
Diplomacy lifestyle · perk tree
Foreign Affairs tree (Diplomat)
9 perks. Each costs one Diplomacy perk point: 1,000 experience, earned at a base 25 a month while a Diplomacy focus is chosen — 9 × 1,000 ÷ 25 = 360 months, about 30 years for the whole tree before modifiers. The last perk gives the Diplomat trait.
Tree layout
Positions and links as in the game's files. A perk needs every perk linked above it.
Focus
Foreign Affairs Focus
Not Adventurer governmentOne can never have too many friends, near or far.
Other Diplomacy trees
All trees: Diplomacy · Martial · Stewardship · Intrigue · Learning · Wandering
Perks
Thoughtful
Starting perk of the treethoughtful_perk
- Opinion Gain from Send Gift: +100%
- Nomadic governmentOpinion Gain from Send a Gift of Herd: +100%
Best Foot Forward
Needs Thoughtfulducal_conquest_perk
- Neither Adventurer government nor Nomadic government nor Sōryō government (and other conditions)Unlock the Ducal Conquest Casus Belli
Adventurer government
- Contract scheme success chance+15%
- Independent Ruler Opinion+20
Mandala government
Not Governments with unique government perks
Sōryō government
Adaptive Traditions
Needs Thoughtfuladaptive_traditions_perk
- Not Adventurer governmentForeign Affairs Effectiveness: +25%
Adventurer government
Administrative government
- Enemy Political Scheme Phase Length30 days slower per Scheme Phase
Defensive Negotiations
Needs Thoughtfuldefensive_negotiations_perk
- Not Adventurer governmentCan propose one Alliance without a Marriage Unlocks the Purchase Truce Interaction
- Adventurer governmentMake a Request Acceptance for Knights or Men-at-Arms: +25
Adventurer government
Not Adventurer government
- Independent Ruler Opinion+15
- Fellow Vassal Opinion+15
- Fellow Tributary Opinion+15
Nomadic government
Content Camp
Needs Best Foot Forwardforced_vassalage_perk
- Neither Adventurer government nor Sōryō government nor Ritsuryō governmentUnlock the Forced Vassalization Casus Belli
- In some casesInvite To House Bloc Interaction acceptance: +15
Adventurer government
- … Opinion+20
- Sway Phase Length120 days faster per Scheme Phase
Governments with merit
- Monthly Merit+20%
Flexible Negotiator
Needs Adaptive Traditionsflexible_truces_perk
- Shorter Truces and no Prestige penalty for breaking them
- Adventurer governmentMake a Request Acceptance: +20
Embassies
Needs Defensive Negotiationsembassies_perk
- Each Alliance grants: +1 (To the Maximum of 5)
- Adventurer governmentEnables the Make a Request Interaction with anyone whose Domain your Camp is located in
- Learn Language Phase Length60 days faster per Scheme Phase
Administrative government
Run Away With Me
Needs Content Camp, Flexible Negotiator and Embassiesaccomplished_forger_perk
- Not Adventurer governmentFabricate Claim on County Speed: +75% Unlocks the Buy Artifact Claim Interaction
- Not Adventurer governmentUnlocks the Bloody Grand Wedding
- Adventurer governmentEnables using the Elope Scheme on non-Lovers
- Adventurer governmentElope Success Chance: +50%
Adventurer government
- Scheme Secrecy+25%
Diplomat
Needs Run Away With Mediplomat_perk
- Gains the
Diplomat trait
Source: game/common/lifestyle_perks/00_diplomacy_1_foreign_affairs_tree_perks.txt, game/common/lifestyles/00_lifestyles.txt, game/common/focuses/00_lifestyle_focuses.txt and the English localisation, Crusader Kings III 1.20.0.3. Effects shown in the game only for certain governments, faiths or cultures carry that condition; “In some cases” marks a condition the files test that is not spelled out here.