees
6 lifestyles, 18 perk trees, 162 perks, from the game files of patch 1.20.0.3. A focus earns experience in its lifestyle; every 1,000 experience is one perk point, spent on a perk of that lifestyle's trees. Each tree ends with a lifestyle trait.
Diplomacy lifestyle
1,000 experience per perk · base 25 a month · 3 trees, 27 perks · every tree ≈ 30 years before modifiers
Focus on understanding people and their motives, how to handle other realms, and how to win the unwavering loyalty of your subjects.
Foreign Affairs9 perks → Diplomat trait
Majesty9 perks → August trait
Family9 perks → Family Hierarch trait
Diplomacy focuses (4)
Foreign Affairs Focus
Not Adventurer governmentOne can never have too many friends, near or far.
- Diplomacy+3
Majesty Focus
Not Adventurer governmentRegality flows from ritual, tradition and glory.
- Diplomacy+1
- Prestige+1/month
Family Focus
Not Adventurer governmentEven if we do not choose them, those closest to us are the most important.
- Diplomacy+2
- Fertility+20%
Heralding
Adventurer governmentCarry the banner of others. Make sure your name is known.
- General Opinion+10
- Travel Speed+30%
- Diplomatic Scheme Phase Length15 days faster per Scheme Phase
Martial lifestyle
1,000 experience per perk · base 25 a month · 3 trees, 27 perks · every tree ≈ 30 years before modifiers
Focus on control of your realm, honorable conduct, and the strategies that will win your wars.
Martial focuses (4)
Strategy Focus
Not Adventurer governmentLuck can win a duel. A fool can win a battle. It takes more to win a war.
- Martial+3
Authority Focus
Not Adventurer governmentTo rule is to make all the aspects of a realm move in unison and work together.
- Martial+1
- Monthly county control growth+0.3/month
- Dread Gain+20%
Chivalry Focus
Not Adventurer governmentVictory comes not through blood or gold, but honor.
- Advantage+5
- Prowess+3
- Attraction Opinion+10
Valor
Adventurer governmentTake the command. Lead by example.
- Advantage+10
- Men-at-Arms Toughness+15%
- Martial Scheme Phase Length15 days faster per Scheme Phase
Stewardship lifestyle
1,000 experience per perk · base 25 a month · 3 trees, 27 perks · every tree ≈ 30 years before modifiers
Focus on dealing justice, administrating the lands of your realm, and filling your coffers with gold.
Stewardship focuses (4)
Wealth Focus
Not Adventurer governmentWar, honor, and loyalty are all means to an end: gold!
- Monthly Income+10%
Domain Focus
Not Adventurer governmentMy land and the people under my care are my strength.
- Stewardship+3
Duty Focus
Not Adventurer governmentThe bonds of loyalty that bind us do not constrict; they show the way.
- Stewardship+1
Bartering
Adventurer governmentFind the best opportunities. Do the job efficiently.
- Contract scheme success chance growth+2.5%
- Stewardship Scheme Phase Length15 days faster per Scheme Phase
- Provisions Gain+25%
Intrigue lifestyle
1,000 experience per perk · base 25 a month · 3 trees, 27 perks · every tree ≈ 30 years before modifiers
Focus on the manipulation of people, the nature of secrets, and the cunning plots that will bring your plans to fruition.
Skulduggery9 perks → Schemer trait
Temptation9 perks → Seductress trait
Intimidation9 perks → Torturer trait
Intrigue focuses (4)
Skulduggery Focus
Not Adventurer governmentSchemes, subversion, and secrets.
- Intrigue+3
- Scheme Secrecy+15%
Temptation Focus
Not Adventurer governmentSeduction, desire, and the gentle art of twisting people around your little finger.
- Attraction Opinion+10
- Fertility+20%
- Seduce Phase Length20 days faster per Scheme Phase
Intimidation Focus
Not Adventurer governmentThreats, both overt and subtle, guide the path to true power.
- Intrigue+2
- Natural Dread+30
- Dread Loss-25%
Subterfuge
Adventurer governmentPlan carefully. Stay away from prying eyes.
- Hostile scheme success chance growth+2.5%
- Scheme Secrecy+20%
- Intrigue Scheme Phase Length15 days faster per Scheme Phase
- Prowess Scheme Phase Length15 days faster per Scheme Phase
Learning lifestyle
1,000 experience per perk · base 25 a month · 3 trees, 27 perks · every tree ≈ 30 years before modifiers
Focus on learning all that you can. The realm of knowledge and divinity lie within your grasp, as well as the secrets to life itself.
Medicine9 perks → Whole of Body trait
Scholarship9 perks → Erudite trait
Theology9 perks → Theologian trait
Learning focuses (4)
Medicine Focus
Not Adventurer governmentAn understanding of life, beyond the vagaries of the world upon the body.
- Learning+1
- Health+0.25
Scholarship Focus
Not Adventurer governmentThe knowledge of those who have come before, the knowledge of those still living, and the knowledge of perpetual truths.
- Learning+3
- Development Growth+15%
Theology Focus
Not Adventurer governmentFaith and knowledge. Understanding the divine means understanding the world.
- Head of Faith Opinion+10
- Piety Rewards+5%
- Piety+1/month
Sagacity
Adventurer governmentKnow where to go. Know where not to go.
- Learning Scheme Phase Length15 days faster per Scheme Phase
- Stress Gain-20%
- Travel Safety+10
Wandering lifestyle
1,000 experience per perk · base 20 a month · 3 trees, 27 perks · every tree ≈ 38 years before modifiers · needs Wandering Nobles
Focus on traveling to the corners of the world, seeing great sights that others can only dream of, and surviving to tell the tale.
Wandering focuses (3)
Internal Affairs Focus
Not Adventurer governmentGuiding progress and prosperity through a personal touch.
- Stewardship+1
- Intrigue+1
- Monthly county control growth+0.3/month
Journey Focus
Every step is a journey in itself.
- Diplomacy+2
Destination Focus
There is a world out there waiting to be seen.
- Stewardship+1
- Martial+1
Childhood education focuses
The focus a guardian picks for a child, and what it gives the child while chosen.

Diplomacy Education
The study of etiquette, communication and the practices of courtly life.
- Diplomacy+1

Martial Education
The study of warfare and combat and the commanding of armies.
- Martial+1

Stewardship Education
The study of administration, management and the flow of gold.
- Stewardship+1

Learning Education
The study of scholarship, theology and the pursuit of knowledge.
- Learning+1

Intrigue Education
The study of secrecy, shadows and careful planning.
- Intrigue+1
Source: game/common/lifestyles, game/common/lifestyle_perks, game/common/focuses and the English localisation, Crusader Kings III 1.20.0.3. Years = perks × experience per perk ÷ base monthly experience ÷ 12; in play, modifiers to monthly lifestyle experience (education traits give +10% to +50%, for example) shorten it — the perk planner takes them into account.