Crusader Kings III buildings
374 building chains with 983 levels in the game files of patch 1.20.0.3. Open a chain for every level's cost, construction time, levies, effects and what it needs. Wonders and landmarks are on special buildings (277).
Holdings (7)
Castle4 levels · level 1: 400 gold, 1,825 days (5 yrs)Top level: +1.3/month Tax, +13 Fort Level, +30% Stationed Men-at-Arms Damage, …
City4 levels · level 1: 400 gold, 1,825 days (5 yrs)Top level: +2.6/month Tax, -16 Danger
Nomadic Settlement1 level · level 1: 1 prestige, 1,095 days (3 yrs)+1 County Fertility Growth, +5% Stationed Men-at-Arms Damage, +25 Plague Resistance, …
Herder Pens1 level · level 1: 1 prestige, 1,095 days (3 yrs)-80% Holding Taxes, -8 Danger, +25 Plague Resistance
Temple4 levels · level 1: 400 gold, 1,825 days (5 yrs)Top level: +2/month Tax, +18% Stationed Men-at-Arms Damage, +18% Stationed Men-at-Arms Toughness, …
Tribal Hold2 levels · level 1: 200 gold + 485 prestige, 1,825 days (5 yrs)Top level: +2 Fort Level, +30% Stationed Men-at-Arms Damage, +30% Stationed Men-at-Arms Toughness, …
Temple Citadel4 levels · level 1: 400 gold, 1,825 days (5 yrs)Top level: +0.35/month Tax, +0.57/month Tax per Level of Devotion, +8 Fort Level, …
Regular buildings (59)
Capital Magistracy8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +8% Monthly Prestige per Court Position, +16% Monthly Domicile Influence, +1 Stewardship per Level of Influence, …
Guilds8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +1.75/month Tax, +40% Development Growth
Hospices8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +0.8/month Piety, +4% Legitimacy Gain, +1.3/month Tax, …
Caravanserai8 levels · level 1: 200 gold, 1,825 days (5 yrs)Top level: +3.85/month Tax, +16 Defender Holding Advantage, +120% Hostile Raid Time, …
Watermills8 levels · level 1: 200 gold, 1,825 days (5 yrs)Top level: +3.85/month Tax, +80% Supply Limit, -30% Holding Construction Cost, …
Windmills8 levels · level 1: 200 gold, 1,825 days (5 yrs)Top level: +3.85/month Tax, +34% Holding Taxes, +80% Supply Limit, …
Qanats8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +1.3/month Tax, +1600 Supply Limit, -8% Building Construction Time, …
Murex Fisheries8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +1.75/month Tax, +32% Development Growth, +0.16/month Development Growth, …
Paddy Fields8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +2.6/month Tax, +5% Levy Reinforcement Rate, +1600 Supply Limit, …
Spice Plantations8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +0.24/month Prestige, +5% Legitimacy Gain, +1.75/month Tax
Water Management8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +100% Supply Limit, +32% Holding Taxes, +16% Levy Size, …
Tradeport8 levels · level 1: 150 gold, 730 days (2 yrs)Top level: +1.75/month Tax, +40% Development Growth
Cattle Pastures8 levels · level 1: 150 gold, 730 days (2 yrs)Top level: +1.75/month Tax, +1600 Supply Limit, +15% Levy Reinforcement Rate, …
Hunting Grounds8 levels · level 1: 100 gold, 730 days (2 yrs)Top level: +16 Defender Holding Advantage, +1.3/month Tax, +80% Hostile Raid Time, …
Orchards8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +1.75/month Tax, +1000 Supply Limit, +10% Levy Reinforcement Rate, …
Manor Houses8 levels · level 1: 150 gold, 1,825 days (5 yrs)Top level: +3.85/month Tax, +15% Supply Limit, +5% Levy Size, …
Farms & Fields8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +2.6/month Tax, +5% Levy Reinforcement Rate, +2% Holding Taxes, …
Forestry8 levels · level 1: 100 gold, 1,095 days (3 yrs)Top level: +1.75/month Tax, -20% Building Construction Time, -1% Army Gold Maintenance, …
Wetland Farms8 levels · level 1: 100 gold, 1,095 days (3 yrs)Top level: +1.75/month Tax, -8% Building Construction Time, +10% Hostile Raid Time, …
Hill Farms8 levels · level 1: 100 gold, 1,095 days (3 yrs)Top level: +1.75/month Tax, +2 Defender Holding Advantage, +4% Stationed Skirmishers Toughness, …
Elephantry8 levels · level 1: 150 gold, 1,825 days (5 yrs)Top level: +1.75/month Tax, -20% Building Construction Time, +90% Stationed Elephant Cavalry Damage, …
Desert Agriculture8 levels · level 1: 100 gold, 730 days (2 yrs)Top level: +1.3/month Tax, +2% Holding Taxes, +600 Supply Limit, …
Quarries8 levels · level 1: 100 gold, 730 days (2 yrs)Top level: +1.3/month Tax, -20% Building Construction Time, +4% Stationed Heavy Infantry Toughness, …
Forest Forts8 levels · level 1: 100 gold, 1,095 days (3 yrs)Top level: +8 Fort Level, +4 Defender Holding Advantage, +2% Holding Taxes, …
Walls & Towers8 levels · level 1: 100 gold, 1,095 days (3 yrs)Top level: +1.3/month Tax, +8 Fort Level, +4 Defender Holding Advantage, …
Watchtowers8 levels · level 1: 100 gold, 1,095 days (3 yrs)Top level: +16 Defender Holding Advantage, +8 Fort Level, +600 Supply Limit, …
Hill Forts8 levels · level 1: 100 gold, 1,825 days (5 yrs)Top level: +16 Defender Holding Advantage, +16 Fort Level, +28% Stationed Skirmishers Damage, …
Wind Furnaces8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +90% Stationed Men-at-Arms Damage, +90% Stationed Men-at-Arms Toughness, +2.6/month Tax, …
Gunpowder Manufacturer8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +90% Stationed Handgunner Damage, +90% Stationed Handgunner Toughness, +45% Stationed Siege Weapon Effectiveness, …
Workshops8 levels · level 1: 200 gold, 1,825 days (5 yrs)Top level: +1.75/month Tax, +45% Stationed Siege Weapon Effectiveness, +70% Stationed Archers Damage, …
Horse Herds8 levels · level 1: 100 gold, 730 days (2 yrs)Top level: +16% Army Movement Speed, +16% Movement Speed over land while Raiding, +50% Stationed Light Cavalry Toughness, …
Hillside Grazing Lands8 levels · level 1: 100 gold, 730 days (2 yrs)Top level: +25% Stationed Light Cavalry Toughness, +50% Stationed Light Cavalry Damage, +25% Stationed Heavy Cavalry Toughness, …
Warrior Lodges8 levels · level 1: 100 gold, 730 days (2 yrs)Top level: +25% Stationed Skirmishers Toughness, +50% Stationed Skirmishers Damage, +25% Stationed Spearmen Toughness, …
Militia Camps8 levels · level 1: 100 gold, 730 days (2 yrs)Top level: -6.4% Men-at-Arms Maintenance, +1000 Supply Limit, +25% Control Growth, …
Regimental Grounds8 levels · level 1: 200 gold, 1,825 days (5 yrs)Top level: -7.2% Men-at-Arms Maintenance, +1 Number of Knights, -1% Army Gold Maintenance, …
Outposts8 levels · level 1: 100 gold, 730 days (2 yrs)Top level: +0.65/month Tax, +16 Defender Holding Advantage, +28% Stationed Skirmishers Damage, …
Barracks8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +30% Levy Reinforcement Rate, +4% Levy Size, +4% Garrison Size, …
Camelry8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +16% Knight Effectiveness, +90% Stationed Camel Cavalry Damage, +50% Stationed Camel Cavalry Pursuit, …
Stables8 levels · level 1: 150 gold, 730 days (2 yrs)Top level: +8% Army Movement Speed, +8% Travel Speed, +70% Stationed Light Cavalry Toughness, …
Blacksmiths8 levels · level 1: 150 gold, 730 days (2 yrs)Top level: +50% Stationed Men-at-Arms Damage, +40% Stationed Men-at-Arms Toughness, +32% Holding Taxes, …
Scriptorium8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +40% Legend Spread Chance, +8% Legitimacy Gain, +0.8/month Piety, …
Monasteries8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +0.8/month Piety, +0.8/month Monthly county control growth, +1.3/month Tax, …
Megalith8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +1.3/month Piety, +0.7/month Prestige, +35% Development Growth, …
Breweries8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +40 Popular Opinion, +0.4/month Monthly county control growth, +16% Development Growth, …
Gathering Halls2 levels · level 1: 75 gold + 200 prestige, 1,825 days (5 yrs)Top level: +0.5/month Prestige, +0.4/month Monthly county control growth
War Camps2 levels · level 1: 75 gold + 200 prestige, 1,825 days (5 yrs)Top level: +2 Number of Knights, +20% Knight Effectiveness, +30% Stationed Skirmishers Damage, …
Palisades2 levels · level 1: 75 gold + 200 prestige, 1,095 days (3 yrs)Top level: +4 Defender Holding Advantage, +2 Fort Level, +30% Stationed Archers Damage, …
Markets2 levels · level 1: 75 gold + 200 prestige, 730 days (2 yrs)Top level: +0.7/month Tax, +1000 Supply Limit
Idjang Forts4 levels · level 1: 75 gold, 1,095 days (3 yrs)Top level: +8 Defender Holding Advantage, +4 Fort Level, +0.5/month Barter Goods, …
Wantilan4 levels · level 1: 75 gold, 1,825 days (5 yrs)Top level: +0.4/month Prestige, +20% Knight Effectiveness, +8% Monthly Barter Goods, …
Kora-Kora Yards4 levels · level 1: 75 gold, 1,825 days (5 yrs)Top level: +40% Naval Speed, +4% Monthly Barter Goods, +40% Raid Speed, …
Subak Water-Temples4 levels · level 1: 75 gold, 1,825 days (5 yrs)Top level: +0.6/month Piety, +80% Supply Limit, +0.7/month Barter Goods, …
Stilted Granaries4 levels · level 1: 75 gold, 730 days (2 yrs)Top level: +40% Supply Capacity, +20 Plague Resistance, +0.9/month Barter Goods, …
Martial Grants4 levels · level 1: 100 gold + 125 prestige, 1,095 days (3 yrs)Top level: +30% Stationed Men-at-Arms Damage, +20% Stationed Men-at-Arms Toughness, +0.2 Stationed Men-at-Arms Siege Progress, …
Religious Monuments4 levels · level 1: 100 gold + 100 piety, 1,095 days (3 yrs)Top level: +10% Monthly Piety, +0.1/month Piety, +4 Clergy Opinion, …
Official Almshouses4 levels · level 1: 100 gold + 125 prestige, 1,095 days (3 yrs)Top level: -30% Holding Taxes, +20% Development Growth, +0.3/month Development Growth, …
Citadel Shrine8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +0.4/month Piety, +0.4/month Prestige, +8 Fort Level, …
Sacred Pool8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +8% Monthly Piety, +20 Popular Opinion, +8 Defender Holding Advantage, …
Vihara Halls8 levels · level 1: 150 gold, 1,095 days (3 yrs)Top level: +40% Legend Spread Chance, +8% Legitimacy Gain, +0.8/month Piety, …
Duchy capital buildings (20)
Dragon Kiln3 levels · level 1: 485 gold, 1,825 days (5 yrs)Top level: +12 Court grandeur baseline, +0.6/month Character capital county monthly development growth, +2/month Tax
Examination Hall3 levels · level 1: 485 gold, 1,825 days (5 yrs)Top level: +30% Development Growth, +15% Monthly Merit, +1.5/month Influence, …
Great Tower of Silence1 level · level 1: 1,100 gold, 1,825 days (5 yrs)+10 Same Faith Opinion, +10 Zealot Vassal Opinion, +20% Zealot Vassal Tax Contribution, …
Charnel Grounds3 levels · level 1: 485 gold, 1,825 days (5 yrs)Top level: +30% Development Growth, +15 Popular Opinion, +40 Plague Resistance, …
Burial Site3 levels · level 1: 485 gold, 1,825 days (5 yrs)Top level: +1/month Piety, +6 Court grandeur baseline, +40% Legend Spread Chance, …
Royal Gardens3 levels · level 1: 485 gold, 1,825 days (5 yrs)Top level: +15% Monthly Prestige, -30% Stress Gain, +12 Court grandeur baseline, …
Military Academies3 levels · level 1: 485 gold, 1,825 days (5 yrs)Top level: +6 Number of Knights, +75% Knight Effectiveness, -5% Army Gold Maintenance, …
Marches3 levels · level 1: 485 gold, 1,825 days (5 yrs)Top level: +100% Supply Limit, +100% Levy Reinforcement Rate, +100% Garrison Size, …
Siege Works3 levels · level 1: 485 gold, 1,825 days (5 yrs)Top level: -45% Siege Weapon Recruitment Cost, -45% Siege Weapon Maintenance, +40% Stationed Siege Weapon Effectiveness, …
Royal Armories3 levels · level 1: 485 gold, 1,825 days (5 yrs)Top level: -10% Army Gold Maintenance, +25% Stationed Men-at-Arms Damage, +25% Stationed Men-at-Arms Toughness, …
Jousting Grounds3 levels · level 1: 485 gold, 1,825 days (5 yrs)Top level: -10% Men-at-Arms Maintenance, +60% Stationed Heavy Cavalry Damage, +60% Stationed Heavy Cavalry Toughness, …
Crown Smithies3 levels · level 1: 485 gold, 1,825 days (5 yrs)Top level: -10% Men-at-Arms Maintenance, +25% Stationed Spearmen Damage, +60% Stationed Spearmen Toughness, …
Archery Grounds3 levels · level 1: 485 gold, 1,825 days (5 yrs)Top level: -10% Men-at-Arms Maintenance, +60% Stationed Archers Damage, +15% Stationed Archers Toughness, …
Tax Offices3 levels · level 1: 485 gold, 1,825 days (5 yrs)Top level: +30% Holding Taxes
Leisure Palaces3 levels · level 1: 485 gold, 1,825 days (5 yrs)Top level: +15% Monthly Prestige, +35% Stress Loss, +25% Hostile scheme success chance, …
Royal Reserves3 levels · level 1: 485 gold, 1,825 days (5 yrs)Top level: +15 Popular Opinion, +30% Development Growth, +1.4/month Tax
Great Megalith1 level · level 1: 485 gold, 2,190 days (6 yrs)+10% Monthly Learning Lifestyle Experience, +0.25/month Piety, +5% Monthly Renown, …
The Theodosian Walls1 level · level 1: 3,000 gold, 2,190 days (6 yrs)+15% Levy Size, +15% Holding Taxes, +10/month Tax, …
The Aurelian Walls1 level · level 1: 3,000 gold, 2,190 days (6 yrs)+15% Levy Size, +15% Holding Taxes, +0.3/month Development Growth, …
Great Barracks1 level · level 1: 350 gold, not listed+5% Monthly Influence, +1 Size of Title Men-at-Arms Regiments, +1 Max Title Men-at-Arms Regiments, …
Great buildings (11)
Cathedral1 level · level 1: not listed, not listed+0.05/month Piety, +10 Same Faith Opinion, +10 Zealot Vassal Opinion, …
Romanesque Grand Cathedral1 level · level 1: not listed, not listed+0.25/month Piety, +10 Zealot Vassal Opinion, +10% Development Growth, …
Gothic Grand Cathedral1 level · level 1: not listed, not listed+0.5/month Piety, +15 Zealot Vassal Opinion, +20% Development Growth, …
Flamboyant Grand Cathedral1 level · level 1: not listed, not listed+0.75/month Piety, +20 Zealot Vassal Opinion, +30% Development Growth, …
Capital Temple Complex5 levels · level 1: not listed, not listedTop level: +4 Domain Limit, +10 Court grandeur baseline, +28 Maximum Vassal Limit, …
The Great Wall1 level · level 1: not listed, not listed+1 Fort Level, +10% Hostile Raid Time, +2 Defender Holding Advantage
The Great Wall1 level · level 1: not listed, not listed+2 Fort Level, +20% Hostile Raid Time, +5% Stationed Men-at-Arms Toughness, …
The Great Wall1 level · level 1: not listed, not listed+3 Fort Level, +30% Hostile Raid Time, +5% Stationed Men-at-Arms Toughness, …
The Great Wall1 level · level 1: not listed, not listed+5 Fort Level, +50% Hostile Raid Time, +5% Stationed Men-at-Arms Toughness, …
The Great Wall1 level · level 1: not listed, not listed+5 Fort Level, +50% Hostile Raid Time, +5% Stationed Men-at-Arms Toughness, …
The Great Wall1 level · level 1: not listed, not listed+5 Fort Level, +50% Hostile Raid Time, +5% Stationed Men-at-Arms Toughness, …
Source: game/common/buildings/*.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.