CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Special building

The Taghaza Salt Pan

+6.5/month Tax+38% Stationed Siege Weapon Effectiveness+20% Holding Taxes+20% Development Growth+2 moretaghaza_mines_01

The Taghaza Salt Mines is the point of origin for most of the salt of the Maghreb and West Africa.

Levels

LevelCostTimeLeviesGarrisonMain effects
1. Taghaza Mining Pits485 gold1825 d——+2/month Tax, +15% Stationed Siege Weapon Effectiveness, …
2. Taghaza Mine725 gold1825 d——+3.5/month Tax, +23% Stationed Siege Weapon Effectiveness, …
3. Large Taghaza Mine1,100 gold1825 d——+5/month Tax, +30% Stationed Siege Weapon Effectiveness, …
4. Taghaza Mining Complex1,640 gold1825 d——+6.5/month Tax, +38% Stationed Siege Weapon Effectiveness, …

Level 1: Taghaza Mining Pits

Province — only if: culture with Cupellation

Key
taghaza_mines_01
Cost
485 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 1
Innovation
Crop Rotation

Level 2: Taghaza Mine

Province — only if: culture with Cupellation

Key
taghaza_mines_02
Cost
725 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 2
Innovation
Manorialism

Level 3: Large Taghaza Mine

Province — only if: culture with Cupellation

Key
taghaza_mines_03
Cost
1,100 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 3
Innovation
Windmills

Level 4: Taghaza Mining Complex

Province — only if: culture with Cupellation

Key
taghaza_mines_04
Cost
1,640 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 4
Innovation
Cranes

Source: game/common/buildings/00_special_mines.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.