Warfare tradition
Malleable Invaders
tradition_malleable_invadersWe will take your lands, your children, your traditions, and your future.
Effects
Characters of this culture
- Faith Conversion Cost-20%
- Different faith county opinion-20%
Other effects
- Creating a Hybrid Culture requires 50% less Cultural Acceptance
- Hybrid Culture Creation Cost: -75%
- Convert to Local Culture Decision Cost: -75%
Cultures that start with it
No culture starts with it in the game files.
Source: game/common/culture/traditions/00_combat_traditions.txt and the English localisation, Crusader Kings III 1.20.0.3.