
Culture
Anglo-Saxon
set_culture anglo_saxonCulture ID anglo_saxon. set_culture changes the culture of the character you play; change_culture <county id> anglo_saxon changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Bureaucratic ethos
No culture lasts longer than its oldest record, and this culture believes in accounting so meticulous as to guarantee immortality.
Characters of this culture
- Cultural head fascination+5%
- Monthly Lifestyle Experience+10%
- Minority Vassal Opinion (Different Culture)-10
Counties of this culture
- Development Growth+15%
- Rulers can adopt Bureaucratic Government type as a King as well when they are Emperors
Martial custom: Men Only
- Only men can be Commanders and Knights
Other West Germanic cultures
Source: game/common/culture/cultures/00_west_germanic.txt, game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.