Regional tradition
Caravaneers
tradition_caravaneersThis culture is well-integrated into the commercial practices of the region, and its people are strongly associated with the caravan trade.
Effects
Characters of this culture
- Army Movement Speed+5%
- Diplomatic Range+20%
- Travel Safety+20%
- Travel Speed+20%
Other effects
- Wanderers gain extra economic skills over time, such as Stewardship or Lifestyle Traits
- Idle Courtiers are much more likely to become Wanderers
- A second Caravanserai can be constructed in Counties of this Culture
- Allows the Become Adventurer Decision
Cultures that start with it
Bedouin, Hausa, Tajik, Saka, Sogdian, Khwarezmian, Tocharian, Sephardi, Bavli, Tangut, Soninke, Gaw, Syriac, Uyghur, Bjarmian
Source: game/common/culture/traditions/00_regional_traditions.txt and the English localisation, Crusader Kings III 1.20.0.3.