
Effect · every source
How to reduce Stress Gain in CK3
15 sources raise Stress Gain and 19 lower it in the game files of patch 1.20.0.3 — for this one, lower is better.
stress_gain_multThe biggest reductions
-50%ArbitraryTrait
-30%Royal GardensBuilding · Holder
-25%EccentricTrait · Faith with Esotericism
What lowers Stress Gain (19)
Traits (8)

Arbitrary-50%
arbitrary· game/common/traits/00_traits.txt

Whole of Body-20%
whole_of_body· game/common/traits/00_traits.txt
Gardener-20%
lifestyle_gardener· game/common/traits/00_traits.txt

Gallivanter-10%
gallivanter· game/common/traits/00_traits.txt

Lifestyle perks (1)
Carefree-20%
carefree_perk· game/common/lifestyle_perks/00_learning_1_medicine_tree_perks.txt
Focuses (1)

Sagacity-20%
Adventurer government
learning_adventurer_focus· game/common/focuses/00_lifestyle_focuses.txt
Cultural traditions (2)

Forbearing-10%
Characters of this culture
tradition_forbearing· game/common/culture/traditions/00_societal_traditions.txt
Nudists-10%
Characters of this culture
tradition_nudists· game/common/culture/traditions/tgp_traditions.txt
Culture pillars (1)
Tenets (4)

Followers
tenet_natural_primitivism· game/common/religion/tenet_types/00_tenet_types.txt
Dharmic Pacifism-15%
Characters holding it as a personal tenet
tenet_dharmic_pacifism· game/common/religion/tenet_types/00_tenet_types.txt
Ancestor Worship-15%
Characters holding it as a personal tenet
tenet_ancestor_worship· game/common/religion/tenet_types/00_tenet_types.txt
Buildings (2)

Royal Gardens-30%
Holder
Levels 1–3: -10% to -30% (3 levels give it)
royal-garden· game/common/buildings/00_duchy_capital_buildings.txt
Charnel Grounds-20%
Holder
Levels 1–3: -10% to -20% (3 levels give it)
charnel-grounds· game/common/buildings/00_duchy_capital_buildings.txt
What raises Stress Gain (15)
Traits (13)

Paranoid+100%
paranoid· game/common/traits/00_traits.txt
Eccentric+50%
eccentric· game/common/traits/00_traits.txt
Ambitious+25%
ambitious· game/common/traits/00_traits.txt
decadent· game/common/traits/00_traits.txt
Withering Mind+20%
withering_mind· game/common/traits/00_traits.txt




Faltering Heart+20%
faltering_heart· game/common/traits/00_traits.txt


Cultural traditions (1)

Industrious+15%
Characters of this culture
tradition_hard_working· game/common/culture/traditions/00_societal_traditions.txt
Tenets (1)

Characters holding it as a personal tenet
tenet_pursuit_of_knowledge· game/common/religion/tenet_types/00_tenet_types.txt
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/culture/pillars/00_ethos.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/tgp_traditions.txt, game/common/focuses/00_lifestyle_focuses.txt, game/common/lifestyle_perks/00_learning_1_medicine_tree_perks.txt, game/common/religion/tenet_types/00_tenet_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.