CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Travel Speed in CK3

25 sources raise Travel Speed and 5 lower it in the game files of patch 1.20.0.3.

character_travel_speed_mult

In Crusader Kings III, 25 sources raise Travel Speed and 5 sources lower it. Biggest raises: Heralding +30%, Impatient +25%, Organized March +25%, On the Road +25% and Explorers +25%. It goes down with Fragile Bones -10%, Fragile Bones -10%, Fragile Bones -10% and 2 more. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.

The biggest boosts

  1. +30%HeraldingFocus · Adventurer government
  2. +25%ImpatientTrait
  3. +25%Organized MarchLifestyle perk

What raises Travel Speed (25)

Traits (9)

Lifestyle perks (2)

  • Organized March+25%

    organized_retreat_perk · game/common/lifestyle_perks/00_martial_1_strategy_tree_perks.txt

  • On the Road+25%

    Adventurer government

    defensive_measures_perk · game/common/lifestyle_perks/00_stewardship_2_domain_tree_perks.txt

Focuses (1)

  • Heralding+30%

    Adventurer government

    diplomacy_adventurer_focus · game/common/focuses/00_lifestyle_focuses.txt

Cultural traditions (7)

  • Caravaneers+20%

    Characters of this culture

    tradition_caravaneers · game/common/culture/traditions/00_regional_traditions.txt

  • Horse Lords+20%

    Characters of this culture

    tradition_horse_lords · game/common/culture/traditions/00_regional_traditions.txt

  • Devoted Horsemanship+20%

    Characters of this culture

    tradition_devoted_horsemanship · game/common/culture/traditions/09_mpo_traditions.txt

  • Prolific Hunters+15%

    Characters of this culture

    tradition_hunters · game/common/culture/traditions/00_societal_traditions.txt

  • Swords for Hire+10%

    Characters of this culture

    tradition_swords_for_hire · game/common/culture/traditions/00_combat_traditions.txt

  • Mendicant Mystics+10%

    Characters of this culture

    tradition_mendicant_mystics · game/common/culture/traditions/00_societal_traditions.txt

  • Audacious Cadets+10%

    Characters of this culture

    tradition_ep3_audacious_cadets · game/common/culture/traditions/07_ep3_traditions.txt

Tenets (3)

  • Pax et Bonum+20%

    Followers

    tenet_mendicant_preachers · game/common/religion/tenet_types/00_tenet_types.txt

  • Sun Worship+15%

    Characters holding it as a personal tenet

    tenet_sun_worship · game/common/religion/tenet_types/00_tenet_types.txt

  • Vita Eremitica+10%

    Followers

    tenet_anachoresis · game/common/religion/tenet_types/00_pam_tenets.txt

Buildings (2)

  • Stables+8%

    Holder

    Levels 1–8: +1% to +8% (8 levels give it)

    stables · game/common/buildings/00_standard_military_buildings.txt

  • Ise Shrine+5%

    Holder

    ise-jingu · game/common/buildings/00_special_buildings.txt

Laws (1)

  • Explorers+25%

    Camp Purpose · Rulers with this law

    camp_purpose_explorers · game/common/laws/00_realm_laws.txt

What lowers Travel Speed (5)

Traits (5)

  • Fragile Bones-10%

    fragile_bones · game/common/traits/00_traits.txt

  • Fragile Bones-10%

    At 25 XP

    fragile_bones · game/common/traits/00_traits.txt

  • Fragile Bones-10%

    At 50 XP

    fragile_bones · game/common/traits/00_traits.txt

  • Fragile Bones-10%

    At 75 XP

    fragile_bones · game/common/traits/00_traits.txt

  • Fragile Bones-10%

    At 100 XP

    fragile_bones · game/common/traits/00_traits.txt

Source: game/common/buildings/00_special_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/07_ep3_traditions.txt, game/common/culture/traditions/09_mpo_traditions.txt, game/common/focuses/00_lifestyle_focuses.txt, game/common/laws/00_realm_laws.txt, game/common/lifestyle_perks/00_martial_1_strategy_tree_perks.txt, game/common/lifestyle_perks/00_stewardship_2_domain_tree_perks.txt, game/common/religion/tenet_types/00_pam_tenets.txt, game/common/religion/tenet_types/00_tenet_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.