Realm tradition
Ruling Caste
tradition_ruling_casteRulers of this culture are used to lording over subjects that are not their own culture. They know how to effectively suppress revolts, though at the cost of public perception.
Effects
Characters of this culture
- Dread Gain per Tyranny+0.3
- Dread Decay-30%
- Siege Progress against Revolts+25%
The culture
- Cultural Acceptance Gain-25%
Other effects
- Different-Culture Peasant Factions and Populist Factions are less common
- Convert to Local Culture Decision Cost: +300%
- Rulers will seldom use the Promote Culture Councillor Task
Cultures that start with it
Saxon, Bai, Kannada, Norman, Kannauji, Sinhala, Sicilian, Khitan, Mossi, Songhai, Wolof, Bulgarian, Oghuz, Bolghar, Avar, Shatuo, Turkmen
Source: game/common/culture/traditions/00_realm_traditions.txt and the English localisation, Crusader Kings III 1.20.0.3.