CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Additional fort level in CK3

9 sources raise Additional fort level and 0 lower it in the game files of patch 1.20.0.3.

additional_fort_level

The biggest boosts

  1. +6MarchesBuilding · Each de jure county of the duchy
  2. +6Siege WorksBuilding · Each de jure county of the duchy
  3. +6Great BarracksBuilding · Each de jure county of the duchy

What raises Additional fort level (9)

Lifestyle perks (3)

  • Defender of the Faith+1

    Theocracy governments

    defender_of_the_faith_perk · game/common/lifestyle_perks/00_learning_3_theology_tree_perks.txt

  • Enduring Hardships+1

    Not Adventurer government

    enduring_hardships_perk · game/common/lifestyle_perks/00_martial_2_authority_tree_perks.txt

  • On the Road+1

    Not Adventurer government

    defensive_measures_perk · game/common/lifestyle_perks/00_stewardship_2_domain_tree_perks.txt

Buildings (6)

  • Marches+6

    Each de jure county of the duchy

    Levels 1–3: +2 to +6 (3 levels give it)

    march · game/common/buildings/00_duchy_capital_buildings.txt

  • Siege Works+6

    Each de jure county of the duchy

    Levels 1–3: +2 to +6 (3 levels give it)

    siege-works · game/common/buildings/00_duchy_capital_buildings.txt

  • Great Barracks+6

    Each de jure county of the duchy

    celestial-great-barracks · game/common/buildings/tgp_great_project_buildings.txt

  • Castle+4

    Province · culture with Hidden Cities, in Jungle

    Levels 1–4: +1 to +4 (4 levels give it)

    castle · game/common/buildings/00_castle_buildings.txt

  • Tribal Hold+4

    Province · culture with Hidden Cities, in Jungle

    Levels 1–2: +2 to +4 (2 levels give it)

    tribe · game/common/buildings/00_tribal_buildings.txt

  • Temple Citadel+4

    Province · culture with Hidden Cities, in Jungle

    Levels 1–4: +1 to +4 (4 levels give it)

    temple-citadel · game/common/buildings/temple_citadel_buildings.txt

Source: game/common/buildings/00_castle_buildings.txt, game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_tribal_buildings.txt, game/common/buildings/temple_citadel_buildings.txt, game/common/buildings/tgp_great_project_buildings.txt, game/common/lifestyle_perks/00_learning_3_theology_tree_perks.txt, game/common/lifestyle_perks/00_martial_2_authority_tree_perks.txt, game/common/lifestyle_perks/00_stewardship_2_domain_tree_perks.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.