
Culture
Scots
set_culture scottishCulture ID scottish. set_culture changes the culture of the character you play; change_culture <county id> scottish changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Hereditary HierarchyRealm-5% Castle Holding Construction Cost, +10% Feudal Vassal Tax Contribution, +25% Long Reign Bonus, -50% Tyranny Loss
City KeepersRealm-25% City Buildings Construction Time
XenophilicSocial+10 Different Culture Opinion
Strong KinshipRegional+15 House Opinion, -10 Opinion of Liege
Bureaucratic ethos
No culture lasts longer than its oldest record, and this culture believes in accounting so meticulous as to guarantee immortality.
Characters of this culture
- Cultural head fascination+5%
- Monthly Lifestyle Experience+10%
- Minority Vassal Opinion (Different Culture)-10
Counties of this culture
- Development Growth+15%
- Rulers can adopt Bureaucratic Government type as a King as well when they are Emperors
Martial custom: Men Only
- Only men can be Commanders and Knights
Other West Germanic cultures
Source: game/common/culture/cultures/00_west_germanic.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.