CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Learning lifestyle · perk tree

Theology tree (Theologian)

9 perks. Each costs one Learning perk point: 1,000 experience, earned at a base 25 a month while a Learning focus is chosen — 9 × 1,000 ÷ 25 = 360 months, about 30 years for the whole tree before modifiers. The last perk gives the Theologian trait.

Open this tree in the perk planner

Tree layout

Positions and links as in the game's files. A perk needs every perk linked above it.

Focus

Theology Focus

Not Adventurer government

Faith and knowledge. Understanding the divine means understanding the world.

Other Learning trees

All trees: Diplomacy · Martial · Stewardship · Intrigue · Learning · Wandering

Perks

Faithful

Starting perk of the treefaithful_perk

  • Adventurer governmentSteadfast Camp Temperament now also grants a scaling +1 Faith Hostility Advantage

Governments with merit

Theocracy governments

Faith with Lay Clergy

Faith with Theocratic

Proselytize Zealously

Needs Faithfulzealous_proselytizer_perk

  • Neither Adventurer government nor Nomadic governmentConvert Faith in County Progress Speed: +25%
  • In some casesEnables the Proselytize to Locals Travel Option
  • Nomadic governmentThe Inspire Conversion Character Interaction has a higher acceptance chance
  • Nomadic governmentAid Stargazer Kurultai Councillor Task Efficiency: +10%
  • In some casesUnlocks the Evangelize Tenet Intent at Activities with guests, allowing you to increase Tenet Popularity

Prolific Pilgrim

Needs Faithfulclerical_justifications_perk

  • Neither Adventurer government nor Nomadic governmentReligious Relations Efficiency: +20%
  • In some casesPilgrimage Cost: -50%
  • Passively learn Tenets, Doctrines, and whole Rites from close relations (spouses, friends, etc.) and while Traveling twice as often

Religious Camp

Needs Proselytize Zealouslyreligious_icon_perk

  • Neither Adventurer government nor Nomadic governmentConvert Faith in County: The time it takes to convert a County is no longer increased if that Faith has higher Fervor than your Faith
  • Adventurer governmentYou now gain GetLocalPlayerPietyTextIcon+0.4/month for every Follower of your Faith when Camp Temperament is Steadfast
  • Nomadic governmentCharacters converted through the Inspire Conversion Character Interaction will become Obedient
  • In some cases… Piety Cost: -25%

Mandala government

Visiting Churches

Needs Prolific Pilgrimchurch_and_state_perk

  • Adventurer governmentVisiting a Temple Holding awards GetLocalPlayerPietyTextIcon25
  • Adventurer governmentVisiting a Religious Point of Interest awards GetLocalPlayerPietyTextIcon150

Governments using domicile but not adventurer

  • Monthly Domicile Piety+5%

Ecclesiastical government

Faith with Lay Clergy

Faith with Theocratic

Wandering Missionary

Needs Religious Campprophet_perk

  • In some casesUnlocks the Proclaim the Living Word Decision
  • Adventurer governmentEnables the Attempt to Convert Interaction with anyone whose Domain your Camp is located in
  • Adventurer governmentGain Prestige when successfully using the Attempt to Convert Interaction

Not Governments with merit

Radiant

Needs Visiting Churchesradiant_perk

Defender of the Faith

Needs Radiant and Wandering Missionarydefender_of_the_faith_perk

  • Adventurer governmentRemoves the Acceptance Penalty from the target not being Cynical when using the Attempt to Convert Interaction
  • Adventurer governmentDoubles Acceptance from your Learning when using the Attempt to Convert Interaction (presuming your Learning is higher)

Theocracy governments

Theologian

Needs Defender of the Faiththeologian_perk

Source: game/common/lifestyle_perks/00_learning_3_theology_tree_perks.txt, game/common/lifestyles/00_lifestyles.txt, game/common/focuses/00_lifestyle_focuses.txt and the English localisation, Crusader Kings III 1.20.0.3. Effects shown in the game only for certain governments, faiths or cultures carry that condition; “In some cases” marks a condition the files test that is not spelled out here.