Tenet
Sanctity of Nature
tenet_sanctity_of_natureSanctity of Nature is a religious tenet in Crusader Kings III: Advantage in Forest +5, Levy Size in Forest +20%, Holding Construction Cost +25%, Holding Construction Time +25%, Nomad Ruler of Same Faith Opinion +20 and 4 more. Virtues: Content and Patient. 20 faiths start with it, among them Aluk, Vidilism, Bilikuism, Pūlugaism and 16 more. Patch 1.20.0.3, from game/common/religion/tenet_types/00_tenet_types.txt.
The natural world is the creation of the divine, and we are merely guests in it. We must respect and honor every tree, every animal, and even the ground itself.
Effects
Followers
- Advantage in Forest+5
- Levy Size in Forest+20%
- Holding Construction Cost+25%
- Holding Construction Time+25%
- Nomad Ruler of Same Faith Opinion+20
- Tribal Ruler of Same Faith Opinion+20
- Wanua Ruler of Same Faith Opinion+20
Counties of this faith
Characters holding it as a personal tenet
Other effects
believes_in_harmony_with_nature_invisible- Allows Sanctifying of animal trinkets, feathers, skulls, and hides
- Unlocks the Preserve the Wilderness Decision, reducing Danger and increasing Speed in empty provinces
Virtues and sins
Sins
Faiths that start with it
Aluk, Vidilism, Bilikuism, Pūlugaism, Bimoism, Adamitism, Donyi-Poloism, Sedism, Ukonusko, Saurism, Kamuyism, Paganism, Vvluphixje, Shamanism, Shintōism, Turumism, Slovianska Pravda, Waaqism, Gothaithaya Ngai, Siguism
Source: game/common/religion/tenet_types/00_tenet_types.txt and the English localisation, Crusader Kings III 1.20.0.3.