Culture
Sicilian
set_culture sicilianCulture ID sicilian. set_culture changes the culture of the character you play; change_culture <county id> sicilian changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
XenophilicSocial+10 Different Culture Opinion
Swords for HireWarfare-15% Same Culture Mercenary Hire Cost, +10% Travel Speed, +10% Travel Safety
Ruling CasteRealm+0.3 Dread Gain per Tyranny, -30% Dread Decay, +25% Siege Progress against Revolts
Refined PoetrySocial+5% Legend Spread Chance
Republican LegacyRegional-5% City Buildings Construction Cost, -5% City Holding Construction Cost, -20 Barons And Minor Landholders Vassal Opinion, -20 Parochial Vassal Opinion, …
Ceremonious ethos
The ceremony of court life is so integral to this culture that it forms a core part of people's social behavior. A place for everyone, and everyone in their place.
Characters of this culture
- Monthly Prestige+10%
- Title Creation Cost-15%
- House Opinion+5
- Court grandeur baseline+5
- Minority Vassal Opinion (Different Culture)-10
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Latin cultures
Source: game/common/culture/cultures/00_latin.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.