
Effect · every source
How to reduce Holding Construction Cost in CK3
1 source raises Holding Construction Cost and 5 lower it in the game files of patch 1.20.0.3 — for this one, lower is better.
holding_build_gold_costThe biggest reductions
-30%WatermillsBuilding · Province
-20%Royal ArmoriesBuilding · Each de jure county of the duchy · culture with Metalworkers
-10%ArchitectTrait
What lowers Holding Construction Cost (5)
Traits (1)

Architect-10%
architect· game/common/traits/00_traits.txt
Lifestyle perks (1)
Not Adventurer government
cutting_corners_perk· game/common/lifestyle_perks/00_stewardship_2_domain_tree_perks.txt
Buildings (2)

Watermills-30%
Province
Levels 1–8: -5% to -30% (8 levels give it)
watermills· game/common/buildings/00_standard_economy_buildings.txt
Royal Armories-20%
Each de jure county of the duchy · culture with Metalworkers
Levels 1–3: -10% to -20% (3 levels give it)
royal-armory· game/common/buildings/00_duchy_capital_buildings.txt
Dynasty legacies (1)
Power and Prosperity-5%
Law legacy · Members of the dynasty
law_legacy_3· game/common/dynasty_perks/00_dynasty_perks.txt
What raises Holding Construction Cost (1)
Tenets (1)

Followers
tenet_sanctity_of_nature· game/common/religion/tenet_types/00_tenet_types.txt
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/dynasty_perks/00_dynasty_perks.txt, game/common/lifestyle_perks/00_stewardship_2_domain_tree_perks.txt, game/common/religion/tenet_types/00_tenet_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.