
Duchy capital building
Charnel Grounds
charnel_grounds_01As much sites for spiritual cleansing as they are areas for the dead to rest, these open-air grounds provide a site for bodies to decompose.
Levels
| Level | Cost | Time | Levies | Garrison | Main effects |
|---|---|---|---|---|---|
| 1. Corpse Storage | 485 gold | 1825 d | — | — | +10% Development Growth, +5 Popular Opinion, … |
| 2. Excarnation Fields | 725 gold | 1825 d | — | — | +20% Development Growth, +10 Popular Opinion, … |
| 3. Ritual Escarpment | 1,100 gold | 1825 d | — | — | +30% Development Growth, +15 Popular Opinion, … |
Level 1: Corpse Storage
Each de jure county of the duchy
Holder
- Piety+0.3/month
- Stress Gain-10%
- Clergy Opinion+5
- Legitimacy Gain+10%
Province
- Tax+0.5/month
- Key
charnel_grounds_01- Cost
- 485 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
Level 2: Excarnation Fields
Each de jure county of the duchy
Holder
- Piety+0.5/month
- Stress Gain-15%
- Clergy Opinion+10
- Legitimacy Gain+15%
Province
- Tax+0.8/month
- Key
charnel_grounds_02- Cost
- 725 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
Level 3: Ritual Escarpment
Each de jure county of the duchy
Holder
- Piety+1/month
- Stress Gain-20%
- Clergy Opinion+15
- Legitimacy Gain+20%
Province
- Tax+1.1/month
- Key
charnel_grounds_03- Cost
- 1,100 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.