
Effect · every source
How to reduce Men-at-Arms Recruitment Cost in CK3
5 sources raise Men-at-Arms Recruitment Cost and 12 lower it in the game files of patch 1.20.0.3 — for this one, lower is better.
men_at_arms_recruitment_costThe biggest reductions
-30%Military AcademiesBuilding · Holder- -25%Take the Custom Where it ComesLifestyle perk · Adventurer government
-25%Frugal ArmorersCultural tradition · Characters of this culture
What lowers Men-at-Arms Recruitment Cost (12)
Lifestyle perks (4)
Take the Custom Where it Comes-25%
Adventurer government
planned_cultivation_perk· game/common/lifestyle_perks/00_learning_2_scholarship_tree_perks.txtAdventurer government
prepared_conscription_perk· game/common/lifestyle_perks/00_martial_2_authority_tree_perks.txtSoldiers of Lesser Fortune-20%
Adventurer government
soldiers_of_lesser_fortune_perk· game/common/lifestyle_perks/00_martial_2_authority_tree_perks.txtServe the Crown-10%
Adventurer government
serve_the_crown_perk· game/common/lifestyle_perks/00_martial_2_authority_tree_perks.txt
Cultural traditions (2)

Frugal Armorers-25%
Characters of this culture
tradition_frugal_armorsmiths· game/common/culture/traditions/00_combat_traditions.txt
Characters of this culture
tradition_roman_legacy· game/common/culture/traditions/00_realm_traditions.txt
Culture pillars (1)
Innovations (1)

Coking-15%
Characters of this culture
innovation_coking· game/common/culture/innovations/tgp_innovations.txt
Buildings (3)

Holder
Levels 1–3: -10% to -30% (3 levels give it)
military-academy· game/common/buildings/00_duchy_capital_buildings.txt
Great Barracks-10%
Holder
celestial-great-barracks· game/common/buildings/tgp_great_project_buildings.txt
Quarries-8%
Holder · culture with Mountain Homes or Mountaineer Ruralism
Levels 1–8: -1% to -8% (8 levels give it)
quarries· game/common/buildings/00_standard_economy_buildings.txt
Laws (1)
Imperial Pacification-15%
Imperial Policies · Rulers with this law
imperial_expansion_law· game/common/laws/03_imperial_policies.txt
What raises Men-at-Arms Recruitment Cost (5)
Cultural traditions (3)

Only the Strong+25%
Characters of this culture
tradition_only_the_strong· game/common/culture/traditions/00_combat_traditions.txt
Agrarian+25%
Characters of this culture
tradition_agrarian· game/common/culture/traditions/00_realm_traditions.txt
Characters of this culture
tradition_intensive_farming· game/common/culture/traditions/tgp_traditions.txt
Laws (1)
Disarmament+25%
Imperial Policies · Rulers with this law
disarmament_law· game/common/laws/03_imperial_policies.txt
Governments (1)
Administrative+100%
Top liege
administrative_government· game/common/governments/00_government_types.txt
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/tgp_great_project_buildings.txt, game/common/culture/innovations/tgp_innovations.txt, game/common/culture/pillars/00_ethos.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/tgp_traditions.txt, game/common/governments/00_government_types.txt, game/common/laws/03_imperial_policies.txt, game/common/lifestyle_perks/00_learning_2_scholarship_tree_perks.txt, game/common/lifestyle_perks/00_martial_2_authority_tree_perks.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.