Diplomacy lifestyle · perk tree
Family tree (Family Hierarch)
9 perks. Each costs one Diplomacy perk point: 1,000 experience, earned at a base 25 a month while a Diplomacy focus is chosen — 9 × 1,000 ÷ 25 = 360 months, about 30 years for the whole tree before modifiers. The last perk gives the Family Hierarch trait.
Tree layout
Positions and links as in the game's files. A perk needs every perk linked above it.
Focus
Family Focus
Not Adventurer governmentEven if we do not choose them, those closest to us are the most important.
- Diplomacy+2
- Fertility+20%
Other Diplomacy trees
All trees: Diplomacy · Martial · Stewardship · Intrigue · Learning · Wandering
Perks
Befriend
Starting perk of the treebefriend_perk
- Not Nomadic government (and other conditions)Unlocks the Befriend Scheme
- Nomadic government (and other conditions)Removes the Prestige cost from the Befriend Scheme
- Unlocks the Challenge to Board Game Interaction, allowing you to play friendly games with other Characters
Culture with Ritualized Friendship
- Befriend Phase Length20 days faster per Scheme Phase
Heart of the Family
Starting perk of the treefamilial_familiar_perk
- Close Family Opinion+15
Confidants
Needs Befriendconfidants_perk
- Each Friend adds: -5% Stress Gain (To the Maximum of 5)
Groomed to Rule
Needs Heart of the Familygroomed_to_rule_perk
- Children receive 1 to 3 extra Skill points
- Influence Ward's Personality Acceptance: +20
Flatterer
Needs Confidantsflatterer_perk
- Befriend Phase Length20 days faster per Scheme Phase
Adventurer government
- Befriend Phase Length100 days faster per Scheme Phase
Bound by Blood
Needs Groomed to Rulethicker_than_water_perk
- Personal Scheme Success Chance: +25% against family members You are able to use the Rescue House Members Casus Belli You are able to use the Unify The House Casus Belli
Nomadic government
- Monthly Prestige from Blood Brothers+5%
Friendly Counsel
Needs Flattererfriendly_counsel_perk
- Each of your Friend Relations gives you 2 random Skill points (To the Maximum of 5)
- Adventurer governmentSuccessful Befriend Schemes against Rulers will add the target to your Roll of Patrons
- Nomadic governmentYour Blood Brother gives you an additional 1 random Skill point
Sound Foundations
Needs Bound by Bloodsound_foundations_perk
- OtherwiseEach living child gives you 1 random Skill point (Maximum of 5)
Patriarch
Needs Sound Foundations and Friendly Counselfamily_man_perk
- Gains the
Family Hierarch trait
Source: game/common/lifestyle_perks/00_diplomacy_3_family_tree_perks.txt, game/common/lifestyles/00_lifestyles.txt, game/common/focuses/00_lifestyle_focuses.txt and the English localisation, Crusader Kings III 1.20.0.3. Effects shown in the game only for certain governments, faiths or cultures carry that condition; “In some cases” marks a condition the files test that is not spelled out here.