
Stewardship lifestyle · perk tree
Domain tree (Architect)
9 perks. Each costs one Stewardship perk point: 1,000 experience, earned at a base 25 a month while a Stewardship focus is chosen — 9 × 1,000 ÷ 25 = 360 months, about 30 years for the whole tree before modifiers. The last perk gives the Architect trait.
Tree layout
Positions and links as in the game's files. A perk needs every perk linked above it.
Focus
Domain Focus
Not Adventurer governmentMy land and the people under my care are my strength.
Other Stewardship trees
All trees: Diplomacy · Martial · Stewardship · Intrigue · Learning · Wandering
Perks
Camp Tax
Starting perk of the treetax_man_perk
- Not Adventurer governmentCollect Taxes Effectiveness: +25%
Adventurer government
- Domicile Income+0.5/month
- Domicile Building Construction Cost-10%
Nomadic government
- Domicile Herd+3/month
Cutting Costs
Starting perk of the treecutting_corners_perk
- Adventurer governmentRefill Men-at-Arms Gold cost: -25%
Not Adventurer government
- Holding Construction Cost-5%
- Holding Construction Cost-5%
- Holding Construction Cost-5%
- Building Construction Cost-5%
- Building Construction Cost-5%
- Building Construction Cost-5%
- Domicile Building Construction Cost-5%
Nomadic government
Theocracy governments
On the Road
Needs Camp Taxdefensive_measures_perk
Not Adventurer government
Adventurer government
Professional Recruitment
Needs Cutting Costsprofessional_workforce_perk
- Adventurer governmentSignificantly improves Characters recruited in the Tavern when using the Visit Settlement Decision
Not Adventurer government
Governments using domicile but not adventurer
Theocracy governments
See How It's Done
Needs On the Roadorganized_muster_rolls_perk
- Adventurer governmentVisiting a Point of Interest awards …
Not Adventurer government
Nomadic government
Worldly Knowledge
Needs Professional Recruitmentcentralization_perk
- Adventurer governmentVisiting a Capital Point of Interest improves all Followers by 1 Skill point
Not Adventurer government
Nomadic government
- Herd Gain+15%
Inspirational Journeys
Needs See How It's Done and Worldly Knowledgepopular_figurehead_perk
- Adventurer governmentEnables the Gather Inspiration Travel Option
Not Adventurer government
Renowned Artificers
Needs Inspirational Journeysdivided_attention_perk
- Adventurer governmentFollowers produce significantly higher-quality Artifacts when completing a Weapon, Armor, or Smith Inspiration
Administrative government
Governments using domain limit
Nomadic government
Adventurer government
- Domicile Income+0.5/month
Mandala government
Sōryō government
Ritsuryō government
Wanua government
Architect
Needs Renowned Artificersarchitect_perk
- Gains the
Architect trait
Source: game/common/lifestyle_perks/00_stewardship_2_domain_tree_perks.txt, game/common/lifestyles/00_lifestyles.txt, game/common/focuses/00_lifestyle_focuses.txt and the English localisation, Crusader Kings III 1.20.0.3. Effects shown in the game only for certain governments, faiths or cultures carry that condition; “In some cases” marks a condition the files test that is not spelled out here.