
Culture
Norman
set_culture normanCulture ID norman. set_culture changes the culture of the character you play; change_culture <county id> norman changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Ruling CasteRealm+0.3 Dread Gain per Tyranny, -30% Dread Decay, +25% Siege Progress against Revolts
Stand and FightWarfare+2 Levy Toughness, +10% Men-at-Arms Toughness, +10% Heavy Infantry Toughness, +10% Heavy Cavalry Toughness, …
Chanson de GesteRegional+2 Number of Knights, +5 Negate prowess penalty, +20% Accolade Glory Gain, +5% Legend Spread Chance
Added with a DLC
- Audacious Cadets with Roads To Power
Bellicose ethos
This culture considers conflict and violence to be necessary states of existence; ingrained in its people is the idea that one should stand up and fight for their own.
Characters of this culture
- Prowess+2
- Herd Conversion into Horde Riders+1%
- Men-at-Arms Recruitment Cost-10%
- Men-at-Arms Maintenance-10%
- Minority Vassal Opinion (Different Culture)-10
The culture
- Mercenary count+50%
Provinces of this culture
- Levy Size+10%
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Frankish cultures
Source: game/common/culture/cultures/00_frankish.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.