
Effect · every source
How to increase Additional fort level in CK3
9 sources raise Additional fort level and 0 lower it in the game files of patch 1.20.0.3.
additional_fort_levelThe biggest boosts
+6MarchesBuilding · Each de jure county of the duchy
+6Siege WorksBuilding · Each de jure county of the duchy
+6Great BarracksBuilding · Each de jure county of the duchy
What raises Additional fort level (9)
Lifestyle perks (3)
Theocracy governments
defender_of_the_faith_perk· game/common/lifestyle_perks/00_learning_3_theology_tree_perks.txtNot Adventurer government
enduring_hardships_perk· game/common/lifestyle_perks/00_martial_2_authority_tree_perks.txtNot Adventurer government
defensive_measures_perk· game/common/lifestyle_perks/00_stewardship_2_domain_tree_perks.txt
Buildings (6)

Marches+6
Each de jure county of the duchy
Levels 1–3: +2 to +6 (3 levels give it)
march· game/common/buildings/00_duchy_capital_buildings.txt
Each de jure county of the duchy
Levels 1–3: +2 to +6 (3 levels give it)
siege-works· game/common/buildings/00_duchy_capital_buildings.txt
Each de jure county of the duchy
celestial-great-barracks· game/common/buildings/tgp_great_project_buildings.txt
Castle+4
Province · culture with Hidden Cities, in Jungle
Levels 1–4: +1 to +4 (4 levels give it)
castle· game/common/buildings/00_castle_buildings.txt
Province · culture with Hidden Cities, in Jungle
Levels 1–2: +2 to +4 (2 levels give it)
tribe· game/common/buildings/00_tribal_buildings.txt
Province · culture with Hidden Cities, in Jungle
Levels 1–4: +1 to +4 (4 levels give it)
temple-citadel· game/common/buildings/temple_citadel_buildings.txt
Source: game/common/buildings/00_castle_buildings.txt, game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_tribal_buildings.txt, game/common/buildings/temple_citadel_buildings.txt, game/common/buildings/tgp_great_project_buildings.txt, game/common/lifestyle_perks/00_learning_3_theology_tree_perks.txt, game/common/lifestyle_perks/00_martial_2_authority_tree_perks.txt, game/common/lifestyle_perks/00_stewardship_2_domain_tree_perks.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.