
Duchy capital building
Marches
march_01Marcher lords protect the borders with fortifications and local garrisons.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Strategic Marches | 485 gold | 1825 d | — | — |
| 2. Border Marches | 725 gold | 1825 d | — | — |
| 3. Grand Marches | 1,100 gold | 1825 d | — | — |
Level 1: Strategic Marches
Each de jure county of the duchy
- Supply Limit+25%
- Levy Reinforcement Rate+25%
- Garrison Size+25%
- Hostile Raid Time+25%
- Defender Holding Advantage+5
- Additional fort level+2
- Danger-10
- Holding Taxes in Mountains+15%
- Holding Taxes in Desert Mountains+15%
- Holding Taxes in Hills+15%
- Key
march_01- Cost
- 485 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Stone Forts
Level 2: Border Marches
Each de jure county of the duchy
- Supply Limit+50%
- Levy Reinforcement Rate+50%
- Garrison Size+50%
- Hostile Raid Time+50%
- Defender Holding Advantage+10
- Additional fort level+4
- Danger-20
- Holding Taxes in Mountains+20%
- Holding Taxes in Desert Mountains+20%
- Holding Taxes in Hills+20%
- Key
march_02- Cost
- 725 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Castle Baileys
Level 3: Grand Marches
Each de jure county of the duchy
- Supply Limit+100%
- Levy Reinforcement Rate+100%
- Garrison Size+100%
- Hostile Raid Time+75%
- Defender Holding Advantage+15
- Additional fort level+6
- Danger-30
- Holding Taxes in Mountains+30%
- Holding Taxes in Desert Mountains+30%
- Holding Taxes in Hills+30%
- Key
march_03- Cost
- 1,100 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Royal Armory
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.