
Regular building
Elephantry
elephant_pens_01Elephants are kept and trained here. They make excellent beasts of burden, useful for both work and war.
Built in
Holding types whose building list names it (common/holdings).
Levels
| Level | Cost | Time | Levies | Garrison | Main effects |
|---|---|---|---|---|---|
| 1. Elephant Pens | 150 gold | 1825 d | — | — | +0.35/month Tax, -3% Building Construction Time, … |
| 2. Elephant Traps | 250 gold | 1825 d | — | — | +0.55/month Tax, -5% Building Construction Time, … |
| 3. Elephant Training Grounds | 340 gold | 1825 d | — | — | +0.75/month Tax, -8% Building Construction Time, … |
| 4. Elephant Riding Grounds | 500 gold | 1825 d | — | — | +0.95/month Tax, -10% Building Construction Time, … |
| 5. Overseer's Offices | 750 gold | 1825 d | — | — | +1.15/month Tax, -13% Building Construction Time, … |
| 6. Elephant Hospitals | 1,110 gold | 1825 d | — | — | +1.35/month Tax, -15% Building Construction Time, … |
| 7. Elephant Sanctuaries | 1,600 gold | 1825 d | — | — | +1.55/month Tax, -18% Building Construction Time, … |
| 8. Elephant Breeders | 2,240 gold | 1825 d | — | — | +1.75/month Tax, -20% Building Construction Time, … |
Level 1: Elephant Pens
Province
Holder
Holder — only if: culture with Lords of the Elephant
County — only if: culture with Lords of the Elephant
- Key
elephant_pens_01- Cost
- 150 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Jungle
Level 2: Elephant Traps
Province
Holder
Holder — only if: culture with Lords of the Elephant
County — only if: culture with Lords of the Elephant
- Key
elephant_pens_02- Cost
- 250 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Crop Rotation
- Terrain (one of)
- Jungle
Level 3: Elephant Training Grounds
Province
Holder
County
Holder — only if: culture with Lords of the Elephant
County — only if: culture with Lords of the Elephant
- Key
elephant_pens_03- Cost
- 340 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
- Terrain (one of)
- Jungle
Level 4: Elephant Riding Grounds
Province
Holder
County
Holder — only if: culture with Lords of the Elephant
County — only if: culture with Lords of the Elephant
- Key
elephant_pens_04- Cost
- 500 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
- Terrain (one of)
- Jungle
Level 5: Overseer's Offices
Province
Holder
County
Holder — only if: culture with Lords of the Elephant
County — only if: culture with Lords of the Elephant
- Key
elephant_pens_05- Cost
- 750 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Guilds
- Terrain (one of)
- Jungle
Level 6: Elephant Hospitals
Province
Holder
County
Holder — only if: culture with Lords of the Elephant
County — only if: culture with Lords of the Elephant
- Key
elephant_pens_06- Cost
- 1,110 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Guilds
- Terrain (one of)
- Jungle
Level 7: Elephant Sanctuaries
Province
Holder
County
Holder — only if: culture with Lords of the Elephant
County — only if: culture with Lords of the Elephant
- Key
elephant_pens_07- Cost
- 1,600 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
- Terrain (one of)
- Jungle
Level 8: Elephant Breeders
Province
Holder
County
Holder — only if: culture with Lords of the Elephant
County — only if: culture with Lords of the Elephant
- Key
elephant_pens_08- Cost
- 2,240 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
- Terrain (one of)
- Jungle
Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.


