
Stewardship lifestyle · perk tree
Wealth tree (Avaricious)
9 perks. Each costs one Stewardship perk point: 1,000 experience, earned at a base 25 a month while a Stewardship focus is chosen — 9 × 1,000 ÷ 25 = 360 months, about 30 years for the whole tree before modifiers. The last perk gives the Avaricious trait.
Tree layout
Positions and links as in the game's files. A perk needs every perk linked above it.
Focus
Wealth Focus
Not Adventurer governmentWar, honor, and loyalty are all means to an end: gold!
- Monthly Income+10%
Other Stewardship trees
All trees: Diplomacy · Martial · Stewardship · Intrigue · Learning · Wandering
Perks
Golden Obligations
Starting perk of the treegolden_obligations_perk
- Unlocks the Demand Payment Interaction
Clan government
- Available Tax Jurisdictions+1
Well Stocked
Needs Golden Obligationsheregeld_perk
Not Adventurer government
- Vassal Tax Contribution+10%
- Tributary Taxes+10%
Adventurer government
- Provisions Capacity+50%
Food Haggler
Needs Golden Obligationswar_profiteer_perk
- Adventurer governmentReduces the cost of buying Provisions when using the Visit Settlement Decision by -25%
Not Adventurer government
- Monthly Gold Income while at War+10%
Nature's Pantry
Needs Golden Obligationsit_is_my_domain_perk
- Not Adventurer governmentCan use the Extort Subjects Decision
- Adventurer governmentYou gain +25% more Provisions from the Gather Provisions Decision
Governments using domicile but not adventurer
- Domicile Income+10%
Detailed Cookbooks
Needs Well Stockeddetailed_ledgers_perk
Not Adventurer government
- Republican Ruler Opinion+20
- Republican Vassal Tax Contribution+15%
Adventurer government
- Provisions Loss-20%
Nomadic government
- Monthly Income from Herd+10%
Administrative government
- Administrative Vassal Tax Contribution+10%
Governments with treasury
- Governor Salary+10%
Ecclesiastical government
- Domicile Income+1/month
High-stakes Bartering
Needs Food Hagglerfearful_troops_perk
- Adventurer governmentEnables the High-stakes Bartering Travel Option
Not Adventurer government
- Men-at-Arms Maintenance per Dread-1%
Experienced Foragers
Needs Nature's Pantrygolden_aplomb_perk
- Adventurer governmentWhen using the Gather Provisions Decision, Somewhat Effective Terrain now counts as Very Effective
Not Adventurer government
- Monthly Income per Stress Level+10%
Theocracy governments
- Stewardship per Level of Devotion+1
You Get What You Pay For
Needs Detailed Cookbooks, High-stakes Bartering and Experienced Foragersat_any_cost_perk
- Not Adventurer governmentCan use the Sell Titles Decision
- Adventurer governmentContract Gold Rewards: +25% (Not for Mercenary Contracts)
Not Adventurer government
- Domain Taxes+10%
Avaricious
Needs You Get What You Pay Foravaricious_perk
- Gains the
Avaricious trait
Source: game/common/lifestyle_perks/00_stewardship_1_wealth_tree_perks.txt, game/common/lifestyles/00_lifestyles.txt, game/common/focuses/00_lifestyle_focuses.txt and the English localisation, Crusader Kings III 1.20.0.3. Effects shown in the game only for certain governments, faiths or cultures carry that condition; “In some cases” marks a condition the files test that is not spelled out here.