CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Mercenary count in CK3

4 sources raise Mercenary count and 0 lower it in the game files of patch 1.20.0.3.

mercenary_count_mult

The biggest boosts

  1. +200%Malleable SubjectsCultural tradition · The culture
  2. +100%Swords for HireCultural tradition · The culture
  3. +100%CondottieriInnovation · The culture

What raises Mercenary count (4)

Cultural traditions (2)

  • Malleable Subjects+200%

    The culture

    tradition_fp2_malleable_subjects · game/common/culture/traditions/03_fp2_traditions.txt

  • Swords for Hire+100%

    The culture

    tradition_swords_for_hire · game/common/culture/traditions/00_combat_traditions.txt

Culture pillars (1)

  • Bellicose+50%

    The culture

    ethos_bellicose · game/common/culture/pillars/00_ethos.txt

Innovations (1)

  • Condottieri+100%

    The culture

    innovation_condottieri · game/common/culture/innovations/00_late_medieval_innovations.txt

Source: game/common/culture/innovations/00_late_medieval_innovations.txt, game/common/culture/pillars/00_ethos.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/03_fp2_traditions.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.