
Effect · every source
How to reduce Building Construction Cost in CK3
1 source raises Building Construction Cost and 29 lower it in the game files of patch 1.20.0.3 — for this one, lower is better.
build_gold_costIn Crusader Kings III, 1 source raise Building Construction Cost and 29 sources lower it. Biggest cuts: Watermills -30%, Royal Armories -20%, Ruins of the Palace of Ctesiphon -20%, Manor Reform -15% and Great Mosque of Djenne -15%. It goes up with Industrious +15%. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.
The biggest reductions
-30%WatermillsBuilding · Province
-20%Royal ArmoriesBuilding · Each de jure county of the duchy · culture with Metalworkers
-20%Ruins of the Palace of CtesiphonBuilding · County
What lowers Building Construction Cost (29)
Traits (1)

Architect-10%
architect· game/common/traits/00_traits.txt
Lifestyle perks (1)
Not Adventurer government
cutting_corners_perk· game/common/lifestyle_perks/00_stewardship_2_domain_tree_perks.txt
Cultural traditions (1)

Counties of this culture
tradition_artisans· game/common/culture/traditions/00_societal_traditions.txt
Culture pillars (1)
Tenets (1)

Followers
tenet_communal_possessions· game/common/religion/tenet_types/00_tenet_types.txt
Holy sites (6)
Nakkavaram-10%
Nakkavaram · Followers, while the faith holds it
nakkavaram· game/common/religion/faith_types/00_faith_types.txtNok Kundi-10%
Riqan · Followers, while the faith holds it
nok_kundi· game/common/religion/faith_types/00_faith_types.txtNakkavaram-5%
Nakkavaram · Holder of the county
nakkavaram· game/common/religion/faith_types/00_faith_types.txtYijinai-5%
Tongcheng · Followers, while the faith holds it
yijinai· game/common/religion/faith_types/00_faith_types.txtNok Kundi-5%
Riqan · Holder of the county
nok_kundi· game/common/religion/faith_types/00_faith_types.txtYijinai-3%
Tongcheng · Holder of the county
yijinai· game/common/religion/faith_types/00_faith_types.txt
Buildings (16)

Watermills-30%
Province
Levels 1–8: -5% to -30% (8 levels give it)
watermills· game/common/buildings/00_standard_economy_buildings.txt
Royal Armories-20%
Each de jure county of the duchy · culture with Metalworkers
Levels 1–3: -10% to -20% (3 levels give it)
royal-armory· game/common/buildings/00_duchy_capital_buildings.txt
Ruins of the Palace of Ctesiphon-20%
County
palace-of-ctesiphon· game/common/buildings/00_special_buildings.txt
Holder
holy-site-great-mosque-of-djenne· game/common/buildings/00_special_buildings.txt

Holder
holy-site-great-mosque-of-samarra· game/common/buildings/00_special_buildings.txt

Province
great-wall-of-gorgan· game/common/buildings/00_special_buildings.txt
Wetland Farms-10%
County
Levels 2–8: -5% to -10% (7 levels give it)
peat-quarries· game/common/buildings/00_standard_economy_buildings.txt
County · culture with Hydraulic Builders
Levels 1–8: -1% to -8% (8 levels give it)
waterworks· game/common/buildings/00_standard_economy_buildings.txt
Forestry-8%
County · culture with Forest Wardens or Forest Folk
Levels 1–8: -1% to -8% (8 levels give it)
logging-camps· game/common/buildings/00_standard_economy_buildings.txt
County · culture with Wetlanders
Levels 1–8: -1% to -8% (8 levels give it)
peat-quarries· game/common/buildings/00_standard_economy_buildings.txt
Sacred Pool-8%
County · culture with Hydraulic Builders
Levels 1–8: -1% to -8% (8 levels give it)
sacred-pool· game/common/buildings/temple_citadel_buildings.txt

Quarries-5%
County
Levels 4–8: -5% to -5% (5 levels give it)
quarries· game/common/buildings/00_standard_economy_buildings.txt
Elephantry-2%
County
Levels 3–8: -2% to -2% (6 levels give it)
elephant-pens· game/common/buildings/00_standard_economy_buildings.txt
Laws (1)
Manor Reform-15%
Imperial Policies · Rulers with this law
manor_reform_law· game/common/laws/03_imperial_policies.txt
Dynasty legacies (1)
Power and Prosperity-5%
Law legacy · Members of the dynasty
law_legacy_3· game/common/dynasty_perks/00_dynasty_perks.txt
What raises Building Construction Cost (1)
Cultural traditions (1)

Industrious+15%
Characters of this culture
tradition_hard_working· game/common/culture/traditions/00_societal_traditions.txt
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/cp8_special_buildings.txt, game/common/buildings/temple_citadel_buildings.txt, game/common/culture/pillars/00_ethos.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/dynasty_perks/00_dynasty_perks.txt, game/common/laws/03_imperial_policies.txt, game/common/lifestyle_perks/00_stewardship_2_domain_tree_perks.txt, game/common/religion/faith_types/00_faith_types.txt, game/common/religion/tenet_types/00_tenet_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.