
Culture
Lombard
set_culture lombardCulture ID lombard. set_culture changes the culture of the character you play; change_culture <county id> lombard changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
IsolationistRealm-25% Diplomatic Range, +5 Same Culture Opinion
Martial AdmirationSocial+2 Number of Knights, +5 Negate prowess penalty, +10% Accolade Glory Gain
Stand and FightWarfare+2 Levy Toughness, +10% Men-at-Arms Toughness, +10% Heavy Infantry Toughness, +10% Heavy Cavalry Toughness, …
Republican LegacyRegional-5% City Buildings Construction Cost, -5% City Holding Construction Cost, -20 Barons And Minor Landholders Vassal Opinion, -20 Parochial Vassal Opinion, …
Stoic ethos
This culture believes in standing strong like a mountain, taking any and all hardships that life may throw at them and enduring them all with grim determination and an indomitable spirit.
Characters of this culture
- Friendly Fatal Casualties-15%
- Stress Gain-15%
- Minority Vassal Opinion (Different Culture)-10
- Herd Gain+4%
Provinces of this culture
- Defender Holding Advantage+5
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Latin cultures
Source: game/common/culture/cultures/00_latin.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.