Warfare tradition
Swords for Hire
tradition_swords_for_hireThis culture views mercenary work favorably and encourages warriors to seek glory as mercenaries in-between wars.
Effects
Characters of this culture
- Same Culture Mercenary Hire Cost-15%
- Travel Speed+10%
- Travel Safety+10%
The culture
- Mercenary count+100%
Other effects
- Wanderers gain extra combat skills over time, such as Martial, Prowess or Commander Traits
- Knights in Mercenary Courts rapidly gain Prowess
- Idle Courtiers are much more likely to become Wanderers
- Unlocks the Offer Military Assistance Interaction
- Allows the Become Adventurer Decision
- Characters are much more likely to become Adventurers
Cultures that start with it
Karelian, Breton, Carthaginian, Kurdish, Daylamite, Sicilian, Albanian, Oghuz, Pecheneg, Cuman, Kipchak
Source: game/common/culture/traditions/00_combat_traditions.txt and the English localisation, Crusader Kings III 1.20.0.3.