
Culture
Old Saxon
set_culture old_saxonCulture ID old_saxon. set_culture changes the culture of the character you play; change_culture <county id> old_saxon changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Ting-MeetRegional
SeafarersSocial-85% Embarkation Cost
HirdsRegional-5% Cultural head fascination, +1 Number of Knights, +2 Prowess, +10% Accolade Glory Gain
Added with a DLC
- Malleable Invaders with Hybridize Culture
Bellicose ethos
This culture considers conflict and violence to be necessary states of existence; ingrained in its people is the idea that one should stand up and fight for their own.
Martial custom: Men Only
- Only men can be Commanders and Knights
Other West Germanic cultures
Source: game/common/culture/cultures/00_west_germanic.txt, game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/pillars/00_ethos.txt, game/history/provinces (counties at the start) and the English localisation, Crusader Kings III 1.20.0.3.