
Holding
Castle
castle_01A keep designed to not only house a reputable noble family, but also protect the surrounding town and farmlands.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Motte | 400 gold | 1825 d | 175 | 250 |
| 2. Keep | 550 gold | 1825 d | 325 | 750 |
| 3. Concentric Castle | 700 gold | 1825 d | 475 | 1250 |
| 4. Fortress | 850 gold | 1825 d | 625 | 1750 |
Level 1: Motte
Province
- Tax+0.4/month
- Fort Level+1
- Stationed Men-at-Arms Damage+15%
- Stationed Men-at-Arms Toughness+15%
- Stationed Siege Weapon Effectiveness+10%
- Danger-10
Province — only if: culture with Polders, coastal
- Building Construction Time-10%
Province — only if: culture with Castle Keepers or Fortress Mastery
- Defender Holding Advantage+5
Holder — only if: culture with Castle Keepers
- Prestige+0.02/month
- Renown+0.01/month
Province — only if: culture with Maritime Mercantilism, coastal
- Holding Taxes+10%
Province — only if: culture with Hidden Cities, in Jungle
- Additional fort level+1
Province — only if: culture with Dexterous Fishermen, coastal
- Defender Holding Advantage+2
Province — only if: faith with Simony
- Tax per Level of Devotion+0.1/month
- Key
castle_01- Cost
- 400 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 175
- Garrison
- 250
- Innovation
- Earthworks
Level 2: Keep
Province
- Tax+0.7/month
- Fort Level+4
- Stationed Men-at-Arms Damage+20%
- Stationed Men-at-Arms Toughness+20%
- Stationed Siege Weapon Effectiveness+15%
- Danger-12
Province — only if: culture with Polders, coastal
- Building Construction Time-10%
Province — only if: culture with Castle Keepers or Fortress Mastery
- Defender Holding Advantage+10
Holder — only if: culture with Castle Keepers
- Prestige+0.03/month
- Renown+0.02/month
Province — only if: culture with Maritime Mercantilism, coastal
- Holding Taxes+10%
Province — only if: culture with Hidden Cities, in Jungle
- Additional fort level+2
Province — only if: culture with Dexterous Fishermen, coastal
- Defender Holding Advantage+3
Province — only if: faith with Simony
- Tax per Level of Devotion+0.1/month
- Key
castle_02- Cost
- 550 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 325
- Garrison
- 750
- Innovation
- Battlements
Level 3: Concentric Castle
Province
- Tax+1/month
- Fort Level+8
- Stationed Men-at-Arms Damage+25%
- Stationed Men-at-Arms Toughness+25%
- Stationed Siege Weapon Effectiveness+20%
- Danger-14
Province — only if: culture with Polders, coastal
- Building Construction Time-10%
Province — only if: culture with Castle Keepers or Fortress Mastery
- Defender Holding Advantage+15
Holder — only if: culture with Castle Keepers
- Prestige+0.04/month
- Renown+0.03/month
Province — only if: culture with Maritime Mercantilism, coastal
- Holding Taxes+10%
Province — only if: culture with Hidden Cities, in Jungle
- Additional fort level+3
Province — only if: culture with Dexterous Fishermen, coastal
- Defender Holding Advantage+4
Province — only if: faith with Simony
- Tax per Level of Devotion+0.1/month
- Key
castle_03- Cost
- 700 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 475
- Garrison
- 1250
- Innovation
- Hoardings
Level 4: Fortress
Province
- Tax+1.3/month
- Fort Level+13
- Stationed Men-at-Arms Damage+30%
- Stationed Men-at-Arms Toughness+30%
- Stationed Siege Weapon Effectiveness+25%
- Danger-16
Province — only if: culture with Polders, coastal
- Building Construction Time-10%
Province — only if: culture with Castle Keepers or Fortress Mastery
- Defender Holding Advantage+20
Holder — only if: culture with Castle Keepers
- Prestige+0.05/month
- Renown+0.04/month
Province — only if: culture with Maritime Mercantilism, coastal
- Holding Taxes+10%
Province — only if: culture with Hidden Cities, in Jungle
- Additional fort level+4
Province — only if: culture with Dexterous Fishermen, coastal
- Defender Holding Advantage+5
Province — only if: faith with Simony
- Tax per Level of Devotion+0.1/month
- Key
castle_04- Cost
- 850 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 625
- Garrison
- 1750
- Innovation
- Machicolations
Source: game/common/buildings/00_castle_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.