CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Computed · Crusader Kings III 1.20.0.3

Best culture traditions

Every Crusader Kings III cultural tradition grouped by what it boosts — development, income, levies, men-at-arms, prestige, opinion, warfare — with the largest values of each effect.

Best traditions for development

24 traditions with at least one positive development effect, the ones with the most such effects first.

traditionEffectsWhat it gives
AgrarianRealm2
  • Development Growth in Farmlands +30% (Counties of this culture)
  • Development Growth in Floodplains +30% (Counties of this culture)
Dryland DwellersRealm2
  • Development Growth in Desert +35% (Counties of this culture)
  • Development Growth in Drylands +15% (Counties of this culture)
Forest FolkRealm2
  • Development Growth in Forest +15% (Counties of this culture)
  • Development Growth in Taiga +15% (Counties of this culture)
Forest WardensRegional2
  • Development Growth in Forest +15% (Counties of this culture)
  • Development Growth in Taiga +15% (Counties of this culture)
Hydraulic BuildersRegional2
  • Development Growth in Wetlands +25% (Counties of this culture)
  • Development Growth in Terraced Hills +10% (Counties of this culture)
Intensive FarmingRegional2
  • Development Growth in Farmlands +30% (Counties of this culture)
  • Development Growth in Terraced Hills +30% (Counties of this culture)
Irrigation ExpertsRealm2
  • Development Growth in Desert +35% (Counties of this culture)
  • Development Growth in Drylands +15% (Counties of this culture)
Mountain HomesRealm2
  • Development Growth in Mountains +20% (Counties of this culture)
  • Development Growth in Desert Mountains +35% (Counties of this culture)
Mountaineer RuralismRegional2
  • Development Growth in Hills +10% (Counties of this culture)
  • Development Growth in Mountains +10% (Counties of this culture)
YashimaRegional2
  • Development Growth in Hills +5% (Counties of this culture)
  • Development Growth in Mountains +20% (Counties of this culture)
Amharic HighlandersRealm1
  • Development Growth in Hills +20% (Counties of this culture)
Collective LandsRealm1
  • Development Growth +10% (Counties of this culture)
Hidden CitiesRealm1
  • Development Growth in Jungle +35% (Counties of this culture)
Hill DwellersRealm1
  • Development Growth in Hills +20% (Counties of this culture)
Himalayan SettlersRegional1
  • Development Growth in Mountains +20% (Characters of this culture)
Jungle DwellersRealm1
  • Development Growth in Jungle +25% (Counties of this culture)
Legacy of Oathsworn ConcilliationRegional1
  • Development Growth +20% (Characters of this culture)
Mountain HerdingRegional1
  • Development Growth in Desert Mountains +35% (Counties of this culture)
NudistsSocial1
  • Development Growth in Jungle +20% (Counties of this culture)
PacifistsSocial1
  • Development Growth +15% (Counties of this culture)
Rice CultivatorsRealm1
  • Development Growth in Terraced Hills +30% (Counties of this culture)
Saharan NomadsRegional1
  • Development Growth in Oasis +10% (Characters of this culture)
VegetariansSocial1
  • Development Growth in Plains +10% (Counties of this culture)
WetlandersRealm1
  • Development Growth in Wetlands +25% (Counties of this culture)

Largest Development Growth in Mountains

  1. 1.Himalayan Settlers · Characters of this culture+20%
  2. 2.Mountain Homes · Counties of this culture+20%
  3. 3.Yashima · Counties of this culture+20%
  4. 4.Mountaineer Ruralism · Counties of this culture+10%

Largest Development Growth in Hills

  1. 1.Amharic Highlanders · Counties of this culture+20%
  2. 2.Hill Dwellers · Counties of this culture+20%
  3. 3.Mountaineer Ruralism · Counties of this culture+10%
  4. 4.Yashima · Counties of this culture+5%

Largest Development Growth in Terraced Hills

  1. 1.Intensive Farming · Counties of this culture+30%
  2. 2.Rice Cultivators · Counties of this culture+30%
  3. 3.Hydraulic Builders · Counties of this culture+10%

Largest Development Growth

  1. 1.Legacy of Oathsworn Concilliation · Characters of this culture+20%
  2. 2.Pacifists · Counties of this culture+15%
  3. 3.Collective Lands · Counties of this culture+10%

Best traditions for tax, income & construction

32 traditions with at least one positive tax, income & construction effect, the ones with the most such effects first.

traditionEffectsWhat it gives
Dryland DwellersRealm4
  • Building Construction Cost in Desert -10% (Provinces of this culture)
  • Building Construction Cost in Drylands -10% (Provinces of this culture)
  • Holding Construction Cost in Desert -10% (Provinces of this culture)
  • Holding Construction Cost in Drylands -10% (Provinces of this culture)
Forest FolkRealm4
  • Building Construction Cost in Forest -10% (Provinces of this culture)
  • Building Construction Cost in Taiga -10% (Provinces of this culture)
  • Holding Construction Cost in Forest -10% (Provinces of this culture)
  • Holding Construction Cost in Taiga -10% (Provinces of this culture)
Forest WardensRegional4
  • Building Construction Cost in Forest -10% (Provinces of this culture)
  • Building Construction Cost in Taiga -10% (Provinces of this culture)
  • Holding Construction Cost in Forest -10% (Provinces of this culture)
  • Holding Construction Cost in Taiga -10% (Provinces of this culture)
Irrigation ExpertsRealm4
  • Building Construction Cost in Desert -10% (Provinces of this culture)
  • Building Construction Cost in Drylands -10% (Provinces of this culture)
  • Holding Construction Cost in Desert -10% (Provinces of this culture)
  • Holding Construction Cost in Drylands -10% (Provinces of this culture)
Mountain HomesRealm4
  • Building Construction Cost in Mountains -10% (Provinces of this culture)
  • Building Construction Cost in Desert Mountains -10% (Provinces of this culture)
  • Holding Construction Cost in Mountains -10% (Provinces of this culture)
  • Holding Construction Cost in Desert Mountains -10% (Provinces of this culture)
YashimaRegional4
  • Building Construction Cost in Mountains -10% (Provinces of this culture)
  • Holding Construction Cost in Mountains -10% (Provinces of this culture)
  • Building Construction Cost in Forest -10% (Provinces of this culture)
  • Holding Construction Cost in Forest -10% (Provinces of this culture)
ParochialismRealm3
  • City Buildings Construction Cost -5% (Characters of this culture)
  • City Holding Construction Cost -5% (Characters of this culture)
  • Parochial Vassal Tax Contribution +10% (Characters of this culture)
Republican LegacyRegional3
  • City Buildings Construction Cost -5% (Characters of this culture)
  • City Holding Construction Cost -5% (Characters of this culture)
  • Parochial Vassal Tax Contribution +10% (Characters of this culture)
Sacred GrovesRitual3
  • Holding Taxes in Forest +5% (Provinces of this culture)
  • Holding Taxes in Taiga +5% (Provinces of this culture)
  • Holding Taxes in Jungle +5% (Provinces of this culture)
AgrarianRealm2
  • Building Construction Cost in Farmlands -10% (Counties of this culture)
  • Building Construction Cost in Floodplains -10% (Counties of this culture)
Amharic HighlandersRealm2
  • Building Construction Cost in Hills -10% (Provinces of this culture)
  • Holding Construction Cost in Hills -10% (Provinces of this culture)
Fortified StrongholdsRegional2
  • Temple Citadel Holding Construction Cost -20% (Counties of this culture)
  • Temple Citadel Holding Construction Time -10% (Counties of this culture)
Hereditary HierarchyRealm2
  • Castle Holding Construction Cost -5% (Characters of this culture)
  • Feudal Vassal Tax Contribution +10% (Characters of this culture)
Hidden CitiesRealm2
  • Building Construction Cost in Jungle -10% (Provinces of this culture)
  • Holding Construction Cost in Jungle -10% (Provinces of this culture)
Hill DwellersRealm2
  • Building Construction Cost in Hills -10% (Provinces of this culture)
  • Holding Construction Cost in Hills -10% (Provinces of this culture)
Himalayan SettlersRegional2
  • Building Construction Cost in Mountains -10% (Provinces of this culture)
  • Holding Construction Cost in Mountains -10% (Provinces of this culture)
Hydraulic BuildersRegional2
  • Building Construction Cost in Wetlands -10% (Counties of this culture)
  • Building Construction Cost in Terraced Hills -10% (Counties of this culture)
Intensive FarmingRegional2
  • Holding Taxes in Farmlands +5% (Counties of this culture)
  • Holding Taxes in Terraced Hills +5% (Counties of this culture)
Jungle DwellersRealm2
  • Building Construction Cost in Jungle -10% (Provinces of this culture)
  • Holding Construction Cost in Jungle -10% (Provinces of this culture)
Mountain HerdingRegional2
  • Building Construction Cost in Desert Mountains -10% (Provinces of this culture)
  • Holding Construction Cost in Desert Mountains -10% (Provinces of this culture)
Sacred MountainsRitual2
  • Holding Taxes in Desert Mountains +5% (Provinces of this culture)
  • Holding Taxes in Mountains +5% (Provinces of this culture)
Saharan NomadsRegional2
  • Building Construction Cost in Oasis -15% (Provinces of this culture)
  • Building Construction Cost in Desert -10% (Provinces of this culture)
SpartanSocial2
  • Castle Buildings Construction Cost -15% (Characters of this culture)
  • Castle Holding Construction Cost -15% (Characters of this culture)
Tribes of the NorthRegional2
  • Building Construction Cost in Taiga -20% (Characters of this culture)
  • Building Construction Cost in Forest -20% (Characters of this culture)
WetlandersRealm2
  • Building Construction Cost in Wetlands -15% (Provinces of this culture)
  • Holding Construction Cost in Wetlands -15% (Provinces of this culture)
City KeepersRealm1
  • City Buildings Construction Time -25% (Characters of this culture)
Desert TravelersRegional1
  • Holding Taxes in Desert +10% (Provinces of this culture)
Enlightened MagnatesSocial1
  • Available Tax Jurisdictions +1 (Characters of this culture)
Expert ArtisansSocial1
  • Building Construction Cost -5% (Counties of this culture)
IndustriousSocial1
  • Building Construction Time -15% (Characters of this culture)
Legalistic CustomsRealm1
  • Tax slot +1 (Characters of this culture)
Rice CultivatorsRealm1
  • Building Construction Cost in Terraced Hills -10% (Counties of this culture)

Largest Building Construction Cost in Forest

  1. 1.Tribes of the North · Characters of this culture-20%
  2. 2.Forest Folk · Provinces of this culture-10%
  3. 3.Forest Wardens · Provinces of this culture-10%
  4. 4.Yashima · Provinces of this culture-10%

Largest Building Construction Cost in Desert

  1. 1.Dryland Dwellers · Provinces of this culture-10%
  2. 2.Irrigation Experts · Provinces of this culture-10%
  3. 3.Saharan Nomads · Provinces of this culture-10%

Largest Building Construction Cost in Taiga

  1. 1.Tribes of the North · Characters of this culture-20%
  2. 2.Forest Folk · Provinces of this culture-10%
  3. 3.Forest Wardens · Provinces of this culture-10%

Largest Holding Construction Cost in Forest

  1. 1.Forest Folk · Provinces of this culture-10%
  2. 2.Forest Wardens · Provinces of this culture-10%
  3. 3.Yashima · Provinces of this culture-10%

Best traditions for levies & garrison

24 traditions with at least one positive levies & garrison effect, the ones with the most such effects first.

traditionEffectsWhat it gives
AgrarianRealm2
  • Levy Size in Farmlands +10% (Counties of this culture)
  • Levy Size in Floodplains +10% (Counties of this culture)
Caucasian WolvesRegional2
  • Levy Size in Mountains +10% (Provinces of this culture)
  • Levy Size in Desert Mountains +10% (Provinces of this culture)
Forest FightersWarfare2
  • Levy Size in Forest +10% (Provinces of this culture)
  • Levy Size in Taiga +10% (Provinces of this culture)
Intensive FarmingRegional2
  • Levy Size in Farmlands +10% (Counties of this culture)
  • Levy Size in Terraced Hills +10% (Counties of this culture)
Land of the BowRegional2
  • Levy Size in Floodplains +10% (Counties of this culture)
  • Garrison Size +25% (Provinces of this culture)
Mountain SkirmishingRegional2
  • Levy Size in Mountains +10% (Provinces of this culture)
  • Levy Size in Desert Mountains +10% (Provinces of this culture)
MountaineersWarfare2
  • Levy Size in Mountains +10% (Provinces of this culture)
  • Levy Size in Desert Mountains +10% (Provinces of this culture)
MubarizunRegional2
  • Levy Size in Drylands +10% (Characters of this culture)
  • Levy Size in Desert +10% (Characters of this culture)
Warriors of the DryWarfare2
  • Levy Size in Drylands +10% (Provinces of this culture)
  • Levy Size in Desert +10% (Provinces of this culture)
Defiant AmbushersRegional1
  • Levy Reinforcement Rate +10% (Characters of this culture)
Frugal ArmorersWarfare1
  • Levy Size +10% (Characters of this culture)
Highland WarriorsWarfare1
  • Levy Size in Hills +10% (Provinces of this culture)
Jungle WarriorsWarfare1
  • Levy Size in Jungle +10% (Provinces of this culture)
Malleable SubjectsRealm1
  • Vassal Levy Contribution +25% (Characters of this culture)
MetalworkersRealm1
  • Levy Toughness +2 (Characters of this culture)
ParochialismRealm1
  • Parochial Vassal Levy Contribution +10% (Characters of this culture)
Republican LegacyRegional1
  • Parochial Vassal Levy Contribution +10% (Characters of this culture)
Rice CultivatorsRealm1
  • Levy Size in Terraced Hills +10% (Counties of this culture)
Stalwart DefendersWarfare1
  • Garrison Size +25% (Provinces of this culture)
Stand and FightWarfare1
  • Levy Toughness +2 (Characters of this culture)
State RansomingRealm1
  • Levy Size +10% (Counties of this culture)
Strength in NumbersWarfare1
  • Levy Size +25% (Provinces of this culture)
Upland SkirmishingRegional1
  • Levy Size in Hills +10% (Provinces of this culture)
WetlandersRealm1
  • Levy Size in Wetlands +10% (Provinces of this culture)

Largest Levy Size in Mountains

  1. 1.Caucasian Wolves · Provinces of this culture+10%
  2. 2.Mountain Skirmishing · Provinces of this culture+10%
  3. 3.Mountaineers · Provinces of this culture+10%

Largest Levy Size in Desert Mountains

  1. 1.Caucasian Wolves · Provinces of this culture+10%
  2. 2.Mountain Skirmishing · Provinces of this culture+10%
  3. 3.Mountaineers · Provinces of this culture+10%

Largest Levy Size

  1. 1.Strength in Numbers · Provinces of this culture+25%
  2. 2.Frugal Armorers · Characters of this culture+10%
  3. 3.State Ransoming · Counties of this culture+10%

Best traditions for men-at-arms & knights

40 traditions with at least one positive men-at-arms & knights effect, the ones with the most such effects first.

traditionEffectsWhat it gives
Adaptive SkirmishersWarfare6
  • Archer Damage +15% (Characters of this culture)
  • Archer Toughness +15% (Characters of this culture)
  • Archer Maintenance -5% (Characters of this culture)
  • Skirmisher Damage +15% (Characters of this culture)
  • Skirmisher Toughness +20% (Characters of this culture)
  • Skirmisher Maintenance -5% (Characters of this culture)
Formation Fighting ExpertsWarfare6
  • Archer Damage +10% (Characters of this culture)
  • Archer Toughness +15% (Characters of this culture)
  • Spearmen Damage +15% (Characters of this culture)
  • Spearmen Toughness +20% (Characters of this culture)
  • Nomadic Horde Toughness +5% (Characters of this culture)
  • Nomadic Horde Damage +5% (Characters of this culture)
Hit-and-Run TacticiansWarfare6
  • Nomadic Horde Damage +5% (Characters of this culture)
  • Nomadic Horde Screen +5% (Characters of this culture)
  • Skirmisher Damage +20% (Characters of this culture)
  • Skirmisher Screen +25% (Characters of this culture)
  • Light Cavalry Damage +20% (Characters of this culture)
  • Light Cavalry Screen +25% (Characters of this culture)
Horse BreedersWarfare6
  • Light Cavalry Maintenance -15% (Characters of this culture)
  • Light Cavalry Recruitment Cost -25% (Characters of this culture)
  • Heavy Cavalry Maintenance -15% (Characters of this culture)
  • Heavy Cavalry Recruitment Cost -25% (Characters of this culture)
  • Archer Cavalry Maintenance -15% (Characters of this culture)
  • Archer Cavalry Recruitment Cost -25% (Characters of this culture)
Indomitable AzataniRegional5
  • Light Cavalry Maintenance -15% (Characters of this culture)
  • Heavy Cavalry Maintenance -15% (Characters of this culture)
  • Archer Cavalry Maintenance -15% (Characters of this culture)
  • Light Cavalry Damage +20% (Characters of this culture)
  • Heavy Cavalry Damage +20% (Characters of this culture)
Defensive TacticsRegional4
  • Men-at-Arms Toughness +10% (Characters of this culture)
  • Heavy Infantry Toughness +20% (Characters of this culture)
  • Heavy Cavalry Toughness +20% (Characters of this culture)
  • Spearmen Toughness +20% (Characters of this culture)
Eastern Roman LegacyRealm4
  • Men-at-Arms Recruitment Cost -15% (Characters of this culture)
  • Men-at-Arms Maintenance -15% (Characters of this culture)
  • Max Size of Heavy Infantry Regiments +2 (Characters of this culture)
  • Max Size of Heavy Cavalry Regiments +2 (Characters of this culture)
Frugal ArmorersWarfare4
  • Number of Knights +5 (Characters of this culture)
  • Size of Men-at-Arms Regiments +3 (Characters of this culture)
  • Army Gold Maintenance -25% (Characters of this culture)
  • Men-at-Arms Recruitment Cost -25% (Characters of this culture)
Lords of the ElephantRegional4
  • Elephant Cavalry Recruitment Cost -15% (Characters of this culture)
  • Elephant Cavalry Maintenance -15% (Characters of this culture)
  • Elephant Cavalry Toughness +20% (Characters of this culture)
  • Elephant Cavalry Damage +40% (Characters of this culture)
Only the StrongWarfare4
  • Knight Effectiveness +100% (Characters of this culture)
  • Number of Knights +2 (Characters of this culture)
  • Men-at-Arms Damage +10% (Characters of this culture)
  • Men-at-Arms Toughness +15% (Characters of this culture)
Stand and FightWarfare4
  • Men-at-Arms Toughness +10% (Characters of this culture)
  • Heavy Infantry Toughness +10% (Characters of this culture)
  • Heavy Cavalry Toughness +10% (Characters of this culture)
  • Spearmen Toughness +20% (Characters of this culture)
Wolves of the Deep SteppeRegional4
  • Nomadic Horde Damage +10% (Characters of this culture)
  • Nomadic Horde Pursuit +10% (Characters of this culture)
  • Archer Cavalry Damage +15% (Characters of this culture)
  • Archer Cavalry Pursuit +20% (Characters of this culture)
Audacious CadetsRegional3
  • Heavy Cavalry Damage +20% (Characters of this culture)
  • Heavy Cavalry Pursuit +20% (Characters of this culture)
  • Max Size of Heavy Cavalry Regiments +2 (Characters of this culture)
Iron CavalryRegional3
  • Heavy Cavalry Toughness +20% (Characters of this culture)
  • Archer Cavalry Toughness +20% (Characters of this culture)
  • Light Cavalry Toughness +10% (Characters of this culture)
Konni RaidsRegional3
  • Skirmisher Screen +20% (Characters of this culture)
  • Light Cavalry Damage +20% (Characters of this culture)
  • Light Cavalry Screen +20% (Characters of this culture)
Desert TravelersRegional2
  • Camel Cavalry Maintenance -20% (Characters of this culture)
  • Camel Cavalry Recruitment Cost -20% (Characters of this culture)
DruzhinaRegional2
  • Number of Knights +2 (Characters of this culture)
  • Heavy Infantry Toughness +10% (Characters of this culture)
Fortress MasteryRegional2
  • Archer Recruitment Cost -10% (Characters of this culture)
  • Max Size of Archer Regiments +1 (Characters of this culture)
Horse LordsRegional2
  • Light Cavalry Damage +10% (Characters of this culture)
  • Light Cavalry Screen +10% (Characters of this culture)
Imperial TagmataRegional2
  • Max Size of Heavy Cavalry Regiments +2 (Characters of this culture)
  • Size of Title Men-at-Arms Regiments +1 (Characters of this culture)
MetalworkersRealm2
  • Men-at-Arms Toughness +10% (Characters of this culture)
  • Nomadic Horde Toughness +10% (Characters of this culture)
PoldersRealm2
  • Skirmisher Damage +20% (Characters of this culture)
  • Skirmisher Screen +20% (Characters of this culture)
Pragmatic CreedRegional2
  • Skirmisher Toughness +10% (Characters of this culture)
  • Skirmisher Maintenance -15% (Characters of this culture)
Royal ArmyRegional2
  • Elephant Cavalry Damage +20% (Characters of this culture)
  • Elephant Cavalry Toughness +20% (Characters of this culture)
Saharan NomadsRegional2
  • Light Cavalry Maintenance -25% (Characters of this culture)
  • Light Cavalry Recruitment Cost -25% (Characters of this culture)
Art of WarRegional1
  • Max Size of Heavy Infantry Regiments +2 (Characters of this culture)
Avid FalconersSocial1
  • Stationed Men-at-Arms Pursuit +15% (Provinces of this culture)
Bush HuntingRegional1
  • Archer Damage +20% (Characters of this culture)
Chanson de GesteRegional1
  • Number of Knights +2 (Characters of this culture)
FutuwaaRegional1
  • Number of Knights +2 (Characters of this culture)
HirdsRegional1
  • Number of Knights +1 (Characters of this culture)
Khadga PujaRegional1
  • Knight Effectiveness +10% (Characters of this culture)
Land of the BowRegional1
  • Archer Damage +20% (Characters of this culture)
Longbow CompetitionsWarfare1
  • Max Size of Archer Regiments +4 (Characters of this culture)
Martial AdmirationSocial1
  • Number of Knights +2 (Characters of this culture)
Performative HonorSocial1
  • Number of Knights +1 (Characters of this culture)
Stalwart DefendersWarfare1
  • Nomadic Horde Toughness +15% (Characters of this culture)
The Right to ProveSocial1
  • Knight Effectiveness +25% (Characters of this culture)
Trials-by-CombatSocial1
  • Number of Knights +1 (Characters of this culture)
Warrior CultureSocial1
  • Size of Men-at-Arms Regiments +1 (Characters of this culture)

Largest Number of Knights

  1. 1.Frugal Armorers · Characters of this culture+5
  2. 2.Chanson de Geste · Characters of this culture+2
  3. 3.Druzhina · Characters of this culture+2
  4. 4.Futuwaa · Characters of this culture+2
  5. 5.Martial Admiration · Characters of this culture+2
  6. 6.Only the Strong · Characters of this culture+2
  7. 7.Hirds · Characters of this culture+1
  8. 8.Performative Honor · Characters of this culture+1
  9. 9.Trials-by-Combat · Characters of this culture+1

Largest Archer Damage

  1. 1.Bush Hunting · Characters of this culture+20%
  2. 2.Land of the Bow · Characters of this culture+20%
  3. 3.Adaptive Skirmishers · Characters of this culture+15%
  4. 4.Formation Fighting Experts · Characters of this culture+10%

Largest Light Cavalry Damage

  1. 1.Hit-and-Run Tacticians · Characters of this culture+20%
  2. 2.Indomitable Azatani · Characters of this culture+20%
  3. 3.Konni Raids · Characters of this culture+20%
  4. 4.Horse Lords · Characters of this culture+10%

Largest Men-at-Arms Toughness

  1. 1.Only the Strong · Characters of this culture+15%
  2. 2.Defensive Tactics · Characters of this culture+10%
  3. 3.Metalworkers · Characters of this culture+10%
  4. 4.Stand and Fight · Characters of this culture+10%

Best traditions for warfare: advantage, supply & movement

39 traditions with at least one positive warfare: advantage, supply & movement effect, the ones with the most such effects first.

traditionEffectsWhat it gives
Saharan NomadsRegional5
  • Army Movement Speed +10% (Characters of this culture)
  • Movement Speed over land while Raiding +20% (Characters of this culture)
  • Hostile County Attrition while Raiding -30% (Characters of this culture)
  • Supply Limit in Desert +50% (Characters of this culture)
  • Supply Limit in Desert Mountains +50% (Characters of this culture)
Horse LordsRegional4
  • Supply Duration +100% (Characters of this culture)
  • Army Movement Speed +10% (Characters of this culture)
  • Movement Speed over land while Raiding +30% (Characters of this culture)
  • Hostile County Attrition while Raiding -25% (Characters of this culture)
Caucasian WolvesRegional2
  • Supply Limit in Mountains +25% (Provinces of this culture)
  • Supply Limit in Desert Mountains +25% (Provinces of this culture)
Defiant AmbushersRegional2
  • Movement Speed over land while Raiding +20% (Characters of this culture)
  • Raid Speed +10% (Characters of this culture)
Desert TravelersRegional2
  • Movement Speed over land while Raiding +20% (Characters of this culture)
  • Hostile County Attrition while Raiding -30% (Characters of this culture)
Devoted HorsemanshipRegional2
  • Army Movement Speed +10% (Characters of this culture)
  • Movement Speed over land while Raiding +20% (Characters of this culture)
Dexterous FishermenSocial2
  • Coastal Advantage +5 (Characters of this culture)
  • Supply Capacity +50% (Characters of this culture)
Forest FightersWarfare2
  • Supply Limit in Forest +25% (Provinces of this culture)
  • Supply Limit in Taiga +25% (Provinces of this culture)
Frontier WarriorsRegional2
  • Army Movement Speed +5% (Characters of this culture)
  • Hostile Raid Time +50% (Provinces of this culture)
Himalayan SettlersRegional2
  • Movement Speed over land while Raiding +15% (Characters of this culture)
  • Hostile County Attrition while Raiding -20% (Characters of this culture)
Mountain SkirmishingRegional2
  • Supply Limit in Mountains +25% (Provinces of this culture)
  • Supply Limit in Desert Mountains +25% (Provinces of this culture)
MountaineersWarfare2
  • Supply Limit in Mountains +25% (Provinces of this culture)
  • Supply Limit in Desert Mountains +25% (Provinces of this culture)
MubarizunRegional2
  • Supply Limit in Drylands +25% (Characters of this culture)
  • Supply Limit in Desert +25% (Characters of this culture)
NudistsSocial2
  • Jungle Advantage +5 (Characters of this culture)
  • Supply Limit in Jungle +100% (Counties of this culture)
Stalwart DefendersWarfare2
  • Defender Advantage +5 (Characters of this culture)
  • Controlled Territory Defender Advantage +5 (Characters of this culture)
Tribes of the NorthRegional2
  • Advantage in Taiga +4 (Characters of this culture)
  • Advantage in Provinces affected by Winter +4 (Characters of this culture)
Warriors of the DryWarfare2
  • Supply Limit in Drylands +25% (Provinces of this culture)
  • Supply Limit in Desert +25% (Provinces of this culture)
WetlandersRealm2
  • Advantage in Wetlands +10 (Characters of this culture)
  • Supply Limit in Wetlands +25% (Provinces of this culture)
Adaptive SkirmishersWarfare1
  • Enemy Defensive Advantage -25% (Characters of this culture)
Amharic HighlandersRealm1
  • Advantage in Hills +5 (Characters of this culture)
Audacious CadetsRegional1
  • Siege Phase Time -10% (Characters of this culture)
Bush HuntingRegional1
  • Supply Limit in Jungle +25% (Characters of this culture)
CaravaneersRegional1
  • Army Movement Speed +5% (Characters of this culture)
Fierce IndependenceRegional1
  • Controlled Territory Defender Advantage +5 (Characters of this culture)
Fortress MasteryRegional1
  • Same heritage county advantage +4 (Characters of this culture)
Fragile PeaceRegional1
  • Defender Holding Advantage +2 (Characters of this culture)
Highland WarriorsWarfare1
  • Supply Limit in Hills +25% (Provinces of this culture)
Hit-and-Run TacticiansWarfare1
  • Friendly Fatal Casualties -10% (Characters of this culture)
Jungle WarriorsWarfare1
  • Supply Limit in Jungle +25% (Provinces of this culture)
Konni RaidsRegional1
  • Friendly Fatal Casualties -10% (Characters of this culture)
Land of the BowRegional1
  • Defender Advantage +5 (Characters of this culture)
Maritime Way of LifeRegional1
  • Naval Speed +25% (Characters of this culture)
Ruling CasteRealm1
  • Siege Progress against Revolts +25% (Characters of this culture)
Stand and FightWarfare1
  • Defender Advantage +8 (Characters of this culture)
State RansomingRealm1
  • Friendly Fatal Casualties -50% (Characters of this culture)
Staunch TraditionalistsRealm1
  • Controlled Territory Defender Advantage +5 (Characters of this culture)
Strength in NumbersWarfare1
  • Supply Limit +50% (Characters of this culture)
Tabletop WarriorsRitual1
  • Army Movement Speed +10% (Characters of this culture)
Upland SkirmishingRegional1
  • Supply Limit in Hills +25% (Provinces of this culture)

Largest Army Movement Speed

  1. 1.Devoted Horsemanship · Characters of this culture+10%
  2. 2.Horse Lords · Characters of this culture+10%
  3. 3.Saharan Nomads · Characters of this culture+10%
  4. 4.Tabletop Warriors · Characters of this culture+10%
  5. 5.Caravaneers · Characters of this culture+5%
  6. 6.Frontier Warriors · Characters of this culture+5%

Largest Movement Speed over land while Raiding

  1. 1.Horse Lords · Characters of this culture+30%
  2. 2.Defiant Ambushers · Characters of this culture+20%
  3. 3.Desert Travelers · Characters of this culture+20%
  4. 4.Devoted Horsemanship · Characters of this culture+20%
  5. 5.Saharan Nomads · Characters of this culture+20%
  6. 6.Himalayan Settlers · Characters of this culture+15%

Largest Hostile County Attrition while Raiding

  1. 1.Desert Travelers · Characters of this culture-30%
  2. 2.Saharan Nomads · Characters of this culture-30%
  3. 3.Horse Lords · Characters of this culture-25%
  4. 4.Himalayan Settlers · Characters of this culture-20%

Largest Supply Limit in Desert Mountains

  1. 1.Saharan Nomads · Characters of this culture+50%
  2. 2.Caucasian Wolves · Provinces of this culture+25%
  3. 3.Mountain Skirmishing · Provinces of this culture+25%
  4. 4.Mountaineers · Provinces of this culture+25%

Best traditions for prestige & piety

29 traditions with at least one positive prestige & piety effect, the ones with the most such effects first.

traditionEffectsWhat it gives
Religion BlendingRitual2
  • Rite Creation and Reformation Cost -10% (Characters of this culture)
  • Faith Conversion Cost -20% (Characters of this culture)
Steppe ToleranceRegional2
  • Rite Creation and Reformation Cost -10% (Characters of this culture)
  • Faith Conversion Cost -30% (Characters of this culture)
Warriors by MeritWarfare2
  • Prowess per Level of Fame +2 (Characters of this culture)
  • Accolade Glory Gain +10% (Characters of this culture)
Beacon of LearningSocial1
  • Learning per Level of Devotion +1 (Characters of this culture)
By the SwordRitual1
  • Martial per Level of Devotion +1 (Characters of this culture)
Chanson de GesteRegional1
  • Accolade Glory Gain +20% (Characters of this culture)
ChivalrySocial1
  • Accolade Glory Gain +10% (Characters of this culture)
Cultural PrimacyRegional1
  • Piety per Legitimacy Level +0.15/month (Characters of this culture)
Desert RibatsRegional1
  • Prowess per Level of Devotion +1 (Characters of this culture)
DruzhinaRegional1
  • Accolade Glory Gain +20% (Characters of this culture)
FutuwaaRegional1
  • Accolade Glory Gain +20% (Characters of this culture)
Garuda WarriorsRegional1
  • Accolade Glory Gain +10% (Characters of this culture)
HirdsRegional1
  • Accolade Glory Gain +10% (Characters of this culture)
Khadga PujaRegional1
  • Accolade Glory Gain +10% (Characters of this culture)
Malleable InvadersWarfare1
  • Faith Conversion Cost -20% (Characters of this culture)
Martial AdmirationSocial1
  • Accolade Glory Gain +10% (Characters of this culture)
Only the StrongWarfare1
  • Accolade Glory Gain +20% (Characters of this culture)
Performative HonorSocial1
  • Accolade Glory Gain +10% (Characters of this culture)
Philosopher CultureSocial1
  • Learning per Level of Fame +1 (Characters of this culture)
Recognition of TalentWarfare1
  • Accolade Glory Gain +10% (Characters of this culture)
Religious HospitalityRegional1
  • Faith Conversion Cost -25% (Characters of this culture)
Religious PatronageRitual1
  • Monthly Piety from Buildings +25% (Characters of this culture)
Royal ArmyRegional1
  • Accolade Glory Gain +10% (Characters of this culture)
Sorcerous MetallurgyRitual1
  • Prowess per Level of Devotion +2 (Characters of this culture)
The WitenagemotRegional1
  • Monthly Prestige per Powerful Vassal on the Council +4% (Characters of this culture)
Trials-by-CombatSocial1
  • Accolade Glory Gain +10% (Characters of this culture)
Warrior CultureSocial1
  • Accolade Glory Gain +10% (Characters of this culture)
Warrior MonksRegional1
  • Prowess per Level of Devotion +1 (Characters of this culture)
Warrior PriestsWarfare1
  • Prowess per Level of Devotion +1 (Characters of this culture)

Largest Accolade Glory Gain

  1. 1.Chanson de Geste · Characters of this culture+20%
  2. 2.Druzhina · Characters of this culture+20%
  3. 3.Futuwaa · Characters of this culture+20%
  4. 4.Only the Strong · Characters of this culture+20%
  5. 5.Chivalry · Characters of this culture+10%
  6. 6.Garuda Warriors · Characters of this culture+10%
  7. 7.Hirds · Characters of this culture+10%
  8. 8.Khadga Puja · Characters of this culture+10%
  9. 9.Martial Admiration · Characters of this culture+10%
  10. 10.Performative Honor · Characters of this culture+10%
  11. 11.Recognition of Talent · Characters of this culture+10%
  12. 12.Royal Army · Characters of this culture+10%

Largest Faith Conversion Cost

  1. 1.Steppe Tolerance · Characters of this culture-30%
  2. 2.Religious Hospitality · Characters of this culture-25%
  3. 3.Malleable Invaders · Characters of this culture-20%
  4. 4.Religion Blending · Characters of this culture-20%

Largest Prowess per Level of Devotion

  1. 1.Sorcerous Metallurgy · Characters of this culture+2
  2. 2.Desert Ribats · Characters of this culture+1
  3. 3.Warrior Monks · Characters of this culture+1
  4. 4.Warrior Priests · Characters of this culture+1

Best traditions for opinion, control & legitimacy

30 traditions with at least one positive opinion, control & legitimacy effect, the ones with the most such effects first.

traditionEffectsWhat it gives
African ToleranceRegional2
  • Different Faith Opinion +10 (Characters of this culture)
  • Different faith county opinion -25% (Characters of this culture)
Equal InheritanceRealm2
  • Opinion of Female Rulers +10 (Characters of this culture and faith)
  • Opinion of Male Rulers +10 (Characters of this culture and faith)
IsolationistRealm2
  • Same Culture Opinion +5 (Characters of this culture)
  • Monthly county control growth +0.5/month (Counties of this culture)
Loyal SubjectsSocial2
  • Opinion of Liege +10 (Characters of this culture)
  • Popular Opinion +5 (Counties of this culture)
Malleable SubjectsRealm2
  • Different Culture Opinion +10 (Characters of this culture)
  • Cultural Acceptance Gain +25% (The culture)
Religious HospitalityRegional2
  • Different Faith Opinion +20 (Characters of this culture)
  • Different faith county opinion -50% (Characters of this culture)
Ruling CasteRealm2
  • Dread Gain per Tyranny +0.3 (Characters of this culture)
  • Dread Decay -30% (Characters of this culture)
Steppe ToleranceRegional2
  • Different Faith Opinion +10 (Characters of this culture)
  • Different faith county opinion -25% (Characters of this culture)
XenophilicSocial2
  • Different Culture Opinion +10 (Characters of this culture)
  • Cultural Acceptance Gain +25% (The culture)
Barangay ConfederationsRegional1
  • Fellow Confederation Member Opinion +10 (Characters of this culture)
BushidōRegional1
  • Character opinion from high prowess +2 / point (Characters of this culture)
Byzantine TraditionsRegional1
  • Eligible Child Opinion +20 (Characters of this culture)
CharitableSocial1
  • General Opinion +5 (Characters of this culture)
Cultural PrimacyRegional1
  • Piety per Legitimacy Level +0.15/month (Characters of this culture)
Culture BlendingRealm1
  • Cultural Acceptance Gain +25% (The culture)
Esteemed HospitalityRealm1
  • Courtier and Guest Opinion +10 (Characters of this culture)
Eye for an EyeSocial1
  • Natural Dread +10 (Characters of this culture)
Family BusinessRealm1
  • Close Family Opinion +5 (Characters of this culture)
Fierce IndependenceRegional1
  • Same Culture Opinion +5 (Characters of this culture)
Legalistic CustomsRealm1
  • Vassal Limit +30 (Characters of this culture)
Malleable InvadersWarfare1
  • Different faith county opinion -20% (Characters of this culture)
Maritime MercantilismRealm1
  • Republic Vassal Opinion +10 (Characters of this culture)
MatriarchalRealm1
  • Opinion of Female Rulers +10 (Characters of this culture)
MonogamousRitual1
  • Spouse Opinion +10 (Characters of this culture)
Mystical AncestorsRitual1
  • Dynasty Opinion +10 (Characters of this culture)
PacifistsSocial1
  • Popular Opinion +10 (Counties of this culture)
Staunch TraditionalistsRealm1
  • Monthly county control growth +0.3/month (Characters of this culture)
Strong KinshipRegional1
  • House Opinion +15 (Characters of this culture)
The WitenagemotRegional1
  • Realm Priest Opinion +15 (Characters of this culture)
Tribal UnityRealm1
  • House Opinion +10 (Characters of this culture)

Largest Different faith county opinion

  1. 1.Religious Hospitality · Characters of this culture-50%
  2. 2.African Tolerance · Characters of this culture-25%
  3. 3.Steppe Tolerance · Characters of this culture-25%
  4. 4.Malleable Invaders · Characters of this culture-20%

Largest Different Faith Opinion

  1. 1.Religious Hospitality · Characters of this culture+20
  2. 2.African Tolerance · Characters of this culture+10
  3. 3.Steppe Tolerance · Characters of this culture+10

Largest Cultural Acceptance Gain

  1. 1.Culture Blending · The culture+25%
  2. 2.Malleable Subjects · The culture+25%
  3. 3.Xenophilic · The culture+25%

Best traditions for skills & lifestyle experience

17 traditions with at least one positive skills & lifestyle experience effect, the ones with the most such effects first.

traditionEffectsWhat it gives
Beacon of LearningSocial2
  • Monthly Learning Lifestyle Experience +20% (Characters of this culture)
  • Learning per Level of Devotion +1 (Characters of this culture)
DiasporicSocial2
  • Stewardship +1 (Characters of this culture)
  • Learning +1 (Characters of this culture)
By the SwordRitual1
  • Martial per Level of Devotion +1 (Characters of this culture)
Cultural PrimacyRegional1
  • Monthly Lifestyle Experience +5% (Characters of this culture)
Desert RibatsRegional1
  • Prowess per Level of Devotion +1 (Characters of this culture)
HirdsRegional1
  • Prowess +2 (Characters of this culture)
Inward PerfectionRegional1
  • Monthly Lifestyle Experience +5% (Characters of this culture)
Legacy of Oathsworn ConcilliationRegional1
  • Diplomacy +1 (Characters of this culture)
PastorialistsRealm1
  • Prowess +1 (Characters of this culture)
Philosopher CultureSocial1
  • Monthly Learning Lifestyle Experience +20% (Characters of this culture)
Scholar OfficialsRegional1
  • Monthly Learning Lifestyle Experience +20% (Characters of this culture)
Sorcerous MetallurgyRitual1
  • Prowess per Level of Devotion +2 (Characters of this culture)
Warrior CultureSocial1
  • Monthly Martial Lifestyle Experience +15% (Characters of this culture)
Warrior MonksRegional1
  • Prowess per Level of Devotion +1 (Characters of this culture)
Warrior PriestsWarfare1
  • Prowess per Level of Devotion +1 (Characters of this culture)
Water RitualsRitual1
  • Monthly Learning Lifestyle Experience +10% (Characters of this culture)
Wolves of the Deep SteppeRegional1
  • Prowess +4 (Characters of this culture)

Largest Monthly Learning Lifestyle Experience

  1. 1.Beacon of Learning · Characters of this culture+20%
  2. 2.Philosopher Culture · Characters of this culture+20%
  3. 3.Scholar Officials · Characters of this culture+20%
  4. 4.Water Rituals · Characters of this culture+10%

Largest Prowess per Level of Devotion

  1. 1.Sorcerous Metallurgy · Characters of this culture+2
  2. 2.Desert Ribats · Characters of this culture+1
  3. 3.Warrior Monks · Characters of this culture+1
  4. 4.Warrior Priests · Characters of this culture+1

Largest Prowess

  1. 1.Wolves of the Deep Steppe · Characters of this culture+4
  2. 2.Hirds · Characters of this culture+2
  3. 3.Pastorialists · Characters of this culture+1

Best traditions for health, stress & bloodline

6 traditions with at least one positive health, stress & bloodline effect, the ones with the most such effects first.

traditionEffectsWhat it gives
Sacred MountainsRitual2
  • County Fertility Decline in Mountains Terrain -10% (Characters of this culture)
  • County Fertility Decline in Desert Mountains Terrain -10% (Characters of this culture)
CultivationRegional1
  • Life Expectancy (years) +5 (Characters of this culture)
ForbearingSocial1
  • Stress Gain -10% (Characters of this culture)
Hill DwellersRealm1
  • County Fertility Growth in Hills Terrain +0.1 (Provinces of this culture)
NudistsSocial1
  • Stress Gain -10% (Characters of this culture)
VegetariansSocial1
  • Health +0.25 (Characters of this culture)