Culture
Bjarmian
set_culture samoyedCulture ID samoyed. set_culture changes the culture of the character you play; change_culture <county id> samoyed changes a county's. Both need the debug mode (launch option -debug_mode).

Traditions
The traditions this culture starts with, and what each one does.
XenophilicSocial+10 Different Culture Opinion
CharismaticSocial+15% Monthly Court Grandeur Change, +10% Personal scheme success chance, +10% Enemy hostile scheme success chance, +10% Travel Safety
Forest WardensRegional+15% Development Growth in Forest, +15% Development Growth in Taiga
CaravaneersRegional+5% Army Movement Speed, +20% Diplomatic Range, +20% Travel Safety, +20% Travel Speed
Stoic ethos
This culture believes in standing strong like a mountain, taking any and all hardships that life may throw at them and enduring them all with grim determination and an indomitable spirit.
Characters of this culture
Provinces of this culture
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Ugro-Permian cultures
Source: game/common/culture/cultures/00_ugro_permian.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/pillars/00_ethos.txt, game/history/provinces (counties at the start) and the English localisation, Crusader Kings III 1.20.0.3.