
Holding
Tribal Hold
tribe_01A simple but effective tribal hold, standing guard over a tribal village.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Tribal Hold | 200 gold + 485 prestige | 1825 d | 250 | 250 |
| 2. Fortified Tribal Hold | 200 gold + 485 prestige | 1825 d | 400 | 500 |
Level 1: Tribal Hold
Province
- Fort Level+1
- Stationed Men-at-Arms Damage+20%
- Stationed Men-at-Arms Toughness+20%
Province — only if: government parameter government_is_tribal_excluding_wanua
- Tax+0.25/month
Province — only if: government parameter government_is_wanua
- Tax+0.13/month
- Barter Goods+1/month
- Building slot+2
Province — only if: culture with Hidden Cities, in Jungle
- Additional fort level+2
Province — only if: culture with Dexterous Fishermen, coastal
- Defender Holding Advantage+2
Province — only if: culture with Tribal Unity
- Stationed Men-at-Arms Damage+15%
- Stationed Men-at-Arms Toughness+15%
Province — only if: culture with Maritime Way of Life, coastal
- Stationed Men-at-Arms Damage+15%
Holder
- County Fertility Growth+35%
- Key
tribe_01- Cost
- 200 gold + 485 prestige
- Construction
- 1,825 days (5 yrs)
- Levies
- 250
- Garrison
- 250
Level 2: Fortified Tribal Hold
Province
- Fort Level+2
- Stationed Men-at-Arms Damage+30%
- Stationed Men-at-Arms Toughness+30%
Province — only if: government parameter government_is_tribal_excluding_wanua
- Tax+0.55/month
Province — only if: government parameter government_is_wanua
- Tax+0.28/month
- Barter Goods+2/month
- Building slot+2
Province — only if: culture with Hidden Cities, in Jungle
- Additional fort level+4
Province — only if: culture with Dexterous Fishermen, coastal
- Defender Holding Advantage+3
Province — only if: culture with Tribal Unity
- Stationed Men-at-Arms Damage+20%
- Stationed Men-at-Arms Toughness+20%
Province — only if: culture with Maritime Way of Life, coastal
- Stationed Men-at-Arms Damage+20%
Holder
- County Fertility Growth+35%
- Key
tribe_02- Cost
- 200 gold + 485 prestige
- Construction
- 1,825 days (5 yrs)
- Levies
- 400
- Garrison
- 500
- Innovation
- Plenary Assemblies
Source: game/common/buildings/00_tribal_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.