Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Cultural innovations

All 108 innovations in common/culture/innovations of patch 1.20.0.3, by era and by the game's military and civic groups. Innovations marked “only for” can be researched only by cultures with that heritage or pillar.

Tribal era (38)

Military

Caballeros

innovation_caballeros
  • Unlocks men-at-arms: Caballeros

Bamboo Bow

innovation_bamboo_bows
  • Unlocks men-at-arms: Paiks

Sahel Horsemen

innovation_sahel_horsemen
  • Unlocks men-at-arms: Sahel Horsemen

Repeating Crossbow

innovation_repeating_crossbow

Only for Chinese

  • Unlocks men-at-arms: Shenbigong

Pole Vault

innovation_pole_vault
  • Unlocks men-at-arms: Vaulter Infantry

Earthworks

innovation_motte
  • Unlocks all Tribal Era Fortification Buildings
  • If Nomadic, increased chance of Other Effects from Raid Intents

Onager

innovation_catapult
  • Can recruit Onagers as Men-at-Arms

Barracks

innovation_barracks
  • Unlocks all Tribal Era Military Buildings

Characters of this culture

  • Herd Capacity+5%

Mustering Grounds

innovation_mustering_grounds

Characters of this culture

  • Max Men-at-Arms Regiments+1
  • Size of Men-at-Arms Regiments+2

Bannus

innovation_bannus
  • Unlocks the Special Contract Vassal Contract
  • Unlocks the Special Contract Vassal Contract

Characters of this culture

  • Levy Reinforcement Rate+15%
  • Accolades+1
  • Herd Conversion into Horde Riders+0.5%

Quilted Armor

innovation_quilted_armor
  • Can recruit Armored Footmen as Men-at-Arms
  • Knights of this Culture become eligible for Vanguard Accolades

Characters of this culture

  • Nomadic Horde Toughness+2%

Longships

innovation_longboats
  • Unlocks the ability to Raid over seas, if you can already Raid
  • Unlocks the ability to sail in Major Rivers
  • Unlocks the Adventure Raid Intent

Characters of this culture

  • Embarkation Cost-75%
  • Naval Speed+25%

Elephantry

innovation_elephantry
  • Unlocks building: Elephant Pens
  • Knights of this Culture become eligible for Elephant Rider Accolades
  • May recruit Elephant Cavalry Men-at-Arms

War Camels

innovation_war_camels
  • Unlocks men-at-arms: Camel Riders
  • Unlocks building: Camel Breeders
  • Knights of this Culture become eligible for Camelier Accolades

West African Canoes

innovation_african_canoes
  • Unlocks the ability to Raid over seas, if you can already Raid
  • Unlocks the ability to sail in Major Rivers

Characters of this culture

  • Embarkation Cost-25%
  • Raid Speed+10%

Varangian Adventurers

innovation_varangian_adventurers

Only for North Germanic

  • Unlocks the Varangian Adventure Casus Belli during the Tribal Era

Lacquered Armor

innovation_lacquered_armor

Characters of this culture

  • Heavy Infantry Maintenance-5%
  • Heavy Cavalry Maintenance-5%
  • Armor Artifacts from Sponsored Inspirations and Commission Artifact are of higher Quality
  • May only be acquired as a potential Cultural Fascination via Chinese Heritage, the Sinophilic Tradition, or the Silk Road

Composite Crossbows

innovation_composite_crossbow
  • May only be acquired as a potential Cultural Fascination via Chinese Heritage, the Sinophilic Tradition, or the Silk Road

Tiefutu

innovation_tiefutu
  • Unlocks men-at-arms: Tiefutu

Civic

Public Works

innovation_development_01
  • Counties now reach the maximum Existing Development penalty at 20 Development

Characters of this culture

  • County Fertility Growth+5%

Currency

innovation_currency_01

Characters of this culture

  • Development Growth+10%
  • Monthly Income from Herd+5%

Gavelkind

innovation_gavelkind
  • Unlocks law: Confederate Partition

Characters of this culture

  • Domain Limit+1

Crop Rotation

innovation_crop_rotation
  • Unlocks all Tribal Era Economic Buildings

Characters of this culture

  • County Fertility Growth+5%

City Planning

innovation_city_planning
  • Unlocks building: Village Center
  • Unlocks building: Shrine
  • Unlocks building: Chapel
  • Unlocks building: Minor Megalith
  • Unlocks building: Trading Outposts

Characters of this culture

  • Herd Capacity+5%

Casus Belli

innovation_casus_belli
  • Unlocks casus belli: Individual De Jure County
  • Unlocks casus belli: Individual De Jure Duchy

Plenary Assemblies

innovation_plenary_assemblies
  • Unlocks building: Fortified Tribal Hold
  • Unlocks law: Limited Crown Authority

Characters of this culture

  • Vassal Herd Contribution+2%

Ledger

innovation_ledger

Characters of this culture

  • Monthly Income from Herd+5%

Counties of this culture

  • Building slot+1

Table of Princes

innovation_table_of_princes
  • Unlocks law: House Seniority
  • Can enact House Seniority at any Crown Authority

Wootz Steel

innovation_wootz_steel
  • Unlocks the Wind Furnaces line of Buildings in coastal Holdings in India

Characters of this culture

  • Prowess+1

All-Things

innovation_all_things
  • Characters may break the Government Authority cooldowns at a heavy Prestige cost
  • Belligerent Vassals are more common

Characters of this culture

  • Tribal Vassal Opinion+5

Champa Rice

innovation_champa_rice

Counties of this culture

  • Development Growth in Wetlands+15%
  • Building Construction Cost in Wetlands-10%
  • Levy Size in Wetlands+10%
  • May only be acquired as a potential Cultural Fascination via Chinese Heritage, the Sinophilic Tradition, or the Silk Road
  • The Wet Fields line of Buildings grant additional bonuses
  • The Wet Fields and Mansions line of Buildings may be built in Wetlands

Sericulture

innovation_sericulture

Characters of this culture

  • Prestige per Legitimacy Level+0.1/month
  • Unlocks the Silk 01 line of Domicile Buildings
  • Court Fashion Court Amenities Cost: -50%
  • May only be acquired as a potential Cultural Fascination via Chinese Heritage, the Sinophilic Tradition, or the Silk Road

Dragon Kilns

innovation_dragon_kiln
  • Unlocks the Climbing Kiln line of Duchy Buildings, which can be built in mountains, desert mountains, or hills Terrain
  • May only be acquired as a potential Cultural Fascination via Chinese Heritage, the Sinophilic Tradition, or the Silk Road

Block Printing

innovation_block_printing

Characters of this culture

  • Legend Spread Chance+15%

Counties of this culture

  • Development Growth+10%
  • Book Artifact Inspiration Cost: -50%
  • The Libraries line of Buildings grant additional bonuses
  • University Visit Study Materials Cost: -50%
  • May only be acquired as a potential Cultural Fascination via Chinese Heritage, the Sinophilic Tradition, or the Silk Road

Cupellation

innovation_cupellation

Provinces of this culture

  • Holding Taxes in Hills+15%
  • Holding Taxes in Mountains+15%
  • Holding Taxes in Desert Mountains+15%
  • May only be acquired as a potential Cultural Fascination via Chinese Heritage, the Sinophilic Tradition, or the Silk Road
  • Baronies with Mine Special Building Holding Taxes: 0.15

Coking

innovation_coking

Characters of this culture

  • Men-at-Arms Recruitment Cost-15%

Counties of this culture

  • Development Growth in Forest+15%
  • Development Growth in Taiga+15%
  • Building Construction Cost in Forest-15%
  • Building Construction Cost in Taiga-15%
  • The Bloomeries and Crown Blacksmiths lines of Buildings grant additional bonuses
  • May only be acquired as a potential Cultural Fascination via Chinese Heritage, the Sinophilic Tradition, or the Silk Road

Pharmacopoeia

innovation_pharmacopoeia

Characters of this culture

  • Life Expectancy (years)+3

Counties of this culture

  • Plague Resistance+5
  • Personal Physician Court Position Treatment Effectiveness: +20%
  • May only be acquired as a potential Cultural Fascination via Chinese Heritage, the Sinophilic Tradition, or the Silk Road

Waterworks

innovation_waterworks

Counties of this culture

  • Plague Resistance+5
  • Unlocks the Man-Made Ponds line of Buildings
  • May only be acquired as a potential Cultural Fascination via Chinese Heritage, the Sinophilic Tradition, or the Silk Road

Early Medieval era (23)

Military

Battlements

innovation_battlements
  • Unlocks all Early Medieval Era Fortification Buildings
  • Unlocks the Fortification Rights Vassal Contract

Characters of this culture

  • Men-at-Arms Maintenance-5%

Mangonels

innovation_mangonel
  • Can recruit Mangonels as Men-at-Arms
  • Knights of this Culture become eligible for Besieger Accolades

Stone Forts

innovation_burhs
  • Unlocks all Early Medieval Era Military Buildings

Characters of this culture

  • Levy Size+5%

Household Soldiers

innovation_house_soldiers

Characters of this culture

  • Max Men-at-Arms Regiments+1
  • Size of Men-at-Arms Regiments+3

Horseshoes

innovation_horseshoes

Characters of this culture

  • Army Movement Speed+10%

Arched Saddle

innovation_arched_saddle
  • Can recruit Armored Horsemen as Men-at-Arms
  • Knights of this Culture become eligible for Lancer Accolades

Spiritual Expansionism

innovation_reconquista
  • Casus Belli Piety Cost: -10%
  • Zealot Vassals are more common

Characters of this culture

  • Monthly Piety+10%

Ghilman

innovation_ghilman

Characters of this culture

  • Men-at-Arms Maintenance-15%

Fire Medicine

innovation_fire_medicine
  • May only be acquired as a potential Cultural Fascination via Chinese Heritage, the Sinophilic Tradition, or the Silk Road
  • Can recruit Fire Lancers as Men-at-Arms
  • Unlocks the Powder Storehouse line of Buildings

Grenades

innovation_grenades

Provinces of this culture

  • Defender Holding Advantage+5
  • May only be acquired as a potential Cultural Fascination via Chinese Heritage, the Sinophilic Tradition, or the Silk Road

Civic

Hereditary Rule

innovation_hereditary_rule
  • Unlocks law: Partition

Manorialism

innovation_manorialism
  • Unlocks all Early Medieval Era Economic Buildings
  • Parochial Vassals are more common

Characters of this culture

  • Building Construction Time-10%

Communal Government

innovation_development_02
  • Counties now reach the maximum Existing Development penalty at 35 Development

Coinage

innovation_currency_02
  • Unlocks the Coinage Rights Vassal Contract

Characters of this culture

  • Development Growth+10%

Royal Prerogative

innovation_royal_prerogative
  • Unlocks law: High Crown Authority
  • Unlocks law: Absolute Crown Authority
  • Courtly Vassals are more common

Chronicle Writing

innovation_chronicle_writing
  • Can press several of your Claims in a single war
  • Casus Belli Prestige Cost: -10%
  • Zealot Vassals are more common

Armillary Sphere

innovation_armilary_sphere

Characters of this culture

  • Naval Speed+25%

Magistrates

innovation_baliffs
  • Glory Hound Vassals are more common

Characters of this culture

  • Tax slot+1

Counties of this culture

  • Building slot+1

Stammesherzogtum

innovation_stem_duchies
  • Vassals whose Culture has a shared Heritage with yours are less likely to join Independence Factions

Characters of this culture

  • Courtly Vassal Opinion+5

Mural Sextant

fp3_innovation_mural_sextant

Characters of this culture

  • Monthly Learning Lifestyle Experience+5%
  • Character capital county monthly development growth+0.2/month
  • Capital County Fertility Growth+0.2

Compass

innovation_compass

Characters of this culture

  • Travel Speed+5
  • Travel Safety+5
  • Army Movement Speed+5%
  • Adventure Inspiration Cost: -50%
  • May only be acquired as a potential Cultural Fascination via Chinese Heritage, the Sinophilic Tradition, or the Silk Road

Double-Entry Bookkeeping

innovation_double_entry_bookkeeping

Characters of this culture

  • Domain Taxes+5%
  • Collect Taxes Councillor Task: +10%
  • May only be acquired as a potential Cultural Fascination via Chinese Heritage, the Sinophilic Tradition, or the Silk Road

Bulkheads

innovation_bulkheads
  • May only be acquired as a potential Cultural Fascination via Chinese Heritage, the Sinophilic Tradition, or the Silk Road

High Medieval era (23)

Military

Pike Columns

innovation_pike_columns
  • Unlocks men-at-arms: Picchieri

Desert Tactics

innovation_desert_tactics
  • Unlocks men-at-arms: Chasseurs

Hobbies

innovation_hobbies
  • Unlocks men-at-arms: Hobelars

Sarawit

innovation_sarawit
  • Unlocks men-at-arms: Sarawit

Hoardings

innovation_hoardings
  • Unlocks all High Medieval Era Fortification Buildings

Trebuchet

innovation_trebuchet
  • Can recruit Trebuchets as Men-at-Arms

Castle Baileys

innovation_castle_baileys
  • Unlocks all High Medieval Era Military Buildings

Characters of this culture

  • Levy Reinforcement Rate+15%

Men-at-Arms

innovation_men_at_arms

Characters of this culture

  • Max Men-at-Arms Regiments+1
  • Size of Men-at-Arms Regiments+4
  • Size of Title Men-at-Arms Regiments+1

Knighthood

innovation_knighthood
  • Children completing their Education with a Martial Education Focus gain a Students of Knighthood Trait
  • Glory Hound Vassals are more common

Characters of this culture

  • Accolades+1
  • Glory Hound Vassal Opinion+5
  • Knight Effectiveness+20%
  • Accolade Glory Gain+10%

Advanced Bowmaking

innovation_advanced_bowmaking
  • Unlocks building: Shooting Ranges
  • Can recruit Crossbowmen as Men-at-Arms
  • Knights of this Culture become eligible for Crossbow Captain Accolades

Civic

Heraldry

innovation_heraldry
  • Unlocks law: High Partition
  • Unlocks law: House Seniority
  • Courtly Vassals are more common

Windmills

innovation_windmills
  • Unlocks building: Simple Windmills
  • Unlocks building: Undershot Waterwheels

Counties of this culture

  • Building slot+1

Divine Right

innovation_divine_right
  • Unlocks casus belli: De Jure
  • Can press multiple Claims for another character in a single war
  • Unlocks the Special Contract Vassal Contract
  • Zealot Vassals are more common

Characters of this culture

  • Short Reign Duration-10%
  • Monthly Piety+10%
  • Title Creation Cost-20%

Land Grants

innovation_land_grants
  • Fabricate Claim on County Councillor Task Speed: +50%
  • Casus Belli Prestige Cost: -10%
  • Parochial Vassals are more common

Scutage

innovation_scutage
  • Unlocks the Special Contract Vassal Contract

Characters of this culture

  • Republican Vassal Tax Contribution+5%

Guilds

innovation_guilds
  • Unlocks building: Small Caravanserai
  • Unlocks all High Medieval Era Economic Buildings

Counties of this culture

  • Building slot+1

Urbanization

innovation_development_03
  • Counties now reach the maximum Existing Development penalty at 55 Development

Banking

innovation_currency_03

Characters of this culture

  • Development Growth+10%

Ostsiedlung

innovation_east_settling
  • Promote Culture Councillor Task Speed: +15%

Characters of this culture

  • Development Growth+15%

Seigneurialism

innovation_seigneurialism

Characters of this culture

  • Domain Taxes+5%

Muladi

innovation_muladi

Characters of this culture

  • Different Culture Opinion+10
  • Development Growth+10%

Peerage

innovation_french_peerage

Characters of this culture

  • Courtly Vassal Opinion+5
  • Fellow Vassal Opinion-10
  • Vassal Tax Contribution+10%

Sanitation

innovation_sanitation

Only for Eastern Roman, Arabic, Syriac

Counties of this culture

  • Plague Resistance+10

Late Medieval era (24)

Military

Zweihanders

innovation_zweihanders

Only for Central Germanic

  • Unlocks men-at-arms: Landsknechts

Adaptive Militia

innovation_adaptive_militia
  • Unlocks men-at-arms: Goedendag Militia

Valets

innovation_valets
  • Unlocks men-at-arms: Gendarmes

Legionnaires

innovation_legionnaires
  • Unlocks men-at-arms: Palatini

Rectilinear Schiltron

innovation_rectilinear_schiltron
  • Unlocks men-at-arms: Schiltron

Machicolations

innovation_machicolations
  • Unlocks all Late Medieval Era Fortification Buildings

Gunpowder

innovation_gunpowder
  • Can recruit Bombards as Men-at-Arms
  • Can recruit Handgunners as Men-at-Arms
  • Unlocks the Powder Storehouse line of Buildings

Royal Armory

innovation_royal_armory
  • Unlocks all Late Medieval Era Military Buildings

Characters of this culture

  • Levy Reinforcement Rate+15%

Standing Armies

innovation_standing_armies
  • Belligerent Vassals are more common

Characters of this culture

  • Max Men-at-Arms Regiments+1
  • Size of Men-at-Arms Regiments+5
  • Size of Title Men-at-Arms Regiments+1

Sappers

innovation_sappers

Characters of this culture

  • Siege Phase Time-10%

Plate Armor

innovation_plate_armor

Condottieri

innovation_condottieri

Characters of this culture

  • Same Culture Mercenary Hire Cost-25%

The culture

  • Mercenary count+100%

Rocket Carts

innovation_rocket_cart

Only for Chinese, Samhanic, Buyeo

  • Unlocks men-at-arms: Rocket Carts

Provinces of this culture

  • Defender Holding Advantage+5

Civic

Fritware

fp3_innovation_fritware
  • Opinion Gain from Send Gift: +20%

Characters of this culture

  • Domain Taxes+5%

Primogeniture

innovation_primogeniture
  • Unlocks law: Primogeniture
  • Unlocks law: Ultimogeniture
  • Zealot Vassals are more common

Cranes

innovation_cranes
  • Unlocks all Late Medieval Era Economic Buildings

Characters of this culture

  • Building Construction Time-15%

Noblesse Oblige

innovation_noblesse_oblige

Characters of this culture

  • Courtly Vassal Opinion+5
  • Parochial Vassal Opinion+5
  • Fellow Vassal Opinion+5
  • Accolade Glory Gain+10%

Rightful Ownership

innovation_rightful_ownership
  • Casus Belli Prestige Cost: -10%
  • Glory Hound Vassals are more common

Characters of this culture

  • Title Creation Cost-20%

Exotic Regalia

innovation_ermine_cloaks

Characters of this culture

  • Vassal Limit+20

Court Officials

innovation_court_officials
  • Courtly Vassals are more common

Characters of this culture

  • Domain Limit+1
  • Tax slot+1

Renaissance Thought

innovation_development_04
  • Counties now reach the maximum Existing Development penalty at 90 Development
  • Parochial Vassals are more common

Promissory Notes

innovation_currency_04

Characters of this culture

  • Development Growth+10%

Wierdijks

innovation_wierdijks

Characters of this culture

  • Levy Size+1%
  • City Buildings Construction Time-10%
  • City Holding Construction Time-10%
  • Development Growth+10%

Deccan Unity

innovation_deccan_unity

Characters of this culture

  • Same Faith Opinion+5

Source: game/common/culture/innovations/00_cultural_maa_innovations.txt, game/common/culture/innovations/00_early_medieval_innovations.txt, game/common/culture/innovations/00_fp3_innovations.txt, game/common/culture/innovations/00_high_medieval_innovations.txt, game/common/culture/innovations/00_late_medieval_innovations.txt, game/common/culture/innovations/00_tribal_innovations.txt, game/common/culture/innovations/01_fp1_innovations.txt, game/common/culture/innovations/02_ce1_innovations.txt, game/common/culture/innovations/tgp_innovations.txt, game/common/culture/eras/00_culture_eras.txt and the English localisation, Crusader Kings III 1.20.0.3.