
Regular building
Windmills
windmills_01Windmills are located in areas where the winds are usually the strongest, like on hills or by the coasts. Unlike watermills, windmills are not stopped by the freezing of the rivers and can grind all year long.
Built in
Holding types whose building list names it (common/holdings).
Levels
| Level | Cost | Time | Levies | Garrison | Main effects |
|---|---|---|---|---|---|
| 1. Simple Windmills | 200 gold | 1825 d | — | — | +0.7/month Tax, +6% Holding Taxes, … |
| 2. Panemones | 350 gold | 1825 d | — | — | +1.15/month Tax, +10% Holding Taxes, … |
| 3. Rotating Wind Sails | 485 gold | 1825 d | — | — | +1.6/month Tax, +14% Holding Taxes, … |
| 4. Windmill Water Wheels | 725 gold | 1825 d | — | — | +2.05/month Tax, +18% Holding Taxes, … |
| 5. Horizontal Windmills | 1,100 gold | 1825 d | — | — | +2.5/month Tax, +22% Holding Taxes, … |
| 6. Post Mills | 1,640 gold | 1825 d | — | — | +2.95/month Tax, +26% Holding Taxes, … |
| 7. Gearboxes | 2,375 gold | 1825 d | — | — | +3.4/month Tax, +30% Holding Taxes, … |
| 8. Tower Mills | 3,335 gold | 1825 d | — | — | +3.85/month Tax, +34% Holding Taxes, … |
Level 1: Simple Windmills
Province
- Tax+0.7/month
- Holding Taxes+6%
- Supply Limit+10%
County
- Development Growth+6%
- Development Growth+0.04/month
- Key
windmills_01- Cost
- 200 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Windmills, Manorialism
- Terrain (one of)
- Farmlands, Plains, Hills, Coastal
Level 2: Panemones
Province
- Tax+1.15/month
- Holding Taxes+10%
- Supply Limit+20%
County
- Development Growth+10%
- Development Growth+0.06/month
- Key
windmills_02- Cost
- 350 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Windmills, Manorialism
- Terrain (one of)
- Farmlands, Plains, Hills, Coastal
Level 3: Rotating Wind Sails
Province
- Tax+1.6/month
- Holding Taxes+14%
- Supply Limit+30%
County
- Development Growth+14%
- Development Growth+0.08/month
- Key
windmills_03- Cost
- 485 gold
- Construction
- 1,825 days (5 yrs)
- Innovation
- Windmills, Manorialism
- Terrain (one of)
- Farmlands, Plains, Hills, Coastal
Level 4: Windmill Water Wheels
Province
- Tax+2.05/month
- Holding Taxes+18%
- Supply Limit+40%
County
- Development Growth+18%
- Development Growth+0.1/month
- Key
windmills_04- Cost
- 725 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Windmills, Manorialism
- Terrain (one of)
- Farmlands, Plains, Hills, Coastal
Level 5: Horizontal Windmills
Province
- Tax+2.5/month
- Holding Taxes+22%
- Supply Limit+50%
County
- Development Growth+22%
- Development Growth+0.12/month
- Key
windmills_05- Cost
- 1,100 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Windmills
- Terrain (one of)
- Farmlands, Plains, Hills, Coastal
Level 6: Post Mills
Province
- Tax+2.95/month
- Holding Taxes+26%
- Supply Limit+60%
County
- Development Growth+26%
- Development Growth+0.14/month
- Key
windmills_06- Cost
- 1,640 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 2
- Terrain (one of)
- Farmlands, Plains, Hills, Coastal
Level 7: Gearboxes
Province
- Tax+3.4/month
- Holding Taxes+30%
- Supply Limit+70%
County
- Development Growth+30%
- Development Growth+0.16/month
- Key
windmills_07- Cost
- 2,375 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 3
- Terrain (one of)
- Farmlands, Plains, Hills, Coastal
Level 8: Tower Mills
Province
- Tax+3.85/month
- Holding Taxes+34%
- Supply Limit+80%
County
- Development Growth+34%
- Development Growth+0.18/month
- Key
windmills_08- Cost
- 3,335 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 3
- Terrain (one of)
- Farmlands, Plains, Hills, Coastal
Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.


