Holding
Temple
temple_01A place of worship ruled by the clergy, surrounded by a town of faithful peasants.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Shrine | 400 gold | 1825 d | 50 | 150 |
| 2. Temple Grounds | 550 gold | 1825 d | 100 | 450 |
| 3. House of Worship | 700 gold | 1825 d | 150 | 750 |
| 4. Grand Temple | 850 gold | 1825 d | 200 | 1050 |
Level 1: Shrine
Province
- Tax+0.75/month
- Stationed Men-at-Arms Damage+10%
- Stationed Men-at-Arms Toughness+10%
- Stationed Siege Weapon Effectiveness+5%
- Danger-10
Province — only if: culture with Polders, coastal
- Building Construction Time-10%
Province — only if: culture with Maritime Mercantilism, coastal
- Holding Taxes+10%
Province — only if: culture with Dexterous Fishermen, coastal
- Defender Holding Advantage+2
Holder — only if: government parameter government_is_mandala
- Piety+0.01/month
Province — only if: faith with Simony
- Tax per Level of Devotion+0.1/month
- Key
temple_01- Cost
- 400 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 50
- Garrison
- 150
- Innovation
- City Planning
Level 2: Temple Grounds
Province
- Tax+1.15/month
- Stationed Men-at-Arms Damage+13%
- Stationed Men-at-Arms Toughness+13%
- Stationed Siege Weapon Effectiveness+8%
- Danger-12
Province — only if: culture with Polders, coastal
- Building Construction Time-10%
Province — only if: culture with Maritime Mercantilism, coastal
- Holding Taxes+10%
Province — only if: culture with Dexterous Fishermen, coastal
- Defender Holding Advantage+3
Holder — only if: government parameter government_is_mandala
- Piety+0.02/month
Province — only if: faith with Simony
- Tax per Level of Devotion+0.1/month
- Key
temple_02- Cost
- 550 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 100
- Garrison
- 450
- Innovation
- Manorialism, City Planning
Level 3: House of Worship
Province
- Tax+1.55/month
- Stationed Men-at-Arms Damage+15%
- Stationed Men-at-Arms Toughness+15%
- Stationed Siege Weapon Effectiveness+10%
- Danger-14
Province — only if: culture with Polders, coastal
- Building Construction Time-10%
Province — only if: culture with Maritime Mercantilism, coastal
- Holding Taxes+10%
Province — only if: culture with Dexterous Fishermen, coastal
- Defender Holding Advantage+4
Holder — only if: government parameter government_is_mandala
- Piety+0.03/month
Province — only if: faith with Simony
- Tax per Level of Devotion+0.1/month
- Key
temple_03- Cost
- 700 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 150
- Garrison
- 750
- Innovation
- Windmills, Manorialism
Level 4: Grand Temple
Province
- Tax+2/month
- Stationed Men-at-Arms Damage+18%
- Stationed Men-at-Arms Toughness+18%
- Stationed Siege Weapon Effectiveness+13%
- Danger-16
Province — only if: culture with Polders, coastal
- Building Construction Time-10%
Province — only if: culture with Maritime Mercantilism, coastal
- Holding Taxes+10%
Province — only if: culture with Dexterous Fishermen, coastal
- Defender Holding Advantage+5
Holder — only if: government parameter government_is_mandala
- Piety+0.05/month
Province — only if: faith with Simony
- Tax per Level of Devotion+0.1/month
- Key
temple_04- Cost
- 850 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 200
- Garrison
- 1050
Source: game/common/buildings/00_temple_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.