CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Supply Limit in CK3

24 sources raise Supply Limit and 0 lower it in the game files of patch 1.20.0.3.

supply_limit_mult

The biggest boosts

  1. +100%MarchesBuilding · Each de jure county of the duchy
  2. +100%The Prophetic MosqueBuilding · County
  3. +100%Water ManagementBuilding · Province

What raises Supply Limit (24)

Cultural traditions (1)

  • Strength in Numbers+50%

    Characters of this culture

    tradition_strength_in_numbers · game/common/culture/traditions/00_combat_traditions.txt

Buildings (23)

  • Marches+100%

    Each de jure county of the duchy

    Levels 1–3: +25% to +100% (3 levels give it)

    march · game/common/buildings/00_duchy_capital_buildings.txt

  • The Prophetic Mosque+100%

    County

    holy-site-prophetic-mosque · game/common/buildings/00_special_buildings.txt

  • Water Management+100%

    Province

    Levels 1–8: +10% to +100% (8 levels give it)

    waterworks · game/common/buildings/00_standard_economy_buildings.txt

  • Great Barracks+100%

    Each de jure county of the duchy

    celestial-great-barracks · game/common/buildings/tgp_great_project_buildings.txt

  • Watermills+80%

    Province

    Levels 1–8: +10% to +80% (8 levels give it)

    watermills · game/common/buildings/00_standard_economy_buildings.txt

  • Windmills+80%

    Province

    Levels 1–8: +10% to +80% (8 levels give it)

    windmills · game/common/buildings/00_standard_economy_buildings.txt

  • Subak Water-Temples+80%

    County

    Levels 1–4: +20% to +80% (4 levels give it)

    water-temples · game/common/buildings/00_tribal_buildings.txt

  • Crown Smithies+75%

    Each de jure county of the duchy · culture with Metalworkers

    Levels 1–3: +25% to +75% (3 levels give it)

    blacksmiths · game/common/buildings/00_duchy_capital_buildings.txt

  • Petra+25%

    County

    petra · game/common/buildings/00_special_buildings.txt

  • The Taghaza Salt Pan+20%

    Holder

    Levels 1–4: +5% to +20% (4 levels give it)

    taghaza-mines · game/common/buildings/00_special_mines.txt

  • Ijil Salt Mines+20%

    Holder

    Levels 1–4: +5% to +20% (4 levels give it)

    ijil-mines · game/common/buildings/00_special_mines.txt

  • Torda Salt Mines+20%

    Holder

    Levels 1–4: +5% to +20% (4 levels give it)

    turda-mines · game/common/buildings/00_special_mines.txt

  • Ziliujing & Gongjing Salt Wells+20%

    Holder

    Levels 1–4: +5% to +20% (4 levels give it)

    zigong-mines · game/common/buildings/00_special_mines.txt

  • Manor Houses+15%

    Province

    Levels 2–8: +15% to +15% (7 levels give it)

    farm-estates · game/common/buildings/00_standard_economy_buildings.txt

  • Walls of York+15%

    County

    york-walls · game/common/buildings/ccp3_special_buildings.txt

  • Orchards+10%

    Province

    Levels 3–8: +10% to +10% (6 levels give it)

    orchards · game/common/buildings/00_standard_economy_buildings.txt

  • Orchards+10%

    Province · culture with Polders, coastal

    Levels 3–8: +10% to +10% (6 levels give it)

    orchards · game/common/buildings/00_standard_economy_buildings.txt

  • Paddy Fields+5%

    County

    Levels 5–8: +5% to +5% (4 levels give it)

    paddy-fields · game/common/buildings/00_standard_economy_buildings.txt

  • Farms & Fields+5%

    County

    Levels 5–8: +5% to +5% (4 levels give it)

    cereal-fields · game/common/buildings/00_standard_economy_buildings.txt

  • Wetland Farms+5%

    County

    Levels 4–8: +5% to +5% (5 levels give it)

    peat-quarries · game/common/buildings/00_standard_economy_buildings.txt

  • Watchtowers+5%

    County

    Levels 6–8: +5% to +5% (3 levels give it)

    watchtowers · game/common/buildings/00_standard_fortification_buildings.txt

  • Hill Farms+2%

    County

    Levels 5–8: +2% to +2% (4 levels give it)

    hill-farms · game/common/buildings/00_standard_economy_buildings.txt

  • Walls & Towers+2%

    County

    Levels 6–8: +2% to +2% (3 levels give it)

    curtain-walls · game/common/buildings/00_standard_fortification_buildings.txt

Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_special_mines.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_tribal_buildings.txt, game/common/buildings/ccp3_special_buildings.txt, game/common/buildings/tgp_great_project_buildings.txt, game/common/culture/traditions/00_combat_traditions.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.