CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
Castle, the game's painting
Built in a castle — the game's painting of one (western style).

Regular building

Elephantry

+1.75/month Tax-20% Building Construction Time+90% Stationed Elephant Cavalry Damage+90% Stationed Elephant Cavalry Toughness+3 moreelephant_pens_01

Elephants are kept and trained here. They make excellent beasts of burden, useful for both work and war.

Built in

Holding types whose building list names it (common/holdings).

Levels

LevelCostTimeLeviesGarrisonMain effects
1. Elephant Pens150 gold1825 d——+0.35/month Tax, -3% Building Construction Time, …
2. Elephant Traps250 gold1825 d——+0.55/month Tax, -5% Building Construction Time, …
3. Elephant Training Grounds340 gold1825 d——+0.75/month Tax, -8% Building Construction Time, …
4. Elephant Riding Grounds500 gold1825 d——+0.95/month Tax, -10% Building Construction Time, …
5. Overseer's Offices750 gold1825 d——+1.15/month Tax, -13% Building Construction Time, …
6. Elephant Hospitals1,110 gold1825 d——+1.35/month Tax, -15% Building Construction Time, …
7. Elephant Sanctuaries1,600 gold1825 d——+1.55/month Tax, -18% Building Construction Time, …
8. Elephant Breeders2,240 gold1825 d——+1.75/month Tax, -20% Building Construction Time, …

Level 1: Elephant Pens

Holder — only if: culture with Lords of the Elephant

County — only if: culture with Lords of the Elephant

Key
elephant_pens_01
Cost
150 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 1
Terrain (one of)
Jungle

Level 2: Elephant Traps

Holder — only if: culture with Lords of the Elephant

County — only if: culture with Lords of the Elephant

Key
elephant_pens_02
Cost
250 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 1
Innovation
Crop Rotation
Terrain (one of)
Jungle

Level 3: Elephant Training Grounds

Holder — only if: culture with Lords of the Elephant

County — only if: culture with Lords of the Elephant

Key
elephant_pens_03
Cost
340 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 2
Innovation
Manorialism
Terrain (one of)
Jungle

Level 4: Elephant Riding Grounds

Holder — only if: culture with Lords of the Elephant

County — only if: culture with Lords of the Elephant

Key
elephant_pens_04
Cost
500 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 2
Innovation
Manorialism
Terrain (one of)
Jungle

Level 5: Overseer's Offices

Holder — only if: culture with Lords of the Elephant

County — only if: culture with Lords of the Elephant

Key
elephant_pens_05
Cost
750 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 3
Innovation
Guilds
Terrain (one of)
Jungle

Level 6: Elephant Hospitals

Holder — only if: culture with Lords of the Elephant

County — only if: culture with Lords of the Elephant

Key
elephant_pens_06
Cost
1,110 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 3
Innovation
Guilds
Terrain (one of)
Jungle

Level 7: Elephant Sanctuaries

Holder — only if: culture with Lords of the Elephant

County — only if: culture with Lords of the Elephant

Key
elephant_pens_07
Cost
1,600 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 4
Innovation
Cranes
Terrain (one of)
Jungle

Level 8: Elephant Breeders

Holder — only if: culture with Lords of the Elephant

County — only if: culture with Lords of the Elephant

Key
elephant_pens_08
Cost
2,240 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 4
Innovation
Cranes
Terrain (one of)
Jungle

Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.