
Learning lifestyle · perk tree
Scholarship tree (Scholar)
9 perks. Each costs one Learning perk point: 1,000 experience, earned at a base 25 a month while a Learning focus is chosen — 9 × 1,000 ÷ 25 = 360 months, about 30 years for the whole tree before modifiers. The last perk gives the Erudite trait.
Tree layout
Positions and links as in the game's files. A perk needs every perk linked above it.
Focus
Scholarship Focus
Not Adventurer governmentThe knowledge of those who have come before, the knowledge of those still living, and the knowledge of perpetual truths.
Other Learning trees
All trees: Diplomacy · Martial · Stewardship · Intrigue · Learning · Wandering
Perks
Pedagogy
Starting perk of the treepedagogy_perk
- Wards can get additional Skills, and can become Friends with their Guardian
Governments with merit
- Study Confucian Classics Phase Length20 days faster per Scheme Phase
Theocracy governments
- Study Scripture Phase Length20 days faster per Scheme Phase
Camp Scientists
Starting perk of the treescientific_perk
- Adventurer governmentBonus Modifiers from the Steadfast Camp Temperament now also scale by number of Followers with 15 Learning or more (1 per Follower)
Not Adventurer government
Adventurer government
Open-Minded
Needs Pedagogyopen_minded_perk
- Can learn 2 additional Languages without any penalties
Not Theocracy governments
Theocracy governments
Not Adventurer government
Adventurer government
- Learn Language Phase Length120 days faster per Scheme Phase
Take the Custom Where it Comes
Needs Camp Scientistsplanned_cultivation_perk
- Neither Adventurer government nor Nomadic governmentIncrease Development in County Efficiency: +20%
- Adventurer governmentMay recruit Cultural Men-at-Arms from where you are located
Adventurer government
- Wanderer (Lifestyle Traveler) Trait Experience Gain+100%
- Men-at-Arms Recruitment Cost-25%
Nomadic government
Strength in Diversity
Needs Open-Mindedapostate_perk
- Adventurer governmentYou now gain +1 for every three unique Faiths your Followers have when Camp Temperament is Steadfast
Applied Scholarship
Needs Take the Custom Where it Comesscholarly_circles_perk
Adventurer government
- Enemy Defensive Advantage-50%
- Knight Effectiveness per Learning Skill+0.5%
- Learning per Level of Fame-1
Inspiration is Everywhere
Needs Strength in Diversity and Applied Scholarshiplearn_on_the_job_perk
- Not Adventurer governmentGain 20% of Councillors' primary Skills
- Adventurer governmentFollowers will occasionally become Inspired to write Books
Adventurer government
- Seasoned (Lifestyle Traveler) Trait Experience Gain+200%
Acclaimed Authors
Needs Inspiration is Everywheresanctioned_loopholes_perk
- Neither Adventurer government nor Governments with merit nor Ritsuryō government nor Sōryō government (and other conditions)Unlocks the Buy Claim Interaction
- In some casesThe Beseech Claim and Request Claim Endorsement Interactions have +200 Acceptance
- Theocracy governments (and other conditions)Sell Claim Piety Cost: -25%
- Adventurer governmentFollowers produce significantly higher-quality Artifacts when completing Book Inspirations
Adventurer government
Governments with merit
- Confucian Education Trait Experience Gain+15%
- Merit+2/month
Ritsuryō government
- Confucian Education Trait Experience Gain+15%
- Domicile Piety+0.5/month
Sōryō government
- Confucian Education Trait Experience Gain+15%
- Domicile Piety+0.5/month
Erudite
Needs Acclaimed Authorserudite_perk
- Gains the
Erudite trait
Source: game/common/lifestyle_perks/00_learning_2_scholarship_tree_perks.txt, game/common/lifestyles/00_lifestyles.txt, game/common/focuses/00_lifestyle_focuses.txt and the English localisation, Crusader Kings III 1.20.0.3. Effects shown in the game only for certain governments, faiths or cultures carry that condition; “In some cases” marks a condition the files test that is not spelled out here.