
Effect · every source
How to increase Development Growth in CK3
291 sources raise Development Growth and 2 lower it in the game files of patch 1.20.0.3.
development_growth_factorThe biggest boosts
+75%The Prophetic MosqueBuilding · County
+75%Walls of BeninBuilding · County
+75%Buddhas of BamianBuilding · County
What raises Development Growth (291)
Traits (5)
Focuses (1)

Not Adventurer government
learning_scholarship_focus· game/common/focuses/00_lifestyle_focuses.txt
Cultural traditions (3)

Legacy of Oathsworn Concilliation+20%
Characters of this culture
oath_mend_the_fracture_tradition· game/common/culture/traditions/09_ach_traditions.txt
Pacifists+15%
Counties of this culture
tradition_pacifism· game/common/culture/traditions/00_societal_traditions.txt
Collective Lands+10%
Counties of this culture
tradition_collective_lands· game/common/culture/traditions/00_realm_traditions.txt
Culture pillars (1)

Bureaucratic+15%
Counties of this culture
ethos_bureaucratic· game/common/culture/pillars/00_ethos.txt
Innovations (8)

Ostsiedlung+15%
Characters of this culture
innovation_east_settling· game/common/culture/innovations/00_high_medieval_innovations.txt
Coinage+10%
Characters of this culture
innovation_currency_02· game/common/culture/innovations/00_early_medieval_innovations.txt
Banking+10%
Characters of this culture
innovation_currency_03· game/common/culture/innovations/00_high_medieval_innovations.txt
Muladi+10%
Characters of this culture
innovation_muladi· game/common/culture/innovations/00_high_medieval_innovations.txt
Promissory Notes+10%
Characters of this culture
innovation_currency_04· game/common/culture/innovations/00_late_medieval_innovations.txt
Wierdijks+10%
Characters of this culture
innovation_wierdijks· game/common/culture/innovations/00_late_medieval_innovations.txt
Currency+10%
Characters of this culture
innovation_currency_01· game/common/culture/innovations/00_tribal_innovations.txt
Block Printing+10%
Counties of this culture
innovation_block_printing· game/common/culture/innovations/tgp_innovations.txt
Tenets (6)

Ora et Labora+20%
Counties of this faith
tenet_ora_et_labora· game/common/religion/tenet_types/00_pam_tenets.txt
Pacifism+20%
Counties of this faith
tenet_pacifism· game/common/religion/tenet_types/00_tenet_types.txt
Khachkar+10%
Counties of this faith
tenet_khachkar· game/common/religion/tenet_types/00_pam_tenets.txt
Populus Dei+10%
Counties of this faith
tenet_communal_identity· game/common/religion/tenet_types/00_tenet_types.txt
Characters holding it as a personal tenet
tenet_pastoral_isolation· game/common/religion/tenet_types/00_tenet_types.txt
Characters holding it as a personal tenet
tenet_communal_possessions· game/common/religion/tenet_types/00_tenet_types.txt
Holy sites (9)
Hoanya+10%
Hoanya · Followers, while the faith holds it
hoanya· game/common/religion/faith_types/00_faith_types.txtKamuykotan+10%
Iskar · Followers, while the faith holds it
kamuykotan· game/common/religion/faith_types/00_faith_types.txtDaozhou+10%
Daozhou · Followers, while the faith holds it
daozhou· game/common/religion/faith_types/00_faith_types.txtBaghdad+5%
Baghdad · Holder of the county
baghdad· game/common/religion/faith_types/00_faith_types.txtKonarak+5%
Kataka · Holder of the county
konarak· game/common/religion/faith_types/00_faith_types.txtKamuykotan+5%
Iskar · Holder of the county
kamuykotan· game/common/religion/faith_types/00_faith_types.txtDaozhou+5%
Daozhou · Holder of the county
daozhou· game/common/religion/faith_types/00_faith_types.txt
Buildings (256)

County
holy-site-prophetic-mosque· game/common/buildings/00_special_buildings.txt




Guilds+40%
County
Levels 1–8: +5% to +40% (8 levels give it)
guild-halls· game/common/buildings/00_city_buildings.txt
Tradeport+40%
County
Levels 1–8: +5% to +40% (8 levels give it)
common-tradeport· game/common/buildings/00_standard_economy_buildings.txt
Orchards+40%
County
Levels 1–8: +5% to +40% (8 levels give it)
orchards· game/common/buildings/00_standard_economy_buildings.txt
Elephantry+40%
County · culture with Lords of the Elephant
Levels 1–8: +5% to +40% (8 levels give it)
elephant-pens· game/common/buildings/00_standard_economy_buildings.txt
County
holy-site-great-mosque-of-mecca· game/common/buildings/00_special_buildings.txt
Megalith+35%
County
Levels 1–8: +2% to +35% (8 levels give it)
megalith· game/common/buildings/00_temple_buildings.txt
Windmills+34%
County
Levels 1–8: +6% to +34% (8 levels give it)
windmills· game/common/buildings/00_standard_economy_buildings.txt
Qanats+34%
County
Levels 1–8: +6% to +34% (8 levels give it)
qanats· game/common/buildings/00_standard_economy_buildings.txt
Caravanserai+32%
County
Levels 1–8: +4% to +32% (8 levels give it)
caravanserai· game/common/buildings/00_standard_economy_buildings.txt
Murex Fisheries+32%
County
Levels 1–8: +4% to +32% (8 levels give it)
murex-farm· game/common/buildings/00_standard_economy_buildings.txt
Water Management+32%
County · culture with Hydraulic Builders
Levels 1–8: +4% to +32% (8 levels give it)
waterworks· game/common/buildings/00_standard_economy_buildings.txt
Water Management+32%
County
Levels 1–8: +4% to +32% (8 levels give it)
waterworks· game/common/buildings/00_standard_economy_buildings.txt
Sacred Pool+32%
County · culture with Hydraulic Builders
Levels 1–8: +4% to +32% (8 levels give it)
sacred-pool· game/common/buildings/temple_citadel_buildings.txt
Examination Hall+30%
Each de jure county of the duchy
Levels 1–3: +10% to +30% (3 levels give it)
examination-hall· game/common/buildings/00_duchy_capital_buildings.txt
Charnel Grounds+30%
Each de jure county of the duchy
Levels 1–3: +10% to +30% (3 levels give it)
charnel-grounds· game/common/buildings/00_duchy_capital_buildings.txt
Royal Reserves+30%
Each de jure county of the duchy
Levels 1–3: +10% to +30% (3 levels give it)
royal-forest· game/common/buildings/00_duchy_capital_buildings.txt
Mahabodhi Temple+30%
County
holy-site-mahabodhi-temple· game/common/buildings/00_special_buildings.txt

County
Levels 1–3: +10% to +30% (3 levels give it)
holy-site-canterbury-cathedral· game/common/buildings/00_special_buildings.txt


County
Levels 1–2: +30% to +30% (2 levels give it)
dome-of-the-rock· game/common/buildings/00_special_buildings.txt

Mount Athos+30%
County
Levels 1–3: +10% to +30% (3 levels give it)
mount-athos· game/common/buildings/00_special_buildings.txt
Saint Catherine's Monastery+30%
County
saint-catherine· game/common/buildings/00_special_buildings.txt

County
swahili-port-zanzibar· game/common/buildings/00_special_buildings.txt
County
Levels 1–2: +10% to +30% (2 levels give it)
itsukushima-jinja· game/common/buildings/00_special_buildings.txt

County
Levels 1–4: +5% to +30% (4 levels give it)
duomo-florence· game/common/buildings/ccp3_special_buildings.txt

County
Levels 2–4: +10% to +30% (3 levels give it)
mont-st-michel· game/common/buildings/cp6_special_buildings.txt
Flamboyant Grand Cathedral+30%
County
great-project-cathedral-03· game/common/buildings/pam_buildings.txt




County
Levels 1–2: +20% to +25% (2 levels give it)
temple-of-uppsala· game/common/buildings/00_special_buildings.txt

County
wudang-mountain-temples· game/common/buildings/00_special_buildings.txt
Schwaz Mine+25%
County
Levels 1–4: +10% to +25% (4 levels give it)
schwaz-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +25% (4 levels give it)
liangzhe-mines· game/common/buildings/00_special_mines.txt
Argentiera Mine+25%
County
Levels 1–4: +10% to +25% (4 levels give it)
argentiera-mines· game/common/buildings/00_special_mines.txt
The Kollur Mines+25%
County
Levels 1–4: +10% to +25% (4 levels give it)
kollur-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +25% (4 levels give it)
siderokausia-mines· game/common/buildings/00_special_mines.txt
The Zawar Mines+25%
County
Levels 1–4: +10% to +25% (4 levels give it)
zawar-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +25% (4 levels give it)
pansjhir-mines· game/common/buildings/00_special_mines.txt
The Trepča Mines+25%
County
Levels 1–4: +10% to +25% (4 levels give it)
trepca-mines· game/common/buildings/00_special_mines.txt
The Rudnik Mines+25%
County
Levels 1–4: +10% to +25% (4 levels give it)
rudnik-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +25% (4 levels give it)
cevennes-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +25% (4 levels give it)
guiyang-mines· game/common/buildings/00_special_mines.txt
The Kaibao Mines+25%
County
Levels 1–4: +10% to +25% (4 levels give it)
kaibao-mines· game/common/buildings/00_special_mines.txt
The Khotan Mines+25%
County
Levels 1–4: +10% to +25% (4 levels give it)
hetian-mines· game/common/buildings/00_special_mines.txt
The Dushan Mines+25%
County
Levels 1–4: +10% to +25% (4 levels give it)
dushan-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +25% (4 levels give it)
hpakant-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +25% (4 levels give it)
allaq-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +25% (4 levels give it)
verespatak-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +25% (4 levels give it)
suvarnadvipa-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +25% (4 levels give it)
nishapur-mines· game/common/buildings/00_special_mines.txt
Srebrenica Mine+25%
County
Levels 1–4: +10% to +25% (4 levels give it)
srebrenica-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +25% (4 levels give it)
ratnapura-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +25% (4 levels give it)
sar-i-sang-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +25% (4 levels give it)
mogok-mines· game/common/buildings/00_special_mines.txt
Kinka Gold Mine+25%
County
Levels 1–4: +10% to +25% (4 levels give it)
koganeyama-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +25% (4 levels give it)
tsushima-mines· game/common/buildings/00_special_mines.txt
Sado Gold Mine+25%
County
Levels 1–4: +10% to +25% (4 levels give it)
sado-mines· game/common/buildings/00_special_mines.txt
Cluny Monastery+25%
County
Levels 1–2: +15% to +25% (2 levels give it)
cluny-abbey· game/common/buildings/ccp3_special_buildings.txt
County
Levels 1–4: +10% to +25% (4 levels give it)
qutb-minar· game/common/buildings/cp6_special_buildings.txt
Watermills+24%
County
Levels 3–8: +4% to +24% (6 levels give it)
watermills· game/common/buildings/00_standard_economy_buildings.txt
City+20%
County · culture with Republican Legacy or Parochialism
Levels 1–4: +5% to +20% (4 levels give it)
city· game/common/buildings/00_city_buildings.txt
City+20%
County · dynasty legacy fp2_urbanism_legacy_1
Levels 1–4: +20% to +20% (4 levels give it)
city· game/common/buildings/00_city_buildings.txt





Grand Temple+20%
County
holy-site-indian-grand-temple· game/common/buildings/00_special_buildings.txt
Grand Temple+20%
County
holy-site-buddhist-grand-temple· game/common/buildings/00_special_buildings.txt


Grand Temple+20%
County
holy-site-se-asia-pagan-temple· game/common/buildings/00_special_buildings.txt

The Great Mosque of Cordoba+20%
County
holy-site-great-mosque-of-cordoba· game/common/buildings/00_special_buildings.txt
County
holy-site-great-mosque-of-djenne· game/common/buildings/00_special_buildings.txt
County
holy-site-great-mosque-of-samarra· game/common/buildings/00_special_buildings.txt
County
holy-site-cologne-cathedral· game/common/buildings/00_special_buildings.txt


County
brihadeeswarar-temple· game/common/buildings/00_special_buildings.txt





County
sankore-university· game/common/buildings/00_special_buildings.txt



Cathedral of Santiago de Compostela+20%
County
holy-site-basilica-santiago· game/common/buildings/00_special_buildings.txt

County
Levels 1–2: +20% to +20% (2 levels give it)
church-of-the-theotokos· game/common/buildings/00_special_buildings.txt

Sumela Monastery+20%
County
Levels 1–2: +10% to +20% (2 levels give it)
sumela-monastery· game/common/buildings/00_special_buildings.txt














Bazaar of Herat+20%
County
Levels 1–2: +20% to +20% (2 levels give it)
herat-bazaar· game/common/buildings/00_special_buildings.txt
Shuka of Dvin+20%
County
Levels 1–2: +20% to +20% (2 levels give it)
dvin-shuka· game/common/buildings/00_special_buildings.txt
Khrom of Lhasa+20%
County
Levels 1–2: +20% to +20% (2 levels give it)
lhasa-market· game/common/buildings/00_special_buildings.txt
Bazaar of Khiva+20%
County
Levels 1–2: +20% to +20% (2 levels give it)
khiva-bazaar· game/common/buildings/00_special_buildings.txt
County
Levels 1–2: +15% to +20% (2 levels give it)
changan-market· game/common/buildings/00_special_buildings.txt
Bazaar of Lahur+20%
County
Levels 1–2: +20% to +20% (2 levels give it)
lahur-bazaar· game/common/buildings/00_special_buildings.txt
Hamadan Bazaar+20%
County
Levels 1–2: +20% to +20% (2 levels give it)
hamadan-bazaar· game/common/buildings/00_special_buildings.txt
County
Levels 1–2: +20% to +20% (2 levels give it)
dunhuang-market· game/common/buildings/00_special_buildings.txt
Sunday Bazaar+20%
County
Levels 1–2: +20% to +20% (2 levels give it)
sunday-bazaar· game/common/buildings/00_special_buildings.txt




County
white-deer-grotto-academy· game/common/buildings/00_special_buildings.txt




County
Levels 1–4: +5% to +20% (4 levels give it)
rammelsberg-mines· game/common/buildings/00_special_mines.txt
Kutná Hora Mine+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
kutna-hora-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +5% to +20% (4 levels give it)
baofeng-mines· game/common/buildings/00_special_mines.txt
Kremnica Mines+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
kremnica-mines· game/common/buildings/00_special_mines.txt
Zijinshan Mines+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
zijinshan-mines· game/common/buildings/00_special_mines.txt
Jiaodong Mines+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
jiaodong-mines· game/common/buildings/00_special_mines.txt
The Falun Mines+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
falun-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +5% to +20% (4 levels give it)
mali-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +5% to +20% (4 levels give it)
konasamudram-mines· game/common/buildings/00_special_mines.txt
Mines of the Forest of Dean+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
dean-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +5% to +20% (4 levels give it)
phnom-dek-mines· game/common/buildings/00_special_mines.txt
Mines of Hanxing+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
hanxing-mines· game/common/buildings/00_special_mines.txt
Chihu Iron Mines+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
chihu-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +5% to +20% (4 levels give it)
takkeda-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +5% to +20% (4 levels give it)
khetri-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +5% to +20% (4 levels give it)
taghaza-mines· game/common/buildings/00_special_mines.txt
Ijil Salt Mines+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
ijil-mines· game/common/buildings/00_special_mines.txt
Torda Salt Mines+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
turda-mines· game/common/buildings/00_special_mines.txt
Ziliujing & Gongjing Salt Wells+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
zigong-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +5% to +20% (4 levels give it)
phocaea-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +5% to +20% (4 levels give it)
xiuyan-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +5% to +20% (4 levels give it)
itoigawa-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +20% (4 levels give it)
lantian-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–3: +10% to +20% (3 levels give it)
fengtian-mines· game/common/buildings/00_special_mines.txt
Paddy Fields+20%
Province · in Terraced Hills
Levels 1–8: +2% to +20% (8 levels give it)
paddy-fields· game/common/buildings/00_standard_economy_buildings.txt
Paddy Fields+20%
Province · in Floodplains
Levels 1–8: +2% to +20% (8 levels give it)
paddy-fields· game/common/buildings/00_standard_economy_buildings.txt
County
Levels 2–4: +5% to +20% (3 levels give it)
oath-poor-building· game/common/buildings/99_ach_buildings.txt
County
damascus-mosque· game/common/buildings/ccp3_special_buildings.txt



University of al-Qarawiyyin+20%
County
al-qarawiyyin-university· game/common/buildings/ccp3_special_buildings.txt
County
holy-site-st-peters-basilica· game/common/buildings/cp6_special_buildings.txt



County
dengfeng-observatory· game/common/buildings/cp8_special_buildings.txt







County
Levels 1–2: +10% to +20% (2 levels give it)
temples-angkor· game/common/buildings/cp8_special_buildings.txt
County
great-project-cathedral-02· game/common/buildings/pam_buildings.txt
Silver Mines+16%
County
Levels 1–4: +4% to +16% (4 levels give it)
generic-silver-mines· game/common/buildings/00_special_mines.txt
Gold Mines+16%
County
Levels 1–4: +4% to +16% (4 levels give it)
generic-gold-mines· game/common/buildings/00_special_mines.txt
Breweries+16%
County
Levels 1–8: +2% to +16% (8 levels give it)
breweries· game/common/buildings/00_temple_buildings.txt
Great Megalith+15%
Each de jure county of the duchy
great-megalith· game/common/buildings/00_duchy_capital_buildings.txt





County
etchmiadzin-cathedral· game/common/buildings/00_special_buildings.txt







Copper Mines+15%
County
Levels 1–4: +2.5% to +15% (4 levels give it)
generic-copper-mines· game/common/buildings/00_special_mines.txt
Tada Copper Mine+15%
County
Levels 1–4: +2.5% to +15% (4 levels give it)
tada-mines· game/common/buildings/00_special_mines.txt






Archbasilica of Saint John Lateran+15%
County
pam-lateran-basilica· game/common/buildings/pam_buildings.txt

County
legendary-watchtower· game/common/buildings/00_legendary_buildings.txt













Meteora+10%
County
Levels 1–2: +10% to +10% (2 levels give it)
meteora· game/common/buildings/00_special_buildings.txt





Hill Farms+10%
County
Levels 6–8: +5% to +10% (3 levels give it)
hill-farms· game/common/buildings/00_standard_economy_buildings.txt

Collegiate Church of St Mary and St Alexius+10%
County
Levels 1–3: +5% to +10% (3 levels give it)
wawel-cathedral· game/common/buildings/ccp3_special_buildings.txt





Romanesque Grand Cathedral+10%
County
great-project-cathedral· game/common/buildings/pam_buildings.txt
Paddy Fields+5%
Province · culture with Champa Rice, in Terraced Hills
Levels 3–8: +5% to +5% (6 levels give it)
paddy-fields· game/common/buildings/00_standard_economy_buildings.txt
Paddy Fields+5%
Province · culture with Champa Rice, in Floodplains
Levels 3–8: +5% to +5% (6 levels give it)
paddy-fields· game/common/buildings/00_standard_economy_buildings.txt
Paddy Fields+5%
Province · culture with Champa Rice, in Wetlands
Levels 3–8: +5% to +5% (6 levels give it)
paddy-fields· game/common/buildings/00_standard_economy_buildings.txt
Paddy Fields+5%
County
Levels 4–8: +5% to +5% (5 levels give it)
paddy-fields· game/common/buildings/00_standard_economy_buildings.txt
Manor Houses+5%
County
Levels 3–8: +2% to +5% (6 levels give it)
farm-estates· game/common/buildings/00_standard_economy_buildings.txt
County
Levels 4–8: +5% to +5% (5 levels give it)
cereal-fields· game/common/buildings/00_standard_economy_buildings.txt
County
Levels 6–8: +5% to +5% (3 levels give it)
peat-quarries· game/common/buildings/00_standard_economy_buildings.txt
Elephantry+5%
County
Levels 7–8: +5% to +5% (2 levels give it)
elephant-pens· game/common/buildings/00_standard_economy_buildings.txt
County
Levels 5–8: +2% to +5% (4 levels give it)
plantations· game/common/buildings/00_standard_economy_buildings.txt
Cathedral+3%
County
great-project-cathedral-under-construction· game/common/buildings/pam_buildings.txt
County
Levels 4–8: +2% to +2% (5 levels give it)
pastures· game/common/buildings/00_standard_economy_buildings.txt
County
Levels 7–8: +2% to +2% (2 levels give it)
hunting-grounds· game/common/buildings/00_standard_economy_buildings.txt

Quarries+2%
County
Levels 3–8: +2% to +2% (6 levels give it)
quarries· game/common/buildings/00_standard_economy_buildings.txt
Laws (1)
Disarmament+15%
Imperial Policies · Rulers with this law
disarmament_law· game/common/laws/03_imperial_policies.txt
Dynasty legacies (1)
Treasured Knowledge+20%
Erudition legacy · Members of the dynasty
erudition_legacy_3· game/common/dynasty_perks/00_dynasty_perks.txt
What lowers Development Growth (2)
Laws (2)
Enforced Isolation-15%
Imperial Policies · Rulers with this law
isolation_law· game/common/laws/03_imperial_policies.txtBanditry Crackdown-15%
Imperial Policies · Rulers with this law
bandit_crackdown_law· game/common/laws/03_imperial_policies.txt
Source: game/common/buildings/00_city_buildings.txt, game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_legendary_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_special_mines.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_temple_buildings.txt, game/common/buildings/99_ach_buildings.txt, game/common/buildings/ccp3_special_buildings.txt, game/common/buildings/cp6_special_buildings.txt, game/common/buildings/cp8_special_buildings.txt, game/common/buildings/pam_buildings.txt, game/common/buildings/temple_citadel_buildings.txt, game/common/culture/innovations/00_early_medieval_innovations.txt, game/common/culture/innovations/00_high_medieval_innovations.txt, game/common/culture/innovations/00_late_medieval_innovations.txt, game/common/culture/innovations/00_tribal_innovations.txt, game/common/culture/innovations/tgp_innovations.txt, game/common/culture/pillars/00_ethos.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/09_ach_traditions.txt, game/common/dynasty_perks/00_dynasty_perks.txt, game/common/focuses/00_lifestyle_focuses.txt, game/common/laws/03_imperial_policies.txt, game/common/religion/faith_types/00_faith_types.txt, game/common/religion/tenet_types/00_pam_tenets.txt, game/common/religion/tenet_types/00_tenet_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.