
Effect · every source
How to reduce Faith Conversion Cost in CK3
1 source raises Faith Conversion Cost and 12 lower it in the game files of patch 1.20.0.3 — for this one, lower is better.
faith_conversion_piety_cost_multThe biggest reductions
- -75%Strength in DiversityLifestyle perk
-50%TaqiyaTenet · Characters holding it as a personal tenet- -50%Strange GodsDynasty legacy · Adventure legacy · Members of the dynasty
What lowers Faith Conversion Cost (12)
Traits (1)

Cynical-20%
cynical· game/common/traits/00_traits.txt
Lifestyle perks (1)
apostate_perk· game/common/lifestyle_perks/00_learning_2_scholarship_tree_perks.txt
Cultural traditions (4)

Steppe Tolerance-30%
Characters of this culture
tradition_steppe_tolerance· game/common/culture/traditions/00_regional_traditions.txt
Characters of this culture
tradition_tgp_religious_hospitality· game/common/culture/traditions/tgp_traditions.txt
Characters of this culture
tradition_malleable_invaders· game/common/culture/traditions/00_combat_traditions.txt
Characters of this culture
tradition_religion_blending· game/common/culture/traditions/00_ritual_traditions.txt
Tenets (2)

Taqiya-50%
Characters holding it as a personal tenet
tenet_false_conversion_sanction· game/common/religion/tenet_types/00_tenet_types.txt
Household Gods-15%
Followers
tenet_household_gods· game/common/religion/tenet_types/00_tenet_types.txt
Buildings (3)



Holder
giant-wild-goose-pagoda· game/common/buildings/00_special_buildings.txt
Dynasty legacies (1)
Strange Gods-50%
Adventure legacy · Members of the dynasty
fp1_adventure_legacy_3· game/common/dynasty_perks/01_fp1_dynasty_perks.txt
What raises Faith Conversion Cost (1)
Traits (1)

Zealous+20%
zealous· game/common/traits/00_traits.txt
Source: game/common/buildings/00_special_buildings.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/traditions/00_ritual_traditions.txt, game/common/culture/traditions/tgp_traditions.txt, game/common/dynasty_perks/01_fp1_dynasty_perks.txt, game/common/lifestyle_perks/00_learning_2_scholarship_tree_perks.txt, game/common/religion/tenet_types/00_tenet_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.