
Holding
City
city_01A populous city which houses a large number of burghers, merchants, and hard-working townsfolk.
Regional styles (12)
The game picks the painting by the holder's culture, faith and region; these are all it has for this building.

western

norse

iberian

iranian

byzantine

seasia

china

japan

mena

india

mediterranean

trosky
Levels
| Level | Cost | Time | Levies | Garrison | Main effects |
|---|---|---|---|---|---|
| 1. Village Center | 400 gold | 1825 d | 75 | 150 | +0.8/month Tax, -10 Danger |
| 2. Large City | 550 gold | 1825 d | 125 | 300 | +1.4/month Tax, -12 Danger |
| 3. City Center | 700 gold | 1825 d | 175 | 450 | +2/month Tax, -14 Danger |
| 4. Bustling Metropolis | 850 gold | 1825 d | 225 | 1050 | +2.6/month Tax, -16 Danger |
Level 1: Village Center
Province — only if: culture with Republican Legacy or Parochialism
- Levy Size+25%
- Holding Taxes+1%
County — only if: culture with City Keepers
Province — only if: culture with Maritime Mercantilism, coastal
- Holding Taxes+10%
County — only if: culture with Republican Legacy or Parochialism
County — only if: culture with Republican Legacy or Parochialism
- Control Growth-25%
Province — only if: culture with Polders, coastal
Province — only if: culture with Dexterous Fishermen, coastal
County — only if: dynasty legacy fp2_urbanism_legacy_1
- Key
city_01- Cost
- 400 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 75
- Garrison
- 150
- Innovation
- City Planning
Level 2: Large City
Province — only if: culture with Republican Legacy or Parochialism
- Levy Size+50%
- Holding Taxes+2%
County — only if: culture with City Keepers
Province — only if: culture with Maritime Mercantilism, coastal
- Holding Taxes+10%
County — only if: culture with Republican Legacy or Parochialism
County — only if: culture with Republican Legacy or Parochialism
- Control Growth-25%
Province — only if: culture with Polders, coastal
Province — only if: culture with Dexterous Fishermen, coastal
County — only if: dynasty legacy fp2_urbanism_legacy_1
- Key
city_02- Cost
- 550 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 125
- Garrison
- 300
- Innovation
- Manorialism
Level 3: City Center
Province — only if: culture with Republican Legacy or Parochialism
- Levy Size+75%
- Holding Taxes+3%
County — only if: culture with City Keepers
Province — only if: culture with Maritime Mercantilism, coastal
- Holding Taxes+10%
County — only if: culture with Republican Legacy or Parochialism
County — only if: culture with Republican Legacy or Parochialism
- Control Growth-25%
Province — only if: culture with Polders, coastal
Province — only if: culture with Dexterous Fishermen, coastal
County — only if: dynasty legacy fp2_urbanism_legacy_1
- Key
city_03- Cost
- 700 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 175
- Garrison
- 450
- Innovation
- Windmills, Manorialism
Level 4: Bustling Metropolis
Province — only if: culture with Republican Legacy or Parochialism
- Levy Size+100%
- Holding Taxes+4%
County — only if: culture with City Keepers
Province — only if: culture with Maritime Mercantilism, coastal
- Holding Taxes+10%
County — only if: culture with Republican Legacy or Parochialism
County — only if: culture with Republican Legacy or Parochialism
- Control Growth-25%
Province — only if: culture with Polders, coastal
Province — only if: culture with Dexterous Fishermen, coastal
County — only if: dynasty legacy fp2_urbanism_legacy_1
- Key
city_04- Cost
- 850 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 225
- Garrison
- 1050
Source: game/common/buildings/00_city_buildings.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.