
Effect · every source
How to increase Supply Limit in CK3
24 sources raise Supply Limit and 0 lower it in the game files of patch 1.20.0.3.
supply_limit_multThe biggest boosts
+100%MarchesBuilding · Each de jure county of the duchy
+100%The Prophetic MosqueBuilding · County
+100%Water ManagementBuilding · Province
What raises Supply Limit (24)
Cultural traditions (1)

Characters of this culture
tradition_strength_in_numbers· game/common/culture/traditions/00_combat_traditions.txt
Buildings (23)

Marches+100%
Each de jure county of the duchy
Levels 1–3: +25% to +100% (3 levels give it)
march· game/common/buildings/00_duchy_capital_buildings.txt
The Prophetic Mosque+100%
County
holy-site-prophetic-mosque· game/common/buildings/00_special_buildings.txt
Water Management+100%
Province
Levels 1–8: +10% to +100% (8 levels give it)
waterworks· game/common/buildings/00_standard_economy_buildings.txt
Great Barracks+100%
Each de jure county of the duchy
celestial-great-barracks· game/common/buildings/tgp_great_project_buildings.txt
Watermills+80%
Province
Levels 1–8: +10% to +80% (8 levels give it)
watermills· game/common/buildings/00_standard_economy_buildings.txt
Windmills+80%
Province
Levels 1–8: +10% to +80% (8 levels give it)
windmills· game/common/buildings/00_standard_economy_buildings.txt
County
Levels 1–4: +20% to +80% (4 levels give it)
water-temples· game/common/buildings/00_tribal_buildings.txt
Crown Smithies+75%
Each de jure county of the duchy · culture with Metalworkers
Levels 1–3: +25% to +75% (3 levels give it)
blacksmiths· game/common/buildings/00_duchy_capital_buildings.txt

Holder
Levels 1–4: +5% to +20% (4 levels give it)
taghaza-mines· game/common/buildings/00_special_mines.txt
Ijil Salt Mines+20%
Holder
Levels 1–4: +5% to +20% (4 levels give it)
ijil-mines· game/common/buildings/00_special_mines.txt
Torda Salt Mines+20%
Holder
Levels 1–4: +5% to +20% (4 levels give it)
turda-mines· game/common/buildings/00_special_mines.txt
Ziliujing & Gongjing Salt Wells+20%
Holder
Levels 1–4: +5% to +20% (4 levels give it)
zigong-mines· game/common/buildings/00_special_mines.txt
Manor Houses+15%
Province
Levels 2–8: +15% to +15% (7 levels give it)
farm-estates· game/common/buildings/00_standard_economy_buildings.txt

Orchards+10%
Province
Levels 3–8: +10% to +10% (6 levels give it)
orchards· game/common/buildings/00_standard_economy_buildings.txt
Orchards+10%
Province · culture with Polders, coastal
Levels 3–8: +10% to +10% (6 levels give it)
orchards· game/common/buildings/00_standard_economy_buildings.txt
Paddy Fields+5%
County
Levels 5–8: +5% to +5% (4 levels give it)
paddy-fields· game/common/buildings/00_standard_economy_buildings.txt
County
Levels 5–8: +5% to +5% (4 levels give it)
cereal-fields· game/common/buildings/00_standard_economy_buildings.txt
County
Levels 4–8: +5% to +5% (5 levels give it)
peat-quarries· game/common/buildings/00_standard_economy_buildings.txt
Watchtowers+5%
County
Levels 6–8: +5% to +5% (3 levels give it)
watchtowers· game/common/buildings/00_standard_fortification_buildings.txt
Hill Farms+2%
County
Levels 5–8: +2% to +2% (4 levels give it)
hill-farms· game/common/buildings/00_standard_economy_buildings.txt
County
Levels 6–8: +2% to +2% (3 levels give it)
curtain-walls· game/common/buildings/00_standard_fortification_buildings.txt
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_special_mines.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_tribal_buildings.txt, game/common/buildings/ccp3_special_buildings.txt, game/common/buildings/tgp_great_project_buildings.txt, game/common/culture/traditions/00_combat_traditions.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.