Culture
English
set_culture englishCulture ID english. set_culture changes the culture of the character you play; change_culture <county id> english changes a county's. Both need the debug mode (launch option -debug_mode).

Traditions
The traditions this culture starts with, and what each one does.
Hereditary HierarchyRealm-5% Castle Holding Construction Cost, +10% Feudal Vassal Tax Contribution, +25% Long Reign Bonus, -50% Tyranny Loss
ChivalrySocial+50% Tyranny Gain, +10% Accolade Glory Gain
Castle KeepersRealm+10% Castle Holding Construction Time, +20% Castle Holding Construction Cost
Longbow CompetitionsWarfare+4 Max Size of Archer Regiments, -2 Max Size of Heavy Cavalry Regiments, -2 Max Size of Spearmen Regiments
Bureaucratic ethos
No culture lasts longer than its oldest record, and this culture believes in accounting so meticulous as to guarantee immortality.
Characters of this culture
Counties of this culture
- Rulers can adopt Bureaucratic Government type as a King as well when they are Emperors
Martial custom: Men Only
- Only men can be Commanders and Knights
Other West Germanic cultures
Source: game/common/culture/cultures/00_west_germanic.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/pillars/00_ethos.txt, game/history/provinces (counties at the start) and the English localisation, Crusader Kings III 1.20.0.3.