
Culture
Gothic
set_culture gothicCulture ID gothic. set_culture changes the culture of the character you play; change_culture <county id> gothic changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
IsolationistRealm-25% Diplomatic Range, +5 Same Culture Opinion
Martial AdmirationSocial+2 Number of Knights, +5 Negate prowess penalty, +10% Accolade Glory Gain
Stand and FightWarfare+2 Levy Toughness, +10% Men-at-Arms Toughness, +10% Heavy Infantry Toughness, +10% Heavy Cavalry Toughness, …
Added with a DLC
- Malleable Invaders with Hybridize Culture
Bellicose ethos
This culture considers conflict and violence to be necessary states of existence; ingrained in its people is the idea that one should stand up and fight for their own.
Martial custom: Men Only
- Only men can be Commanders and Knights
Source: game/common/culture/cultures/00_dead.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/pillars/00_ethos.txt, game/history/provinces (counties at the start) and the English localisation, Crusader Kings III 1.20.0.3.