Regional tradition
Religious Hospitality
tradition_tgp_religious_hospitalityThis culture is adept at blending foreign religions with their customs, leading to a more cosmopolitan society with many faiths living peacefully amongst each other. Much of this is achieved through trade and international relations.
Effects
Characters of this culture
- Different Faith Opinion+20
- Faith Conversion Cost-25%
- Different faith county opinion-50%
Other effects
- Invite to Court Character Interaction Acceptance: +15
- The Invite Religious Exiles Decision costs 50% less Piety
- The Development gain from Invite Religious Exiles Decision is doubled
- Characters use the Invite Religious Exiles Decision more often
Cultures that start with it
No culture starts with it in the game files.
Added with a DLC
Cham (All Under Heaven)
Source: game/common/culture/traditions/tgp_traditions.txt and the English localisation, Crusader Kings III 1.20.0.3.