
Holding
Temple Citadel
temple_citadel_01A place of equal parts worship and protection, massive walls surround these holy grounds.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Temple Keep | 400 gold | 1825 d | 175 | 250 |
| 2. Walled Monastery | 550 gold | 1825 d | 325 | 500 |
| 3. Temple Compound | 700 gold | 1825 d | 475 | 1000 |
| 4. Fortress of Sanctuary | 850 gold | 1825 d | 625 | 1500 |
Level 1: Temple Keep
Province
- Tax+0.13/month
- Tax per Level of Devotion+0.13/month
- Fort Level+1
- Stationed Men-at-Arms Damage per Level of Devotion+1%
- Stationed Men-at-Arms Toughness per Level of Devotion+1%
- Danger-10
Province — only if: culture with Polders, coastal
- Building Construction Time-10%
Province — only if: culture with Fortified Strongholds
- Fort Level+1
County — only if: culture with Fortified Strongholds
- Monthly county control growth+0.1/month
Province — only if: culture with Castle Keepers or Fortress Mastery
- Defender Holding Advantage+3
Province — only if: government parameter government_is_mandala
- Control Growth+5%
Holder — only if: culture with Castle Keepers
- Prestige+0.02/month
- Renown+0.01/month
Holder — only if: government parameter government_is_mandala
- Piety+0.1/month
Province — only if: culture with Maritime Mercantilism, coastal
- Holding Taxes+10%
Province — only if: culture with Hidden Cities, in Jungle
- Additional fort level+1
Province — only if: culture with Dexterous Fishermen, coastal
- Defender Holding Advantage+2
- Key
temple_citadel_01- Cost
- 400 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 175
- Garrison
- 250
Level 2: Walled Monastery
Province
- Tax+0.2/month
- Tax per Level of Devotion+0.28/month
- Fort Level+4
- Stationed Men-at-Arms Damage per Level of Devotion+3%
- Stationed Men-at-Arms Toughness per Level of Devotion+3%
- Danger-12
Province — only if: culture with Polders, coastal
- Building Construction Time-10%
Province — only if: culture with Fortified Strongholds
- Fort Level+2
County — only if: culture with Fortified Strongholds
- Monthly county control growth+0.2/month
Province — only if: culture with Castle Keepers or Fortress Mastery
- Defender Holding Advantage+6
Province — only if: government parameter government_is_mandala
- Control Growth+10%
Holder — only if: culture with Castle Keepers
- Prestige+0.03/month
- Renown+0.02/month
Holder — only if: government parameter government_is_mandala
- Piety+0.1/month
Province — only if: culture with Maritime Mercantilism, coastal
- Holding Taxes+10%
Province — only if: culture with Hidden Cities, in Jungle
- Additional fort level+2
Province — only if: culture with Dexterous Fishermen, coastal
- Defender Holding Advantage+3
- Key
temple_citadel_02- Cost
- 550 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 325
- Garrison
- 500
- Innovation
- Manorialism, City Planning
Level 3: Temple Compound
Province
- Tax+0.28/month
- Tax per Level of Devotion+0.42/month
- Fort Level+6
- Stationed Men-at-Arms Damage per Level of Devotion+5%
- Stationed Men-at-Arms Toughness per Level of Devotion+5%
- Danger-14
Province — only if: culture with Polders, coastal
- Building Construction Time-10%
Province — only if: culture with Fortified Strongholds
- Fort Level+3
County — only if: culture with Fortified Strongholds
- Monthly county control growth+0.3/month
Province — only if: culture with Castle Keepers or Fortress Mastery
- Defender Holding Advantage+10
Province — only if: government parameter government_is_mandala
- Control Growth+15%
Holder — only if: culture with Castle Keepers
- Prestige+0.04/month
- Renown+0.03/month
Holder — only if: government parameter government_is_mandala
- Monthly Piety from Buildings+10%
- Piety+0.4/month
Province — only if: culture with Maritime Mercantilism, coastal
- Holding Taxes+10%
Province — only if: culture with Hidden Cities, in Jungle
- Additional fort level+3
Province — only if: culture with Dexterous Fishermen, coastal
- Defender Holding Advantage+4
- Key
temple_citadel_03- Cost
- 700 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 475
- Garrison
- 1000
- Innovation
- Windmills, Manorialism
Level 4: Fortress of Sanctuary
Province
- Tax+0.35/month
- Tax per Level of Devotion+0.57/month
- Fort Level+8
- Stationed Men-at-Arms Damage per Level of Devotion+7%
- Stationed Men-at-Arms Toughness per Level of Devotion+7%
- Danger-16
Province — only if: culture with Polders, coastal
- Building Construction Time-10%
Province — only if: culture with Fortified Strongholds
- Fort Level+4
County — only if: culture with Fortified Strongholds
- Monthly county control growth+0.4/month
Province — only if: culture with Castle Keepers or Fortress Mastery
- Defender Holding Advantage+15
Province — only if: government parameter government_is_mandala
- Control Growth+20%
Holder — only if: culture with Castle Keepers
- Prestige+0.05/month
- Renown+0.04/month
Holder — only if: government parameter government_is_mandala
- Monthly Piety from Buildings+20%
- Piety+0.6/month
Province — only if: culture with Maritime Mercantilism, coastal
- Holding Taxes+10%
Province — only if: culture with Hidden Cities, in Jungle
- Additional fort level+4
Province — only if: culture with Dexterous Fishermen, coastal
- Defender Holding Advantage+5
- Key
temple_citadel_04- Cost
- 850 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 625
- Garrison
- 1500
Source: game/common/buildings/temple_citadel_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.