
Effect · every source
How to increase Mercenary count in CK3
4 sources raise Mercenary count and 0 lower it in the game files of patch 1.20.0.3.
mercenary_count_multThe biggest boosts
+200%Malleable SubjectsCultural tradition · The culture
+100%Swords for HireCultural tradition · The culture
+100%CondottieriInnovation · The culture
What raises Mercenary count (4)
Cultural traditions (2)

Malleable Subjects+200%
The culture
tradition_fp2_malleable_subjects· game/common/culture/traditions/03_fp2_traditions.txt
Swords for Hire+100%
The culture
tradition_swords_for_hire· game/common/culture/traditions/00_combat_traditions.txt
Culture pillars (1)
Innovations (1)

Condottieri+100%
The culture
innovation_condottieri· game/common/culture/innovations/00_late_medieval_innovations.txt
Source: game/common/culture/innovations/00_late_medieval_innovations.txt, game/common/culture/pillars/00_ethos.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/03_fp2_traditions.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.