Realm tradition
Isolationist
tradition_isolationistThis culture prefers to keep to itself, and doesn't often look outside its own sphere.
Effects
Characters of this culture
- Diplomatic Range-25%
- Same Culture Opinion+5
The culture
- Cultural Acceptance Gain-35%
Counties of this culture
- Monthly county control growth+0.5/month
Other effects
- Idle Courtiers are less likely to become Wanderers if their Liege is of the same Culture
- Marriage Acceptance towards other Cultures: -50
- Very unlikely to arrange Marriages outside their own Culture
- The Convert to Local Culture Decision causes Stress gain and is avoided by Rulers
- Characters of this Culture have a higher chance of Plagues not spreading into their lands
- Improves the Strengthen Sentries Countermeasure (Tier 3)
- Improves the Redouble Guards Countermeasure (Tier 3)
Cultures that start with it
Nivkh, Finnish, Vepsian, Guanche, Gothic, Ethiopian, Beja, Baloch, Daylamite, Emishi, Sardinian, Lombard, Langobard, Senoi, Papuan, Shiwei, Nakkavaram, Bozo, Bosnian, Ostyak
Source: game/common/culture/traditions/00_realm_traditions.txt and the English localisation, Crusader Kings III 1.20.0.3.